Slashdot Mirror


Star Wars Galaxies Fanfest Addresses Wookie Mohawk Quandary

Thanks to IGN Vault for its multi-part report on the Star Wars Galaxies Fan Fest, held in Anaheim, California, on the 4th and 5th of June. There's also a summary of a developer's panel, in which the important question "When will Wookiees get Mohawks?" is addressed - apparently: "While the response was not overwhelming, more than a few attendees thought it would be a good idea." Regarding new in-game locations for Lucasart/SOE's MMO title, it's noted that the devs "all want [Coruscant to be added as a location to the game] very much. It's on the list, just as is Hoth and Bespin." There's also a Fan Fest photo gallery up on SWG Warcry, and there's currently a free 14-day trial of the game via FilePlanet.

16 of 36 comments (clear)

  1. oh boy by NanoGator · · Score: 5, Funny

    "There's also a summary of a developer's panel, in which the important question "When will Wookiees get Mohawks?" is addressed "

    Important... question... ? Now I feel A LOT better about participating in that Star Trek vs. Star Wars debate last week.

    --
    "Derp de derp."
    1. Re:oh boy by NanoGator · · Score: 2, Interesting

      "Star Trek vs Star Wars is like cat shit versus dog shit. "

      No no, you don't understand. I don't mean 'which is better' I mean 'who would win if the Federation and the Empire got into a fight'. It's more like Milhouse vs. PPaul Pfiefier.

      --
      "Derp de derp."
    2. Re:oh boy by aztektum · · Score: 4, Interesting

      As someone who played at launch and went back recently to see how it had changed, I have to say, Wookiee mohawks should be on the bottom of the to-do list for the devs.

      The game still suffers from random bugs that have been there, from what I've heard, since beta. Location teleporting happens all the frickin' time (It's a Star Wars game not Star Trek devs).

      I know the battle system is getting revamped, but I won't be happy unless Teras Kasi gets a huge nerf. I witnessed 2 TKM's taking on a Krayt and owning it. Come on.

      My biggest pet peeve with this game right now is that I pay 4k in credits to repair my Swoop bike and the next time I pull it out, it's damaged. There goes another 4k... oh wait it's worse now it's more like 5k.

      Also there are far too many inconsistencies. You can use Bazaar Terminals and Missions terminals on mounts, but I can't seem to use the bank? What the hell is that?

      The SWG Devs have had four years to put this game together since it was announced and only now are they taking things seriously in terms of developing a deeper gameplay experience.

      I picked up City of Heroes this past week to give it a shot (I'm an ex comic book junkie). It's fun, good atmosphere, could get reptitive though, but so far the only bug I've noticed is some NPC's use to have "null" before their text. I say use to because I haven't seen it since the first day I played (I believe there was a small patch since, whether or not it fixed that I don't know.)

      The battle system needs a huge fix. Killing critters is lame, lame, lame. CoH's battle system is cool, b/c I don't have to be a Master Everything to kill things. If SWG had a scaling system that allowed you to battle Stormtroopers that are at ur level, that'd be awesome. Right now, I haven't gone to Rebel b/c I don't wanna play Covert all the time, but will get destroyed by the NPC Imps.

      PvP is another thing. I realize for immersion sake you don't want Rebels and Imps crowding the cities and not taking pot shots, but this staying covert b/c you aren't a Master Grinder and will get owned is stupid. Battle between players should be consent only no matter what, unless ur on a battlefield. You could even make cities zoned areas, say if Rebels walk into Bestine then it's open season, but in the middle of Tatooine's desert I shouldn't have to hide out nor worry about being blasted by a passerby who's Master Grinder.

      I could write forever about how I'm dissapointed by this game, but it is just a game. I'll look elsewhere for a place to put my entertainment dollars.

      --
      :: aztek ::
      No sig for you!!
  2. The real question by linzeal · · Score: 3, Informative
    As an expatriate from the sinking EA MMORPG Earth and Beyond who played it primarily for the spaceship piloting (even it was all point and click) I wonder when the same functionality will not only be present in Star Wars Galaxies but will have the same polish, variety, and depth of their Tie-Fighter and X-Wing games, if ever. The current landscape in SWG even though present over many planets has lagged a little bit in terms of 'feature want and developer do' it will hopefully be a better go around this time, but I'm not holding my breath.

    I've done as much research as possible with the scant reviews of the Lightspeed expansion which is due out October 15th to the hordes of anxious spaceflight fans who have come together to show what can be done with enough people who know a Y-Bomber from a B-Bomber, and can make both dance around any defense system the empire can throw up at them.

