Using Math To Design Cities And Supercomputers
caek writes "If you've played Sim City you've wrestled with one of the problems faced by supercomputer designers. Unfortunately there's no GameFAQs.com for the technical staff at Japan's Earth Simulator or Srinidhi Varadarajan and colleagues at Virginia Tech. True enough, they won't have to deal with rising crime or Godzilla but, as hinted at in a recent paper in Journal of Physics A, the physical layout of a massively parallel supercomputer is fundamentally the same problem as minimizing the time commuters spent stuck in traffic jams. Read the rest of my kuro5hin article for a popular explanation."
The most powerful SimCity bot ever created!! Oh, and I suppose it can be used for other stuff too.
San Francisco added a nice touch to this with their BART system. In some places, they build the rapid transit right up the freeway median. When you're stuck in traffic on the freeway, and the train blows past you at 80 MPH, it tends to make you think, "I wish I was on that!"