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Fan-made Maniac Mansion 256 Color Remake

xDCDx writes "LucasFan Games have just released an impressive 256 color remake of Maniac Mansion. There is a sequel to Zak McKracken available too. Their website is scarce in details, but the games speak for themselves. It seems the perfect timing for this release, now that LucasArts is obsessed with killing the graphical adventure genre. (If only Ron Gilbert would buy Monkey Island rights and made Monkey Island 3a: The Real Story...)"

35 of 232 comments (clear)

  1. get it off p2p by brejc8 · · Score: 5, Informative

    There is an 8 minute wait to download the game from the severs provided but you can instead get it from your favorite p2p. I found mine on edonkey (mld) just search for "mmdsetup.exe" for Maniac Mansion and "fanadv_zak2.exe" for Zak McKracken. About 16 sources of each.

    1. Re:get it off p2p by frs_rbl · · Score: 4, Informative

      Fine fine, let me just add a "special" present to the versions of mmdsetup.exe and fanadv_zak2.exe I'm just sharing off my kazaa...

      Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

      --
      This is not my opinion. Actually, it's not even an opinion. And I'm nowhere to be seen near it
  2. A Hint by Anonymous Coward · · Score: 5, Informative

    Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

    Also, watch out if you empty the pool ;)

    This game seriously freaked me out as a kid.

    1. Re:A Hint by Eclypser · · Score: 5, Funny

      Dammit, why didn't I look there. I thought the game was so dumb because you couldn't even get in the house. Live and learn I guess.

      Man, I wish I was kidding about never getting in the house.

      --
      The comment has already been made. Let's move it along people. Nothing to see here.
    2. Re:A Hint by nkh · · Score: 5, Funny

      I peed my pants the first time Nurse Edna chased me in the kitchen.

    3. Re:A Hint by Anonymous Coward · · Score: 5, Funny

      Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

      Ha, it's great; I read your comment, downloaded the game, and the very first thing I did was I accidentally right-click on one of the characters when I meant to left click. It caused the other character to start talking to him. She asked him, "So how do we get into the mansion?" And he said, "We can look for a key ... under the doormat."

      Bet you wish you'd done that when you were seven. :-D

    4. Re:A Hint by Feanturi · · Score: 4, Funny

      Back when I was seven, mice would bite you if you tried to push any of their buttons.

  3. Woo and yay by oberondarksoul · · Score: 5, Interesting

    Perhaps fan-inspired efforts like this will convince Lucasarts to resume development of the cancelled Sam & Max sequel they were making? Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

    --
    And tomorrow the stock exchange will be the human race
    1. Re:Woo and yay by Xpilot · · Score: 5, Insightful

      Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

      Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    2. Re:Woo and yay by Troed · · Score: 5, Interesting

      My girlfriend bought Day of the Tentacle (compilation CD with Sam & Max) a few months ago. We played on on the big screen via DosXbox (DOS emu ported to the Xbox). Extreme nostalgia.

      The idea to run it on the Xbox came after it refused to work under Win2K until I used Dosbox, and I knew that Dosbox had been ported to the Xbox. It took some setting up to map the needed keys, but it was worth it. Much more fun to sit two in a sofa and play vs sitting in front of the computer.

    3. Re:Woo and yay by RenHoek · · Score: 5, Informative

      If you have the original game, you can use SCUMM VM to work as the script engine for many Lucas Art games. This way you can still enjoy the classics, without having to fiddle around with DOS emulators and such. :)

      Sorry about the double post, my posting finger slipped.

  4. Hamster go BOOM! by Killjoy_NL · · Score: 5, Funny

    Putting the hamster in the microwave, pure genius.

    I can't hear a microwave go ping without thinking about that part of Maniac Mansion :)

    --
    This is the sig that says NI (again)
    1. Re:Hamster go BOOM! by meringuoid · · Score: 5, Funny
      After watching it POOF, try giving the exploded hamster back to its owner Weird Ed...

      Please don't do that. Weird Ed is a sensitive boy who loves his hamster very much. Doing something like that to him could scar him mentally for years and leave him a complete wreck.

      If you dare show Ed the exploded remains of his microwaved hamster, I insist that you come back in five years or so and see what you've done to him. Shame on you.

      N.B: Seriously, though, do not put hamsters in microwaves. This is only safe using 22nd century hardware; kids who put hamsters in microwaves in our century get taken away from their parents and put into care - so DON'T do it!

