Introduction To Inkscape And Its Future
WarriorC writes "Bryce Harrington, Inkscape's founder, wrote an article introducing his brainchild and where its development is heading (see: Illustrator-killer). Some screenshots of the latest CVS version are included." It's also a nice glimpse into an "unorganized" but nonetheless successful open source process.
Isn't that a fairly easy change to make to current open-source vector-drawing utilities? Serializing the output to XML instead of a binary format doesn't seem like the first feature you should mention when describing the advantages your program has over others... Then again, it is open source.
Following our policy to "Patch first, ask questions later", we integrated the new feature as soon as practical, without wasting time arguing about it on a mailing list
The patch in question, a boolean operations patch, is said to be PD in the article. But this attitude is a major landmine for GPL (or any other free license) projects.
At least Linus wants folks signing patches now. But how much damage has been done to the various Free projects we all rely on? How can anyone guarantee the pedigree of any of the code on my linux box with a "go ahead and paste it in!!" attitude?
Anyhow, I call this Kinkscape since I use KDE. You may know it as Ginkscape.
I don't need no instructions to know how to rock!!!!
Gimp actually has a fairly closed development structure, and I don't think it would be accurate to say that they're trying to steal Photoshop's userbase. They seem to have their own goals and interests, and seem to be pretty stubborn about them (especially interface decisions).
Ceci n'est pas un post
Apart from showing nicely how the "hive" model of software development can and *will* work (although I am not sure whether patch first, ask later is always a good idea), this development has me hoping that people who, like our group, use Illustrator and Photoshop for scientific illustrations, can finally escape vendor lock-in. For relatively simple illustrations (we always keep illustrations as simple as possible for reasons of clarity), Adobe's solutions are really overpriced. Licensing issues have us worried anyway since it is almost impossible to keep track of all the licenses we're supposed to have... Anyways: we're on a budget and are always looking to open source alternatives. We have our students on OpenOffice and lots of touching up is already done with the Gimp. If we can now do other illustrations with an open source tool that is equivalent to Illustrator, well... And we would be happy to contribute to the effort financially as long as it is cheaper than buying Adobe :)
----- One learns to itch where one can scratch.
Mmm... I'd love it for two of my favorite open source projects to come together.
You don't need to wait. You can currently "export" (print) to Postscript/EPS. Convert that to PDF, and you're done.
Going the other way is what I'd really like to see. That is, import ps and PDF into Inkscape.
The ratio of people to cake is too big
The correct solution to your dilemma is to write good import and export filters for EPS into the SVG editor. Naturally, there are times when you would want to edit an EPS file, but such cases should be avoided. You almost always want to go back to the original program which created the EPS and edit in its native format. When this is impossible, you want the ability to convert EPS to SVG. That can currently be done with pstoedit, but unfortunately the SVG plugin is not free software.
Color models are going to be tricky ... SVG is currently limited to only sRGB by CSS2/3. We're trying to find clean ways to extend SVG/CSS without breaking backwards compatability (and of course we're tracking future W3C proposals along these lines).
DNA just wants to be free...