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Intelligent Board Games and Social Interaction?

frogcircus asks: "Several weeks ago, at a neighborhood yard sale, my wife found an intact copy of Scotland Yard. I had been looking for one for several years (ever suspicious of eBay), driven by fond memories of group games in the late 80s. We played with a group of friends last night, and while some of us loved the game, others seemed a little less enthralled. It soon surfaced that the logic and reasoning involved in the game made it highly attractive for some of us. This got me thinking that perhaps the game was especially appealing to the geek mind. Which leads to my question: to which board games do you feel a close affinity? And to what degree have they engendered social interaction who don't share your particular interests?"

37 of 111 comments (clear)

  1. Iron Dragon! by FlyingOrca · · Score: 4, Informative

    The Rail Builder games from Mayfair (too lazy to google the links) were awesome. There were versions for the UK, Europe, India, North America, and Japan, IIRC. Best of all, though, was the fantasy version - the mighty Iron Dragon. For a while I was playing a game a night with a friend who was staying with my family; we had it down to such an art that we could get through a 2-player game in 45 minutes.

    I'm on my second copy, though it's lent out at the moment. I can't think of another board game that captured my interest like Iron Dragon. We had quite the little circle of players going for a while, too, though I think it's fair to say that we are all geeks of one sort or another. ;-)

    There was an attempt to create an online version, but I don't know what happened to it - I've never been able to get the demo to work on my machines. Anyone know anything about this?

    --
    Corruptissima re publica plurimae leges.
  2. Siedler! by Anonymous Coward · · Score: 4, Informative

    First and foremost Settlers of Catan. Other games may be Junta for the social interaction, History of the World, then the list drops off fast.

    1. Re:Siedler! by Kyrthira · · Score: 3, Interesting

      I. Love. That game.

      I discovered it about three years ago. A friend of mine had opened a hobby/gaming shop and had a copy of it there for all of us to play, before starting in on our weekly LARP games. Bad jokes and much fun ensued each and every week.

      I couldn't find it when I moved out to Michigan, until I -finally- happened across it at a local gaming store. I bought it as soon as I had the forty bucks (when did board games get so expensive?!? *boggle*) and, sadly, I've played it only once yet. Two person Settlers games are rather boring...

      Now that I've suckered someone else into playing, hopefully the game will get some use again.

      Besides this...

      Lunch Money *evil grin* Granted it's mostly the smack-talking, but noone can deny the fun factor of playing a huge 6-8 person game, and doing a reverse-reverse combo Hail Mary on your best friend.

      --
      ~Kyrthira Phelan~
    2. Re:Siedler! by October · · Score: 2, Insightful

      Exactly! Settlers is not only a fantastic example of game design, it's also a great way to pass an evening laughing hysterically. Any game where two of your main resources are sheep and wood is bound to lead to some interesting comments.

      It's also a great game for social interaction. The interpersonal dynamics that show up are always interesting - it never fails to amaze me how fast the tables will shift when people realize someone's winning. Suddenly, that person can't trade for any useful resources, as everyone allies against them. At the moment, I can't find anyone to play with either, which is why I found Sea3d.

    3. Re:Siedler! by TheRoachMan · · Score: 2, Interesting

      I agree. Last Christmas I asked for Settlers Of Catan (the basic 3-4 players box) and I've never regretted it. It's quite an expensive game, and some of the pieces (all the roads) were missing right at the start (factory screw-up?) but the very friendly people of 999games sent me the pieces, I had to wait 2 months but it was worth the wait.

      Me, my girlfriend, my brother and his girlfriend regularly play a game of Catan and it's always fun. It takes some time before you get a good insight in the game mechanics, but as soon as you develop some tactics it gets more and more fun every time.

      What is especially intriguing about the game mechanics is the balance between luck and tactics. You need to understand the bell curve for 2d6, and the factor of luck is almost totally out of the equation.
      If you haven't played it yet, try the Java online version of Catan or find a copy of the cheap but crappy CD-ROM version in Dutch (I think the original was German, so you might find that on CDROM too), details here.

