QWCD Quake Bootable Linux CD Released
Ozh writes "QuakeWorld players will want to try this interesting light Penguin-powered 'live distro' : QWCD provides a ready-to-frag nothing-to-install QuakeWorld installation, playable from the bootable CD. It includes popular Quake clients FuhQuake and MWQCL, comes with an up-to-date Kernel, and every piece of software a player should need (ATI and nVidia drivers, internet connexion and browser, IRC client...). Has Quaking at the office ever been easier?"
Where do we get the Pak files? My Quake CD is long gone.
Are there any freely available Pak files that can be used as replacements to the originals?
Uh Oh! Get ready to see office productivity take a nose dive and those afterhours electric bills skyrocket! ;) Man, I love stuff like this, no muss, no fuss!
To the making of books there is no end, so let's get started
The ISO is only 46MB, which means you could put this thing on a business-card CD and tote it around in your wallet. How cool is that!
-----BEGIN GEEK CODE BLOCK----- Version: 3.12 GIT d? s: a-- C++++ UL++++ P++ L+++ E- W++ N o-- K- w--- O- M+ V PS+ P
I can't wait for pc games to be officially released in LiveCD format. It would definitely give a much needed boost to PC gaming. Making it easier to make games run and not having to configured crazy drivers and such makes it better for all gamers.
Not only that, but having the game be the only thing occupying your system gets rid of a whole heck of a lot of useless overhead and can help to crank up the fps and such on lower powered machines. Lower system requirements means more potential customers. No software dependency means linux and windows users will both be all over it.
Maybe Carmack will make a Doom 3 livecd, we can only hope.
The GeekNights podcast is going strong. Listen!
Since Emacs is an OS, why don't they port quake to it, and then make a boot CD out of that? Quake under Emacs should only be a 2-3 line script anyway.
-Adam
It sounds cool from a pure performance stand point, but of course you'd be missing a lot too. None of your custom configs and other programs etc. But just performance wise, it could be awsome.? Well overall it would be inconvenient, yet another crazy idea.
Are there any freely available Pak files that can be used as replacements to the originals?
There is a free reimplementation of the textures.
There is a free reimplementation of the audio effects.
It is extremely unlikely that there will ever be legal full "drop-in replacements" for the id pak files simply because the maps must be identical to interoperate (not just "kinda work similarly) and the maps are copyrighted by id and were never made free-as-in-beer.
It is entirely possible that people will just start using new (freely-available) maps, however. For example, the Team Fortress maps are freely redistributable.
I am not sure if there has been a project to fully reimplement the Q1 models (it'd be neat if someone did higher-poly-count versions).
May we never see th
Is there an easy way to get these on to the CD?
I have been telling game makers for years to do this. Why bloat out your games making them run on Windows? Windows uses too many resources, making game play slower. Why not make a Linux based game that you boot from the CD? It could install the data files to your hard drive to make game play faster, but it would not have to rely on Windows running in the background to play the game. When I worked at Microprose I suggested this to the programmers. Nobody really liked Linux back in that day.
I don't know why this hasn't been done before. I don't know why this isn't mainstream now. It makes a whole lot of sense to me.
The above is not worth reading.
Because it's open source, it's compact, it runs on shitty old office PCs, and the ultimate geek motivation - because you can.
Except Quake won't install on any Windows >= NT, meaning new machines can't play it. This lets people using Windows play a great game without having to switch operating systems. And the next person to call Quake a "cruddy" game gets their knees broken.
Not a problem. Given the very simple nature of Quake, all you have to do is a manual installation where you copy the files from the CD to the Hard drive manually. All you really need are the pak files in the \id1 directory. (You can also include the expansion files in their appropriate directories if you want to play on the expansions)
Anyone who has trouble installing Quake under XP should find another computer, install and zip it right away for burning on a CD-R or CD-RW. Make sure you delete the opengl32.dll file before burning, as that file is for the 3DFX cards.
I doubt that you noticed that Quake has a shorter shelf-life than it's predessor, Doom. This is mainly because of it's Nightmare mode being not much different than "hard" because of the most common playing style of shoot and hide (combined with the fact that you had to jump through silly hoops to get it if you didn't know the appropriate console commands.)
The only interesting part with Quake would be it's relative ease to make mods, such as those various QuakeC Bots floating around. But still, I've moved on to better and more interesting games.
(One thing for sure - I'll probably write an automated waypoint builder later on. It'll be an interesting challenge and prepare me for more complex engines.)
hrm I guess this quake install that I just did should be impossiable seeing as I have XP:) yes the dos version of quake (the orignal) probly did require dos but their was a quake pack released with the expansions that had winquake and glquake (which runs at > 200 fps on todays machines. Which installs just fine under windows XP
Second, it wasn't as good as Doom. And I don't think I implied it was, especially in single player, but it did have (at least in my opinion) much better multiplayer that kept me addicted for at least 3 years. The thing about Quake that I loved so much, and the reason I wasn't a big fan of Half Life, was that there wasn't a story bogging gameplay down. It was just fun to run around and kill stuff. I'm eagerly waiting for Doom3 but I can't be as excited about Doom3 as I was for Quake3 because I know the mod community isn't going to be very interested. Doom3 will have support for at most 4 players the last I heard. That's fine for a small deathmatch, but it doesn't leave room for much expansion in multiplayer. A lot of people complain about the Quake series simply being a tech demo, but I just think that's great. It means a lot of innovative and fun games are going to be made, mostly for free. So, if you'll allow me to modify my previous comment, I now claim the Quake engine, which happened to ship with a not-as-good game, can not fairly be called a "cruddy" game.
This is release 0.0.3 of the client. If you check the release Changelog file, you'll see that ATI support won't be there until 0.1.0. The submitter jumped the gun.
Just make sure you don't mix it up with your other business-card CD's when you give 'em to clients.
Hmmm... this candidate looks very interesting, but I'm not sure what this "fragging noobs" thing is or how it fits in with our business strategy...
Looks to me like the site is down, anyone have a mirror, or at least the LiveCD around? Maybe throw up a BitTorrent for the ./ community?