Using Math To Design Cities And Supercomputers
caek writes "If you've played Sim City you've wrestled with one of the problems faced by supercomputer designers. Unfortunately there's no GameFAQs.com for the technical staff at Japan's Earth Simulator or Srinidhi Varadarajan and colleagues at Virginia Tech. True enough, they won't have to deal with rising crime or Godzilla but, as hinted at in a recent paper in Journal of Physics A, the physical layout of a massively parallel supercomputer is fundamentally the same problem as minimizing the time commuters spent stuck in traffic jams. Read the rest of my kuro5hin article for a popular explanation."
Just make the city a big parking lot. With roads that lead to nowhere?
The most powerful SimCity bot ever created!! Oh, and I suppose it can be used for other stuff too.
At the time when I was involved with preliminary design of HTMT petaflops supercomputer (yes, it is petaflops, as in million gigaflops, see, for example, here), anyway, one of the problems which would require a supercomputer with this this kind of performance was real-time optimization of car traffic in a city the size of Manhattan, NY.
Paul B.
Look at this city design. Instead of trying to create better routing of commuters, it eliminates the whole problem of commuting.
San Francisco added a nice touch to this with their BART system. In some places, they build the rapid transit right up the freeway median. When you're stuck in traffic on the freeway, and the train blows past you at 80 MPH, it tends to make you think, "I wish I was on that!"
Thanks for your perspective.
I think you may have glossed over a point.
The City must establish LINEAR High speed transit corridors.
Because only LINEAR transit routes can achieve - Rapid - as in faster than an SUV - transportation (After you figure in the cost of waiting around)
Deliberate Haste doesn't mean kicking people out of their homes - it does mean allocating the region for change. - and insisting that any changes - result in higher density outcomes.
Those neighbourhoods are nice precisly *because* they have no high desnsity housing.
This is perception.
When I was in Egypt I stayed in a resort - it was very high density - but also a very nice neighborhood. We had gardens, pools, beaches - well you get the idea.
If cities would reward high density housing with resort grade amenities - they could reclaim their air.
Sure - only one row of houses can really have a nice view - but the theory of shared resources says its better that MORE PEOPLE have this view than fewer.
And housing does not HAVE TO completely ruin the natural beauty - there are aztec designs - and a variety of old world looks which have natural appeal.
The most important task is to alter public opinion - that living near railroad tracks in tenement buildings is sexy.
Making sexy trains, and sexy tenement grounds is the solution to clean air.
AIK