  3. ASL by Anonymous Coward · · Score: 2, Interesting

    I play and socialize with Advanced Squad Leader.

    www.multimanpublishing.com

    Hey, if Curt Schilling likes it (and owns the company), then it's gotta be good.

  4. MouseTrap! by superpulpsicle · · Score: 5, Funny

    Best board game on the planet. Come on now, it's got mouse, pussies and gadgets. How can you go wrong.

  5. Poleconomy by Anonymous Coward · · Score: 3, Interesting

    I haven't played it fo about a decade, but I remember it as being like a "grown-ups version" of Monopoly. Instead of property, you bought shares in companies. The general dynamic was the same as Monopoly, but it was more complex.

  6. Carcassone by Pedro+Picasso · · Score: 4, Insightful

    Here in Raleigh, NC we have a few nice game stores. I like All Fun and Games in Cary best. As for the actual games, Carcassone can't be beat. It's a map building tile game with intrigue and guile.

    Also, Bang is nice group fun. Scotland Yard is a favorite of my family's. San Juan is card-tastic. Bohnanza is a really cute, easy to pick up game. Once Upon a Time is a neat storytelling game for little kids to share with adults.

    1. Re:Carcassone by araven · · Score: 2, Interesting

      In the same geographical region, I spend too much money and not enough time at Cerebral Hobbies in Chapel Hill. They just moved out of the hard-to-park student-infested downtown and into a nice accessible strip mall...three blocks from my house. Doh.

      They stock a goodly number of Rio Grande "Games for Two" including some great German games (with translations enclosed). The Germans have the boardgame business down to a science. I particularly like anything at all by Reiner Knizia. (favorite is "Lost Cities"). There used to be a giant void in the two-player-games market, but these days it's perfectly possible to be a game-loving couple and play a variety of games even if you can't lure your friends to the house...

      ~

      --
      "A foolish consistency is the hobgoblin of little minds." -Emerson
  7. RoboRally by mosabua · · Score: 5, Informative

    You might be hard pressed to find this game as well as the many expansion but it sure is a lot of fun and a geek game. Programming robots to take part in a race of conveyor belts, pits and laser damages. WOW.

    As far as I know the game is discontinued but the community is still out there. There is plenty of alternative board to download, new rule sets and so on if you go looking.

    Go Twitch!!

    1. Re:RoboRally by Rystan · · Score: 2, Informative

      There is an online version of RoboRally called RoboRunner (http://www.eyeplaygames.com) which started out faithfully recreating the boardgame and has since added new and improved game types and board elements. A basic account is free and there are various tiers of paid accounts which offer more simultaneous games and even the ability to create your own board designs to be uploaded and played by all. Definitely worth checking out for any RoboRally fan. Go Twonky!

  8. Settlers of Cattan by spyrral · · Score: 4, Interesting

    Basically a turn based strategy game. You grab resources and build settlements and cities to be the first to get a certain number of points.

    1. Re:Settlers of Cattan by Sparr0 · · Score: 3, Interesting

      I will second this. Settlers of Catan is one of the most replayable strategy games that I have played. My circle of friends plays a 3 to 6 player game every weekend, sometimes more than one. The 4-6 player expansion is a must, if only for the extra land tiles. Cities & Knights of Catan is a decent expansion, unfortunately it suffers from a few balance issues. I have not tried the SeaFarers of Catan expansion, but have played with a custom 'mod' ruleset that mimics it (allowing islands, peninsulas, and rivers on the map) and find that to be fun.

  9. Simple Answer by gamgee5273 · · Score: 4, Interesting
    Diplomacy.

    First turn takes 30 minutes. Subsequent turns take 15 minutes each.

    Unless you have a very small circle of friends (up to seven others), your social life is over.

    1. Re:Simple Answer by NJVil · · Score: 2, Funny

      And even if you have a small circle of friends, it will be a lot smaller after playing Diplomacy with them.

      If you've ever played Diplomacy, you know what I mean.

