Ion Storm Austin Studio Under 'Transition'?
madhatter256 writes "According to Shacknews, around 20-25 more employees, allegedly including noted designer Warren Spector, have left the Eidos-owned Ion Storm studio in Austin." There's an official Eidos response at GameSpot, where a spokesperson "denied Spector had exited the organization", but IGN has further official Eidos reports confirming "Both Ion games have been completed and those who were hires specifically for those titles are now finished", and noting that Spector himself, though he could theoretically be exiting by other means, "certainly has not been laid off." This news comes in the context of earlier personnel turmoil, Thief III's fairly well-received release (there's now a playable PC demo available), and a mixed reception for Deus Ex: Invisible War.
From the article: "...normal staff reduction associated with the completion of the pair of game projects that were underway at ION..."
Fuck you. No industry should have "normal staff reductions". That's complete bullshit, and I will openly boycott any company that ditches it's development teams as expendable. Even a dev team that makes a shitty game doesn't deserve that. Ion Storm and Eidos can kiss my fucking ass.
A Haiku for him:
Weep not for Spector,
DX2 sucked anyhow,
Here's to better days!
I've been playing it for about the last 24 hours non stop. It's pretty much exactly what I would have wanted, minus the loading zones in the city sections (which still aren't bad).
I hope everyone at ION lands on their feet, and I also really hope that Eidos will actually shell out the incredibly minor amount of money that would be required to get the Editor in a releaseable state (though that's looking less likely).
Sad that a studio with such good titles is leaving. RIP Ion Storm Austin.
It makes me wonder whether the workplace was so volatile that they couldn't wait to split (maybe nobody could get along with Warren, ergo Randy Smith's departure), or whether everybody was just a 'hired gun' for the the two projects.
On the hired gun theory, maybe future Ion Storm projects will be from 'Ion Storm India'.
It also leaves me wondering if there is a snowball's chance in hell for a Thief 4 title, or even whether Thief: Deadly Shadows will have any of it's bugs addressed.
Why do I keep having flashbacks of John Romero and robotic frogs. I though I was going to be his "bitch"
The story's been updated. The name is changing and it will be a PS2 exclusive dev house - no more Xbox or PC projects.
Looks to me like this was a resignation of opportunity, one hair's breadth away from a firing. This is probably due to DX:IW flopping hard in both console and PC markets due to its total lack of appeal to both.
it will be a PS2 exclusive dev house
So someone at the top figured, "Oh, well, if Deus Ex and Thief aren't doing well on the Xbox, it must be the Xbox market." It can't be because the games weren't quality, it has to be the market's fault, right? Eidos just shot themselves in the foot with this; it was one of their halfway decent dev houses. Have fun dying Eidos!