    1. Re:The real question by gamgee5273 · · Score: 4, Funny
      ...who know a Y-Bomber from a B-Bomber... That's Y-wing and B-wing. The Y-wings were used by the Rebellion in all three movies - they are the ones with the two large engines and needs an astromech (R2, R5, etc.) unit. The B-wing was only used in ROTJ, and has the anti-grav cockpit that allows the ship's main wing to rotate freely and does not need an astromech.

      Of those two, only the Y-wing is used as a bomber - heavy defenses, not a whole lotta speed. The B-wing is used for fast strikes in space and isn't practical in planetary atmospheres.

      Yes, I know all of this off-hand. Yes, it is scary. Yes, I'm walking away from the computer now.

  3. Why... by Cyno01 · · Score: 2, Interesting

    Would they add hoth as a location. I've never played SWG, but i dont think hoth would be a good location. Theres nothing there. Thats the reason the rebels built their base there, because it was nearly uninhabitable. Not a good planet for common folk.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Why... by Babbster · · Score: 4, Informative

      You'd think so, but ESB established that there's life on the planet. Unless that yeti-type dude lived entirely off snow (or escaped from a Rebellion zoo), there have to be other plants or animals native to Hoth.

    2. Re:Why... by gamgee5273 · · Score: 4, Informative

      Wampas and tauntauns, at least, are on Hoth. Remember, the one officer tells Vader that there are numerous uncharted settlements in that area of the galaxy... don't assume everyone wants to have their character live in a city.

  4. Support the Minority Planets! by Momomoto · · Score: 5, Funny

    Why is it always the popular planets that get recognition? Support the lesser-knowns! Get in touch with the nice folks at Sony and tell them that you want to go to Ord Mantell!

    --
    "Max, come over here. French-Canadian bean soup. I want to pay. Let them leave me alone." - Dutch Schultz
  5. Might I suggest a new strategy by Craig+Maloney · · Score: 4, Funny

    Let the wookies win.

  6. Why funny? It is a problem in the game by SmallFurryCreature · · Score: 2, Informative
    Playing anything but a zabrak (darth maul) or human will mean you are useless in Player vs Player. Wich means you can't go overt (rebel or imp) wich means a large part of the game is locked off.

    Why? Because humans and zabrak have bonusses in battle the zabrak some excelletent resists. Other species have bonusses as well but none that are usefull in combat.

    Wookies are the worst of them all since they didn't have armour. Recently they got some but it looks awfull and the effectivnes is a joke compared to what humans can wear.

    My main char was a wookie named mojow on europe-infinity. Although a Terra Kassi master (unarmed combat) and owning most critters in PvP I sucked because the enemy had armour full armour with 80% resist, mine was 50%. That makes a whole lot of difference. Even if we are other wise perfectly matched I will loose. I just now deleted the wookie and used the old funds to equip my new zabrak female with top notch equipment. The difference is insane. Were before I was strugging now with a novice char in top armour I am just standing there getting XP like mad.

    SWG has terrible balance issius and the sony seems totally unable to solve them. Why do I keep playing it? Well at times, in a good group on a good hunt it can be a fun game. It never is Star Wars but it can be fun. Just that somebody at sony needs to learn real fast how to make a game. In many ways it reminds of Quake by ID. Nice engine. Now can please someone from valve turn it into a game?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Why funny? It is a problem in the game by Babbster · · Score: 2, Informative
      Everquest had terrible balance issues for quite a while as well. I think it's less a case of Sony not caring and more a case where developer inertia keeps things static (any EQ player will know this by the term "vision"). Everyone is so married to the decisions that were made in the initial design phase that they're unwilling to change - "I know there are some problems, but we did that for a reason" and so on.

      It makes me wonder if it wouldn't be a better idea for Sony to have one team for the initial design and then move all the upper-echelon people (especially the producer[s]) to other projects once the game is live - even if they're promoted, the massive games they worked on should not fall into their sphere of influence so that the game can be enhanced/fixed as needed instead of getting bogged down in what are probably some serious in-house politics.

  7. Sadly all to correct by SmallFurryCreature · · Score: 3, Interesting
    I recently started the game after being to afraid of being disappointed. Kinda the same reason I still haven't seen episode 2.

