Teaching History In Schools With Video Games
Joe writes "There's a story about a Massachusetts company, Muzzy Lane Software, creating a Civ-style simulation computer game to teach history to high school and college students. 'Our view isn't that you take the right video game, stick it in a classroom and everything gets better,' Mr. McCool said. 'But with the right tools, this can significantly enhance learning.'"
When I was younger, I had a few of such games. The math ones were super fun, but the ones about history was seriously boring. It was just pictures with some added sound, and then a quiz to "test your knowledge". That wasn't fun.
Beings aspergers AND pulling chicks... I enjoy the challenge!
So, like, the Nazis really made zombie monsters?
Does anyone else remember playing "Where in the World is Carmen Sandiego?". I loved that game, and I think its probably one of the biggest reasons for my love of history and computers! I can see good high quality video games easily making people love History and Geography! As a side note there were tons of spin offs from the "Carmen Sandiego" series. There was a "Where in Time" and there was even a TV Show/Gameshow!
I learned (and still remember) more about history from all the historical fiction books I've read than I ever will from history classes. If they can keep the level of gamer involvement high, this makes great sense.
Imagine playing as Alexander the Great, Julius Cesar, Attilla the Hun, or any other historical figure trying to build an empire. That could be interesting.
I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
I learned a lot about European history from that game -- not just facts, but also the understanding that there used to be so much in the eastern half of Europe until the mongols and turks flattened it -- what we tend to think of as Europe now is really just the western 2/5 or so.
Darn those turks, with their fiendishly juicy kebabs!
Whence? Hence. Whither? Thither.
... Civ-style simulation ...
- So, Johnny, what did you learn in school today?
- I learned that it is always good to back up your words with nuclear weapons, dad!
I hear there's rumors on the Slashdots
-=D34tH_fruM_4B0v3=- just carved up FRANZ_FERDINAND with his green shaft....
:)
World History UT2004.
+5:offtopic,but anti-American
I'm torn on whether or not this is a good thing. As a professional historian, my immediate response is against this sort of thing - it essentializes history and is likely to remove much of the complexity from history for the students. Games also tend to be quite anachronistic, project contemporary (modern?) views, beliefs and stereotypes back across periods and events preceding these views and beliefs. Video games rarely teach people to think critically and analytically about history.
On the other hand, I have to admit that Civilization (the original DOS game) had a lot to do with getting me fired up about history in high school. I now know (and was vaguely aware then) that the game was (and continues to be) *HORRIBLE* in terms of historical accuracy or methodology, but it *did* get me fired up about history and caused me to sign up for the advanced history classes, which led to me choosing history as a major in college. Had I not gotten so fired up about history when I was 16, perhaps I would not have pursued a PhD in it.
So I suppose I'm on the fence - games such as Civ and Age of Empires mislead people into some horribly skewed views of history, but since they do get people interested in becoming history students, we (professional historians) get a chance to "unlearn" the errors when they take our classes. With any luck, we can keep some of the excitement while doing so. Since college intro history spends much of its time undoing the damage of the (highly political) K-12 school-board-driven history classes anyway, it's not likely to hurt.
I did not design this game/I did not name the stakes/I just happen to like apples/And I am not afraid of snakes-AniD
Then your teacher could explain how that huy with the spear took out a stealth bomber. You know, just like what heppened in history.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
It looks to me like the game is merely setting up a historical event like "you're the British prime minister in 1938. Diplomats in Munich have reached a deal: Germany will be allowed to annex the Sudetenland if it promises that its expansion will go no further." and then you're off to do whatever you want in that context. That's not really teaching history. What if simulated Chamberlain has some balls and doesn't sign the peace treaty with Germany or simulated Hitler keeps his treaty with Russia or soembody playing Roosevelt doesn't get involved in WWII? That's not what happened. That's really no different than C&C: Red Alert.
I just think that the amount of actual history picked up through this will be minimal to the time spent on it. Also, it might actually confuse students learning history because they might not differentiate the historical verion of what happened and the simulated version of what happened. Of course, that's just what I pick up from the article. The actual software might have already addressed these issues.