  10. Magic the Gathering. by Flicka · · Score: 2, Insightful

    I know it's not strictly a board game but I cannot remember the last time I lanned with this group of friends. Lanning was a regular event, now its like why did we bother?

    The depth in this game is amazing due to all the possible combinations of cards. Every one seems to devlope their own play style and deck construction. Ive only been playing about a month but in that time I've played nearly every second night. Its well worth a look if you can get past the "thats way too geeky for me" factor. My mum saw a game and decided she wanted to learn how to play.

  11. Take a chance (or not)... by ferralis · · Score: 4, Insightful
    When I was younger, I found I was drawn more to games that minimized chance or at least where performance in the game was less due to chance than to skill.

    Chess, for example, would always be preferable to Yahtzee. In a less black and white model (yes, I know, and I meant to do it, durnit!) Scrabble vs. Poker might have been a harder call, each having

    As I grow older and (maybe) wiser, I've found that status and "winning" have become less important to me and the experience of playing has become more important... so chance plays a more important role (roll? :) in the games I enjoy.

    Of course, it might also be that a purely random game gives my young daughters a chance to win once in a while, and durn they're cute when they're proud.

    --
    Any generalization is a stupid one.
  12. Be the Dictator of a Tropical Island by DaFlusha · · Score: 2, Interesting

    I love Junta, which is a game for 3-7 players where each player is either the president or a member of the cabinet of a corrupt government in a Central American republic. The point of the game is to get as much foreign aid money into your Swiss bank account before it all runs out.

    The gameplay is wonderful if you like double-crossing.

  13. Kill Doctor Lucky by jeblucas · · Score: 3, Insightful
    Cheapass Games has some real gems. Kill Doctor Lucky is great for a small group though. Some people figure it out quickly, and others kind of stare off not understanding why everyone else likes it.

    I can second the Settlers and Carcassonne nominations. Those both reward skill, though Settlers takes some bargaining craft to really excel.

    I didn't like Iron Mountain very much, but Eurorails had the best map for the rail series of games I played. The US (Empire Builder) is too large, and Australia has the same problems of overly wide spaces with no cities. Never played India Rails.

    --
    blarg.
  14. Board Game Geeks by Mr.Mustard · · Score: 4, Interesting

    First of all, there is a whole class of Board Game Geeks.

    It should also be noted that Scotland Yard is still available as a game called N.Y. Chase, but with a different map.

    With those points out of the way, I think the appeal of board games depends greatly on the type of board game. There are several board categories that each appeal to a different group of people. Logic games that involve deduction like Scotland Yard probably appeal to technology geeks more than they do to the general population.

    Some people play games as a way to relax, and they do not like to spend as much time thinking about things as it takes to play a deduction game. Some of those people prefer "party" games like trivia games and more social offerings.

    You could try to create a Venn diagram of different demographics and the type of board games that they prefer, but I don't know that it would be that useful. It is better, in my experience, to just try to find games that the people you plan to play with like and have fun.

    Here is a partial list of some broad categories of games (off the top of my head):

    Party games that revolve around social interation like Cranium, Apples to Apples, most trivia games, and most board games that are mass marketed for adults in the USA.

    Deduction games that involve eliminating possibilities and figuring out the answer like Scotland Yard, Master Mind, Coda, and Clue.

    Induction games that involve formulating a theory based on observed evidence like Zendo and Eluesis.

    Programming games where the moves are all set up and then executed like RAMBots and RoboRally (Diplomacy uses this mechanic, but it's really a different kind of game).

    Abstract strategy games where the players pit their mental abilities against one another. Many of these are limited to two players and frequently have perfect information. Examples include Chess, Go, Dvonn, Zertz, Tigris and Euphrates, Blokus, and Through the Desert.

    Dexterity games were players have to use physical ability to achieve an objective, like Pitchcar, Jenga, and Crokinole.

    There are many other types of games, and then there are many games that incorporate several of these aspects. There are even games that I refer to as "psychological interation" games because they revolve more around how well you can judge how the other players will act in a given situation (like Citadels and Werewolf).