    Anyway the bugs he mentions are a minor thing. Simply warping when you dismount a vehicle is a minor nuisance. A though enemy you just managed to get down to almost zero health warping 100 meters away in the middle of another bunch of critters can be seen as a challenge. The recent bug that stopped people from getting money from group missions except the mission owner could be seen as a test case of how nice players are. (result they are all assholes. I shared the money out and a grand total of 2 other players).

    Worse are the braindead interface and game delay choices. There is an old joke that lists the step required on a number of OS's to change the IP. All the unixes have a online command, windows has dozen points to click through.

    SWG is a thousand times worse. In the game you can own pets/droids/vehicles. These you can call from a datapad (popup window) by clicking on them, holding the mouse then selecting "generate/call" from the option menu that springs up with a few second delay.

    Just double clicking on the opens a popup with the details.

    Why is this so bad? Well apart from the fact that the most common act is to call not examine the details in the examine window are also displayed next to the item. So now you get two screen telling exactly the same thing.

    This also makes it impossible to put the vehicle/pet/droid on the toolbar for easy calling.

    Worse perhaps is the 15 second delay. If you are a master Creature handler you can have 3 critters and 1 droid to assist you in battle. But calling them will take you 4 slow selection procedures and a total of 60 secs waiting (can't call more then one at the time and combat interrupts the calling). So most master CH just use one big pet and not smart tactics with 3 smaller.

    The game is filled with these kind of stupid interface design choices and delay tactics.

    But worst offense of the game is this. It just isn't star wars. Apart from the stormtroopers everything seems to be made/designed by someone who saw a poster once and just doesn't get it.

    The cities look crap, no-one would layout a city like that but there is also the simple absence of something like roads. Cities just sit in the middle of nowhere.

    The terrain seems to have been designed by someone who never been outside. It is bumpy as hell wich serves no purpose except to add processor load and make for some very dizzying running around. Dathomir is the worst. It is hard to describe but imagine walking around in a fps with 200 meter tall 90% hills about 3 meters wide.

    None of this is helped by a graphics engine wich sucks. On launch the game was applauded for the scenery. It looks nice, just don't expect a framerate above 2 unless you drop everything down wich means you are playing in a landscape that would have been considered outofdate 4 years ago.

    Still there is something there and people keep playing in the hope that sony will one day fix it. For now it is clear why SWG is one of the less popular mmorpgs out there.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Sadly all to correct by uhhhhhhh · · Score: 2, Informative

      LOL it's a good thing you didn't start playing until recently. Pets, droids and vehicles used to be only callable from a camp, house or when in a city area. You can still call all of these things from a camp if you want them all out nearly instantly. As for roads. Why would you need them? it's Starwars where everyone uses speeders and land cruisers. No contact with the ground is required so why would you bother making a surface conducive to such? I do agree that the changes in terrain elevation on Dath are a bit extreme but aren't all that bothersome realy. And unless you have lived in a city all your life I can't see how you think the terrain on the other planets is unrealistically bumpy. The graphics engine isn't all that bad. I get the max of about 29fps most places I go unless there is an absolute shit ton of people present. The system requirements are pretty hefty and you might need to tweak your computer to handle it properly. Yeah the game has some pretty major things wrong with it but everyone seems to think those things are different I guess.

  8. And where do people get the idea by lharmon · · Score: 2, Interesting

    that Sci-Fi fans and video gamers are obsessive nerds who care about pointless (to everyone else) details at the expense of everything else?

    I suppose that gaming (in my day, that was a euphamism for gambling) can be a healthy hobby, but c'mon - when you're 45 will you really be glad that you spent so much time at LAN parties, and not so mcuh with pretty girls? (or boys, whatever you prefer)

    --
    From the Gentoo desktop of Luke Harman
  9. My experiences... by joeljkp · · Score: 2, Insightful

    I've been playing SWG for a couple weeks now (I know, newbie), and my biggest complaint would have to be the lack of a "larger" atmosphere. When I play, I don't feel like a small covert rebel pawn in a giant ongoing civil war between Rebels and Imperials. I just feel like a fish-eyed guy running around killing butterflies.

    While yes, WWII Online sucked (graphics, stability, realism v. playability), it had that mid-war atmosphere. Every time you logged on, you got a map showing front lines, enemy & allied positions, mission rosters, etc. On their website they had constantly-updated strategic maps, a constant news feed about which cities were being contested by which groups, etc.

    SWG doesn't really have that. It just feels kind of... empty. Of course, I am a wet-footed newbie, so maybe I'll find my strategic stride.

    --
    WeRelate.org - wiki-based genealogy