Is The Xbox The Cause Of The PC Gamer's Downfall?
Thanks to GamerDad for its editorial discussing whether the Xbox has grabbed much of the development effort and talent from the PC gaming scene, with the author arguing: "From what I've been able to gather, there just isn't much interest in PC games unless as an afterthought to a console release. Deus Ex 2 and Thief III are superb examples of this mindset." He continues of the Xbox: "Its introduction has clearly robbed a lot of the resources that used to be dedicated to making PC entertainment. This is fine if you're willing to buy an Xbox and support Microsoft directly that way. It's not fine if you're a PC gamer that wants what the PC can offer specifically, and not some watered down version of what you've come to expect from a company." Do you agree?
When the XBox came out, I figured that it would be killed by the PC, not the other way around.
Microsoft might not be too popular around here, but they sure aren't stupid or lacking in business sense, either way.
Rob
Is that it's essentially PC hardware. Heck, it uses the DirectX API. So what's my problem? Why not port games to PC since it's almost exactly the same. Answer: MS pays developers to develop for X-Box exclusively (think Halo).
While I wouldn't mind buying a PC X-Box kit (I'm not calling it an emulator since it wouldn't be emulating anything), I feel stupid maintaining two x86 PCs just because his Billness decided that's the way it should be. (Everyone talks about the extra X-box features, but really the feature set is dumbed down PC interface).
-- Political fascism requires a Fuhrer.
There can be absolutely no doubt whatsoever that the X-Box has been pretty successful at muscling into the PC games market. Halo, Deus Ex 2, KOTOR and Thief 3 would all have been PC exclusives in the past. What I can't make my mind up over is whether this is a good thing.
At first glance, the arguments for it being a bad thing are pretty damned strong. Deus Ex 2 was clearly crippled by the limitations imposed by console hardware. Halo is also widely believed to be "not the game it could have been", had it not been transformed into a console-first game. Console games have a reputation (among PC gamers) for being shallow button-mashing fests.
However, if you look at the issue with more of an open mind, there are some more positive aspects to this. KOTOR rocked... I've played it through twice and I can't see any way in which having the X-Box release harmed the game. Having an X-Box release no doubt increases the sales of these games dramatically, increasing the incentive for developers.
As I grow older, I find I care less and less about the factors that used to tie me to PC gaming. It's nice to be able to just stick the disk in the drive and play a game... no install procedure, no driver updates, no worrying over whether I need an upgrade. The issue of playing fpses on a console controller no longer really bothers me. A lot of my PC-fps playing friends say "that must suck, because you can't... like... turn around instantly". This kind of misses the point that a decent console fps will be engineered so that you don't need to and, in multiplayer, you're playing against people on a level playing field.
I don't think the current X-Box is going to make much more progress against the PC gaming market. I suspect (although I may be wrong) that titles like Farcry are, at last, pushing PC games beyond the technical capabilities of the current consoles. However, when the next-gen consoles arrive, PC gaming could be in very deep trouble indeed.
Translation: better for the genres I prefer.
Which is fine. But would you play Mario Sunshine or Wind Waker and think "Boy, I wish I could control this with a mouse and arrow keys"?
When the way to keep up with your hobby is to spend your time and money upgrading Windows, downloading new drivers, rebooting constantly, buying new sticks of RAM, buying new video cards, replacing HDs, watching games install, dealing with Windows security, rebooting some more, dealing with games that don't work and can't be returned, OR buy 1 game console w/ memory card and 1 game disc for it, and play...
You begin to see that it's just the matter that PC gaming is expensive in time and money. When you stop using your PC for gaming, you'll find it'll take a good 4 years before your computer is "too slow" and you upgrade for a fraction of the cost. Plus your computer's suddenly a lot more reliable because you can use an OS which has fewer games but more stability, like Mac OS X or a Linux flavour.
I'll put it another way: my swiss army knife isn't as good at some things as a butcher knife, and if cutting meat was something I'd want to do a lot, a butcher knife would be the way to go for me. A console's just a better, more concentrated way to game!
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
When I want to sit down and play a game for five minutes and stop, I turn on my Xbox and play some SSX or Sega Soccer Slam.
When I want a game that immerses me, I open my laptop and play NwN for hours and hours.
There are exceptions to this on Xbox, like Morrowind (also on PC) and the upcoming Fable; and vice versa on PC, with Flash games and the venerable Solitare. But I think for the most part, they offer different experiences, and can and will continue to co-exist...
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