    Many of the Euro/German/Designer games incorporate different elements to create an experience that appeals to many people for different reasons, but a lot of the preference comes down to why people want to play games. I personally like to win, so I tend to dislike games that involve too much luck. I also like to think, so I enjoy games that are "brain burners".

    Some of my favorites include:
    Go, a classic two player abstract strategy game

    Ricochet Robot, a brain burning puzzle game

    Zendo, an induction game

    Through the Desert, a multi player abstract strategy games similar to Go

    Princes of Florence, a complex designer game that incorporates auctions and strategy in an interesting way

    Carcassonne, a relativly light tile placement game that still has enough strategy to be enjoyable

    Age of Steam and Power Grid, economic simulation games that require tough decisions to try to implement complex plans

    However, I own a broad collection of games so I have something that is approprate and enjoyable for almost any situation. It all comes down to having fun, in the end (and winning).

    --
    fnord
  15. Puerto Rico by meowsqueak · · Score: 3, Insightful

    A great game to play with other intelligent people. It's not hard to learn, but difficult to master. There's almost no element of luck in the game (there is one non-player source of entropy, but it's not completely random) but the design of the game leads to billions of possible scenarios. An excellently designed and balanced game - highly recommended.

    You can play it online too at BSW.

    1. Re:Puerto Rico by GTarrant · · Score: 2, Informative
      Most definitely, Puerto Rico is a winner.

      I love showing the game to friends that have not yet played it, and somewhere around mid-to-endgame of their first play, suddenly the light turns on, and they see things like "Oh, Mayor might help me, but it would REALLY help you, so I should take something better, and force YOU to spend your role on Mayor" and things like that. It's great when everyone starts to see the potential of how to screw your neighbor's coffee crop by Captaining at the right time.

      A game with a ton of strategies, that allows for a lot of thought, yet that doesn't take too long to play.

      And the fact that it's BrettSpielWelt-compatible doesn't hurt either :)

      T.

  16. Axis and Allies by Doug+Dante · · Score: 3, Informative
    My friends and I have loved Axis and Allies for over a decade now. Between us, we have the original game, and the spinoff games for both the European and Asian theaters.

    Hampered by a tedious setup and long turns, A&A is a battle of strategic resources that involves equal parts WWII and trash talk. It is fun to play with three to five players. (With two players, there is less finger pointing amongst the Allies or Axis. What fun is that?)

    If you're a geek, you love history, and you've never played it, you really must try it some time.

    --
    The world will not get better through technology. We must seek to be better people.
  17. Robo Rally by pawn's+gambit · · Score: 2, Informative

    Robo Rally has to be the #1 geek board game out there. Unfortunately it's out of print and you can only get it used and abused from places like Ebay

    I still create RoboRally parties and spend hours playing this game with friends and co-workers. And when I can't get together a group of people to play, there are variants online that are really cool to play too.

    It was created by Richard Garfield (the same guy that made the Magic the Gathering game) and published by Wizards of the Coast back in 1994

    It won 2 awards that next year

    • 1994 Best Fantasy or Science Fiction Board Game at Origins International Game Expo & Fair, July 21, 1995
    • 1994 Best Graphic Presentation of a Board Game at Origins International Game Expo & Fair, July 21, 1995
  18. Axis & Allies! by Jack+Comics · · Score: 2, Informative

    I concur with the recommendations of Settlers of Catan and Chess. In addition, I'd also recommend Trivial Pursuit, which is a good social game as well as an excellent brain tease.

    Foremost however, I can't believe my absolute favorite board game has yet to be mentioned. Axis & Allies! Avalon Hill just recently released a Revised edition of the game in celebration of its 20th anniversary. It's a fantastic game for 2-5 players that pits countries (the United States, Great Britain, Germany, Japan, and the Soviet Union), against each other in the middle of World War II. It's a strategy game that can last for several hours.

    Somehow though, I almost always wind up playing Russia...