"History is a selective interpretation of events intended to justify those currently in power.
Memory is the same thing on an individual scale. "
One of my favorite quotes.
What I'd like to see is better history simulation. Get a program that can take certain factors and use it to predict the outcome. After all, knowing math means we can predict the answers to math problems. Shouldn't knowing history mean the same thing? And isn't any school of thought's actual value as a study linked to the predictive value it creates? Or we could just be cynics and say that history is only useful for indoctrination and persuasion....
___
It's the end of my comment as I know it and I feel fine.
I really miss playing Oregon Trail on the apple II we had in our classroom.
So get an emulator, that's what I did.
It is amazing playing all the neat games I played as a kid, only now I get 16 colors instead of just 3.
Personally I recommend AppleWin for those using evil err Windows OS. I'm sure there are emulators out there for Linux, but I've been too lazy thus far to find and install them.
After you have an emulator all you need is a ROM for Oregon Trail and then have lots of fun contributing to the total extermination of the Buffalo, Deer, and small rodents across our great nation.
Howdy Doodly Doo!
Anybody want some Toast?
..to put games in schools. Now if only their marketing guy ("Mr. McPopular") can convince the principal to buy it.
How about a "learn the presidents" doom-like game? As you run along happily blasting George, Lincoln, and all the other lesser-known presidents, you can learn their names as well as when they were president: "You just killed James Garfield, who was our 20th president, who served for only one year in 1881 before he was (ironically) shot to death". Bonus points for getting them in order!
I Am My Own Worst Enemy
Imagine playing as Alexander the Great, Julius Cesar, Attilla the Hun, or any other historical figure trying to build an empire.
"Hello Lisa, I'm Genghis Kahn! You'll go where I go, defile what I defile, eat who I eat!"
That brings back memories for me as well...memories of giggling with glee that I found a loophole to escape to the library to play video games under the guise of "education."
(This guy in TFA seems to get that. They don't call him Mr. McCool for nothing)
I loved the game, but honestly, I learned nothing about the Oregon trail from except that shooting bears is easier than shoot rabbits. And little sisters get sick and die a lot.
Both of those games are made by Paradox and are by far the most evolved historical games I've ever seen. Way beyond Civilization.
The EU2 "Grand Campaign", which covers world history from 1419 to 1820, has something like 200 nations in it and tens of thousands of historical events firing.
Sure, the game can quickly become anachronistic especially if you are a good player focusing on extending your empire, but it still strikes an excellent balance between simulating history and playability. I particularly like the way wars of religions are handled, and the crucial concept of national stability and of the necessity for a Casus Belly to declare war if you do not want to suffer from a drop in stability.
Those two games are the only one I would consider for teaching historical facts (and not simply getting students interested).
What do you know about World Politic? Find out in this quiz
Thanks to Medal of Honor: Frontline, I can't watch a WWII documentary without getting chills. I vividly remember storming the beach on D-Day, and fighting house to house during Operation Market Garden. These events happend over 60 years ago, but to me the were just last year. I'm presently about the same age as those that were there. I know it's lame in a way, but thanks to MoH I now have an even grater level of respect for the veterans I know. Realistic and honest depictions of war may actually prove to be educational and valuable.
From what I've seen homeschooling our kids, an interest or curiosity about history needs to come first if a kid (or anybody) is going to learn. The rote memorization of facts many of us suffered through doesn't work. In our case, my son was hooked on "The Magic Treehouse" books, in which a couple of kids transport through time in a treehouse and end up in the middle of important historical events. That, plus video games got him very interested in history, which made the teaching / learning bit very very easy.
It's no different than contuining education for adults. It's got to be relevant for somebody to be interested. "Those that fail to learn from history are doomed to repeat it" is not interesting to kids. Leaning more about westward expansion and what really happened with (Oregon) settlers is interesting to a kid if they have been enjoying the game (or books) already anyway.