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QWCD Quake Bootable Linux CD Released

Ozh writes "QuakeWorld players will want to try this interesting light Penguin-powered 'live distro' : QWCD provides a ready-to-frag nothing-to-install QuakeWorld installation, playable from the bootable CD. It includes popular Quake clients FuhQuake and MWQCL, comes with an up-to-date Kernel, and every piece of software a player should need (ATI and nVidia drivers, internet connexion and browser, IRC client...). Has Quaking at the office ever been easier?"

5 of 66 comments (clear)

  1. Only 46MB by SpaFF · · Score: 5, Informative

    The ISO is only 46MB, which means you could put this thing on a business-card CD and tote it around in your wallet. How cool is that!

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    -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GIT d? s: a-- C++++ UL++++ P++ L+++ E- W++ N o-- K- w--- O- M+ V PS+ P
    1. Re:Only 46MB by Anonymous Coward · · Score: 5, Funny

      I guess it would beat actually talking to people.

  2. I thought by stienman · · Score: 3, Interesting

    Since Emacs is an OS, why don't they port quake to it, and then make a boot CD out of that? Quake under Emacs should only be a 2-3 line script anyway.

    -Adam

  3. Game OS? by Fiz+Ocelot · · Score: 4, Interesting
    This just gave me an idea. What if game devs were to do this, like a customized operating system for their game? It could be just like this, stripped down bare bones, just enough to run the game very well.

    It sounds cool from a pure performance stand point, but of course you'd be missing a lot too. None of your custom configs and other programs etc. But just performance wise, it could be awsome.? Well overall it would be inconvenient, yet another crazy idea.

  4. Legal Quake datafile replacements by 0x0d0a · · Score: 3, Informative

    Are there any freely available Pak files that can be used as replacements to the originals?

    There is a free reimplementation of the textures.

    There is a free reimplementation of the audio effects.

    It is extremely unlikely that there will ever be legal full "drop-in replacements" for the id pak files simply because the maps must be identical to interoperate (not just "kinda work similarly) and the maps are copyrighted by id and were never made free-as-in-beer.

    It is entirely possible that people will just start using new (freely-available) maps, however. For example, the Team Fortress maps are freely redistributable.

    I am not sure if there has been a project to fully reimplement the Q1 models (it'd be neat if someone did higher-poly-count versions).