    --
    "We are all in the gutter, but some of us are looking at the stars." - Oscar Wilde
  19. Stratego by hal2814 · · Score: 2, Interesting

    Stratego is by and large my favortie board game. It's not got a lot of social interation as it's only a two person game, unless you count people watching the game. One thing I like about Stratego is that it is really fun to watch two people play who are good at it. It's like watching a really good game of poker because it's very easy to bluff both on offense and defense. I especially like the now-defunct Electronic Stratego just because you don't know the rank of a piece until that piece dies and the electronic bomb system is more challenging.

    The other board games I love are Risk, Trivial Pursuit 80's Edition, and Clue.

  20. cosmic encounter by mkanoap · · Score: 3, Interesting

    I can't believe no one has mentioned cosmic encounter, my favorate social game.
    3 or 4 different game companies have produced versions of it and the original had 9 expansions.
    Add that to the tons of user created expansions available on the web and you get a game that never gets old.

    The best CE site in my opinion (disclaimer, I did the database programming) is The warp

  21. Missing option by Nyarly · · Score: 2, Insightful
    While I concur with most of the other suggestions here, I've got a few more fish for the fire:

    1. Modern Art. Excellent abstract game for 3-5. Plays well with 3, 4 or 5 players. Players are running modern art galleries. The art has no inherent value, only it's future value based on how it sells now. Nonetheless, you have to bid on each piece. Very nice.
    2. Titan: The Arena. Eight monsters battle in an arena over five rounds. Players bet on which ones will survive. The earlier the bet, the more its value.
    3. funagain.com more games than you shake a stick at. Used and out of print, too.
    --
    IP is just rude.
    Is there any torture so subl
  22. So many! by araven · · Score: 2, Insightful

    My husband and I collect board games, and will try any game (within reason) once. IMHO the way to make board games social is to have a set of friends who will also try anything once and consider the time fun, even if the game sucks. Then, once you know what to expect of a game, you can figure out who would enjoy it.

    Often if you ASK people what games they enjoy, or what they enjoy in a game, you can figure out what else they'd enjoy.

    My mom is a self-avowed game-hater, but she likes Scrabble and will tolerate games that are just excuses to hang out and talk with friends. "Apples to Apples" is a great one (it even plays well with kids), and a little-known Richard Garfield game, "What Were You Thinking?"

    For game geeks, anything by Steve Jackson Games is excellent. Illuminati (not INWO) is my all-time favorite. "Ninja Burger," however, is a brand new and darned awesome game.

    The "Chez" series (Chez Geek, Chez Grunt, Chez Greek...) are a lot of fun for a group of 20-30somethings. They're more about shared experience than about real gaming, but they've got enough game elements to keep a geek happy.

    For IT folk, I love Management Material (Zipwhaa Games) and now IT Management Material. I got a copy for one of my co-workers as a gift and we all spent the rest of the afternoon locked in an office playing it (poor users couldn't find a single sysadmin anywhere). Again, more about shared experience than the game, but beautifully balanced and with nice mechanics.

    Fluxx is another one that you can play with anyone, plus it's very portable. Easy to learn (starts with a single rule) but deep enough that someone who loves strategy can have a blast with it.

    Mmmmm...games....

    ~

    --
    "A foolish consistency is the hobgoblin of little minds." -Emerson
  23. Games and social interaction by Kaimelar · · Score: 2
    Which leads to my question: to which board games do you feel a close affinity? And to what degree have they engendered social interaction with those who don't share your particular interests?"

    Others have already mentioned several of my favorite games:

    • Risk
    • Settlers of Catan
    • Magic: the Gathering
    I think all of these games have "engendered social interaction". These games have been the impetus for social interaction since I was a kid, be it playing Risk with my family, the nights (and days) spent playing M:tG in college, or the evenings with friends around the coffee table and Settlers board now.

    For me, the games have always been a distant second to enjoying time with those close to me. Through these games I've found many people with whom I have common interests. I consider this a boon, and it was especially so in college. There was always a group of five or six Magic players who would hang out on weekends together. We'd relax, complain about politics, talk about whatever, and generally have a good time. Meanwhile, the rest of the campus was at the frat houses giving themselves alcohol poisoning and acting the fool until the cops or paramedics were called -- and that was never my idea of a good time.

