The Power Glove Lives! - Alternate Game Control Schemes
Thanks to Armchair Arcade for its article discussing alternate videogame control schemes from the '80s to the present day, particularly concentrating on "a consumer VR glove called the P5", which takes a cue from "the legendary [Nintendo] Power Glove." However, the author comments "One thing you will quickly notice when playing [P5-compatible] games is how tired they make your arm... When I was in elementary school, I had a teacher who would punish students by making them stand with their arm over their head for five minutes. At the end of the ordeal, your hands are cold from lack of circulation and your muscles are fatigued. It's the same thing here." Armchair Arcade also has a number of other new articles online, including a look at intellectual property and videogame history, and a discussion of FPS games vs. 2D platformers.
I recently bought a P5 off of ebay and was pretty excited to start playing with it. It's fun to mess with, but doesn't work nearly as well as they claim. It's by far not accurate enough to play a serious FPS with and very touchy. If you get off center with your hand it's hard to get it back to where it's usable since it just keeps tracking your hand no matter where it is, and it's very difficult to turn completely around with the thing because then your hand it way off to the side somewhere. After about 10 minutes I just put it down in frustration and started using the mouse again, and now it's just sitting on my desk like a neglected toy.
There's one arcade game that I know of where you stick your head in a helmet, and a LCD screen inside (I realize that this isn't quite VR, but the way it's designed is quite cool) basically serves as the view of the game. You are a stationary turret shooting tanks, soldiers and planes, and you turn and aim by moving the helmet (i.e. turning around in a circle and tilting your head up and down). You don't end up dizzy because it does not require much rotation, and because dizziness results from not having a point of reference. The graphics aren't amazing, but the game is fun to play because of the immersiveness of the whole thing.