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Intelligent Board Games and Social Interaction?

frogcircus asks: "Several weeks ago, at a neighborhood yard sale, my wife found an intact copy of Scotland Yard. I had been looking for one for several years (ever suspicious of eBay), driven by fond memories of group games in the late 80s. We played with a group of friends last night, and while some of us loved the game, others seemed a little less enthralled. It soon surfaced that the logic and reasoning involved in the game made it highly attractive for some of us. This got me thinking that perhaps the game was especially appealing to the geek mind. Which leads to my question: to which board games do you feel a close affinity? And to what degree have they engendered social interaction who don't share your particular interests?"

9 of 111 comments (clear)

  1. Iron Dragon! by FlyingOrca · · Score: 4, Informative

    The Rail Builder games from Mayfair (too lazy to google the links) were awesome. There were versions for the UK, Europe, India, North America, and Japan, IIRC. Best of all, though, was the fantasy version - the mighty Iron Dragon. For a while I was playing a game a night with a friend who was staying with my family; we had it down to such an art that we could get through a 2-player game in 45 minutes.

    I'm on my second copy, though it's lent out at the moment. I can't think of another board game that captured my interest like Iron Dragon. We had quite the little circle of players going for a while, too, though I think it's fair to say that we are all geeks of one sort or another. ;-)

    There was an attempt to create an online version, but I don't know what happened to it - I've never been able to get the demo to work on my machines. Anyone know anything about this?

    --
    Corruptissima re publica plurimae leges.
  2. Siedler! by Anonymous Coward · · Score: 4, Informative

    First and foremost Settlers of Catan. Other games may be Junta for the social interaction, History of the World, then the list drops off fast.

  3. MouseTrap! by superpulpsicle · · Score: 5, Funny

    Best board game on the planet. Come on now, it's got mouse, pussies and gadgets. How can you go wrong.

  4. Carcassone by Pedro+Picasso · · Score: 4, Insightful

    Here in Raleigh, NC we have a few nice game stores. I like All Fun and Games in Cary best. As for the actual games, Carcassone can't be beat. It's a map building tile game with intrigue and guile.

    Also, Bang is nice group fun. Scotland Yard is a favorite of my family's. San Juan is card-tastic. Bohnanza is a really cute, easy to pick up game. Once Upon a Time is a neat storytelling game for little kids to share with adults.

  5. RoboRally by mosabua · · Score: 5, Informative

    You might be hard pressed to find this game as well as the many expansion but it sure is a lot of fun and a geek game. Programming robots to take part in a race of conveyor belts, pits and laser damages. WOW.

    As far as I know the game is discontinued but the community is still out there. There is plenty of alternative board to download, new rule sets and so on if you go looking.

    Go Twitch!!

  6. Settlers of Cattan by spyrral · · Score: 4, Interesting

    Basically a turn based strategy game. You grab resources and build settlements and cities to be the first to get a certain number of points.

  7. Simple Answer by gamgee5273 · · Score: 4, Interesting
    Diplomacy.

    First turn takes 30 minutes. Subsequent turns take 15 minutes each.

    Unless you have a very small circle of friends (up to seven others), your social life is over.

  8. Take a chance (or not)... by ferralis · · Score: 4, Insightful
    When I was younger, I found I was drawn more to games that minimized chance or at least where performance in the game was less due to chance than to skill.

    Chess, for example, would always be preferable to Yahtzee. In a less black and white model (yes, I know, and I meant to do it, durnit!) Scrabble vs. Poker might have been a harder call, each having

    As I grow older and (maybe) wiser, I've found that status and "winning" have become less important to me and the experience of playing has become more important... so chance plays a more important role (roll? :) in the games I enjoy.

    Of course, it might also be that a purely random game gives my young daughters a chance to win once in a while, and durn they're cute when they're proud.

    --
    Any generalization is a stupid one.
  9. Board Game Geeks by Mr.Mustard · · Score: 4, Interesting

    First of all, there is a whole class of Board Game Geeks.

    It should also be noted that Scotland Yard is still available as a game called N.Y. Chase, but with a different map.

    With those points out of the way, I think the appeal of board games depends greatly on the type of board game. There are several board categories that each appeal to a different group of people. Logic games that involve deduction like Scotland Yard probably appeal to technology geeks more than they do to the general population.

    Some people play games as a way to relax, and they do not like to spend as much time thinking about things as it takes to play a deduction game. Some of those people prefer "party" games like trivia games and more social offerings.

    You could try to create a Venn diagram of different demographics and the type of board games that they prefer, but I don't know that it would be that useful. It is better, in my experience, to just try to find games that the people you plan to play with like and have fun.

    Here is a partial list of some broad categories of games (off the top of my head):

    Party games that revolve around social interation like Cranium, Apples to Apples, most trivia games, and most board games that are mass marketed for adults in the USA.

    Deduction games that involve eliminating possibilities and figuring out the answer like Scotland Yard, Master Mind, Coda, and Clue.

    Induction games that involve formulating a theory based on observed evidence like Zendo and Eluesis.

    Programming games where the moves are all set up and then executed like RAMBots and RoboRally (Diplomacy uses this mechanic, but it's really a different kind of game).

    Abstract strategy games where the players pit their mental abilities against one another. Many of these are limited to two players and frequently have perfect information. Examples include Chess, Go, Dvonn, Zertz, Tigris and Euphrates, Blokus, and Through the Desert.

    Dexterity games were players have to use physical ability to achieve an objective, like Pitchcar, Jenga, and Crokinole.

    There are many other types of games, and then there are many games that incorporate several of these aspects. There are even games that I refer to as "psychological interation" games because they revolve more around how well you can judge how the other players will act in a given situation (like Citadels and Werewolf).

    Many of the Euro/German/Designer games incorporate different elements to create an experience that appeals to many people for different reasons, but a lot of the preference comes down to why people want to play games. I personally like to win, so I tend to dislike games that involve too much luck. I also like to think, so I enjoy games that are "brain burners".

    Some of my favorites include:
    Go, a classic two player abstract strategy game

    Ricochet Robot, a brain burning puzzle game

    Zendo, an induction game

    Through the Desert, a multi player abstract strategy games similar to Go

    Princes of Florence, a complex designer game that incorporates auctions and strategy in an interesting way

    Carcassonne, a relativly light tile placement game that still has enough strategy to be enjoyable

    Age of Steam and Power Grid, economic simulation games that require tough decisions to try to implement complex plans

    However, I own a broad collection of games so I have something that is approprate and enjoyable for almost any situation. It all comes down to having fun, in the end (and winning).

    --
    fnord