    The way I see it, those who share my interest in these games probably have more in common with me, and I am more likely to get along with them and enjoy their company. At least, it's worked that way so far.

  24. Robotanks by wikthemighty · · Score: 2, Interesting


    With all the postings mentioning RoboRally, I thought I'd mention another, slightly rarer, game where you do some programming, RoboTanks

    Each player has a small group of tanks, which you put cards into stacks for their program, which they then follow from that point out. Reminds me of the old Playstation game Carnage Heart, only with many units per side.

    It's a lot less direct than RoboRally, and hard to play if you can't think ahead a number of turns, but can be a lot of fun in the right company.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  25. Carcassonne by magic · · Score: 2

    Carcassonne is the game that bumped the excellent Settlers of Cataan from the top spot for me.

    Carcassonne is incredibly elegant. You place new tiles to expand the world, optionally claiming them for your side. Play is simultaneously competitive and cooperative between players as temporary aliances are formed and broken based on mutual interest. There are several ways to earn points, leading to vastly different strategies (like in an RTS on a computer), and enough expansion packs to keep the game ever fresh.

    -m

  26. Re:Multiuse games are good for this by nelsonal · · Score: 2, Interesting

    I hate scrabble, but some friends turned me on to something they called speed scrabble. The tiles and scoring system remain similar to Scrabble. You deal out 7 pieces to each player who is independantly trying to make a connected series of words (like their own scrabble board) once they achieve this they announce their success (we shouted take two) and all players draw two tiles). Repeat until the tiles are exhausted (a game is pretty quick with more than 6 players). Once all the tiles are distributed and someone has all their words in a connected group, all players add their word score and subtract unused tiles. It's quick and rewards nonlinear thinking and pretty fun. I lost all night, but still enjoyed myself.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  27. Civilization by bllius69 · · Score: 2, Insightful

    By Avalon Hill (the game that inspired the PC game by Sid Meier) is still one my favorites. Fairly easy to understand, yet difficult to master, the endless permutations and political backstabbing make this a fun, although long game, to enjoy with friends (8 hrs. is a typical game).

  28. Game fanatic by gabec · · Score: 3, Informative
    Cheapass Games -- A treasure trove of geek-friendly games. The premise? They provide the idea and enough materials to get you started, you provide the tokens, counters, and dice. The results are great fun at virtually no cost. Highly recommended are The Big Idea and Ben Hvrt.

    Another big hit was Four Player Chess, formerly purchaseable at 4playerchess.com but is now managed by a domain-name squatter. :/ Anyway, mine has always been a big hit amongst the Coffee Shop Crowd. it's not too hard one of your own. Take a normal chess board then add three rows to each side (making the board look like a big Plus sign). Add two sets of Chess pieces (preferably all distinct) and you're off!

    Steve Jackson Games' Knightmare Chess. It's a card game played while playing chess. Play a card, move a piece. The cards change the rules as you go (e.g. "All Pawns attack forward and move diagnal until this card is banished"). This game in conjunction with Four Player Chess is hours of insane fun. A quick search revealed one for sale elsewhere.

    Lunch Money is a sick and masterfully done game of kill-thy-neighbor. Always a big hit amongst those with a ken of violence.

    Hot Death UNO. My personal-favorite diversion, an extension of Crazy Eights (UNO), this card game add almost 30 new cards to the game of UNO. For example: Mutual Assured Destruction, Fuck You!, Harvester of Sorrows, The Shitter, Glasnost.... This game is not for the meek and merciful. There's also a PC version here and a Sourceforge project desperately in need of a programmer with mad (motivational) skillz.

  29. Mindtrap by LostSinner · · Score: 2, Informative
    i thought someone would have mentioned Mindtrap, but it doesn't look like it.

    the brain teasers are incredible (some of them are a little preposterous), and it scales well. sometimes i'll get bored and just start trying to figure out the questions myself. the game really comes into its own, however, when you have two teams of players constantly double-guessing themselves.

    there have been a couple sequels that add different types of puzzles as well, but they're getting harder to come by.