      --
      Real Daleks don't climb stairs - they level the building.
  5. Indiana Jones: Fate of Atlantis canceled? by Lispy · · Score: 5, Funny

    Looks like the will have to cancel their 256color version of Indy: The fate of atlantis.

    Now that it has been discovered...

    1. Re:Indiana Jones: Fate of Atlantis canceled? by Anonymous Coward · · Score: 5, Informative

      There are 4 endings ti Indy. 3 are common and in the hint guide. The 4th is indy getting out of atlantas but Sophie becoming a god and being destroyed. There is some hidden dialog for that ending as well. To get it you have to get the path where Sophie ends up in the jail cell near the end, and DONT free her. Play the game on through and she will pop up at the end on her own.

  6. Now that brings me way back... by WegianWarrior · · Score: 4, Interesting

    I loved that game when I was younger... played it on my trusty old (even if it was newer back then ;) ) Commodore 64 until I could walk thru it with my eyes shut. Played it again when Day of the Tentacle came out.. in cause you havn't found it, the entire MM was included as an easteregg.

    Good memories... this will definitly be downloaded once I get home from work today!

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  7. Remakes by kaos.geo · · Score: 5, Informative

    If you start looking for remakes, you will find out one of the most active "scenes" is the Sinclair Spectrum games remakes. Check out www.remakes.org

  8. Re:ScummVM? by thebosz · · Score: 5, Informative

    The FAQ says that the game was remade in AGS (Adventure Game Studio), a no programming required adventure game creation tool. Check Here.

    --
    The Kerr Divine: My wife's battle with a mysterious illness.
  9. Best. Game. Ever. by L3WKW4RM · · Score: 5, Interesting

    The NES version of Maniac Mansion is to this day my favorite game ever. I discover new things about it still after all these years.

    It was actually a very interesting ordeal for the development team to get the game approved by Nintendo, The Expurgation of Maniac Mansion for the NES gives some insight into how bland they required their games to be in those days.

    The sequel, Day of the Tentacle, for PC was great as well. It's a shame that this game genre has died out.

  10. Re:How many of you completed Maniac Mansion? by meringuoid · · Score: 5, Insightful
    I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

    Yep. Finished the NES version, though, which was a bit censored for content. Then went back and did it every way - launch the Meteor in the Weird Edsel, summon the Meteor Police, get the Meteor a book publishing deal... Then I looked for all the ways to blow up the house, and all the different ways of getting the Edisons to murder the kids.

    Remember, Maniac Mansion was back before adventure game designers saw the light and took out all the ways you could get into a no-win situation and not realise it for weeks... Accidentally wasted the paint remover, or the developer fluid? Too bad - you can't win. The nice thing about later games like Day of the Tentacle was that you could play as you saw fit, and know that no matter how badly you treated the NPCs you could _never_ get into an unwinnable position.

    --
    Real Daleks don't climb stairs - they level the building.
  11. Re:This game was awesome on the NES... by meringuoid · · Score: 5, Funny
    I remember they took out the whole 'hamster exploding' scene in the NES version...

    Most of the kids would say 'How sick!' if you tried to microwave the hamster. But one of the girls would say 'No way - those things are, like, FULL of cholesterol!' Nice touch. A few other censored elements included 'Chewy Caramel Centre' becoming 'Pretty brains' on the medical chart, and the 'Muff Diver' game becoming 'Tuna Diver'...

    --
    Real Daleks don't climb stairs - they level the building.
  12. Re:Two things I never found out: by Zawash · · Score: 5, Funny

    The chainsaw could be fueled by the Chainsaw Fuel container found in Zak McKracken, which was useless without the Chainsaw, which only was found in Maniac Mansion.
    ..So: It's only a cross-game joke. ;)

    By the way, I'm selling these fine leather jackets..

    Cheers!

    Zawash.

    --
    File not found. Fake it(Y/N)? _
  13. For those wo want to run it in linux by MemoryDragon · · Score: 5, Informative

    dont bother downloading it. The game uses AGS, and this one is ported to linux, but it relies on a plugin written in C++, which cannot be ported, since the Linux AGS version does not support plugins.

  14. CrossOver Office runs it by L3WKW4RM · · Score: 4, Informative

    I just installed and ran it with CrossOver Office. It's not perfect (the resolution is a bit skewed, I had to manually switch X11 screen resolutions with CTRL-ALT-+, and had to use my windowmanager to get the mouse cursor out of the game and back to doing *real* work), but it's playable.

    I have not tried Wine proper, or dosemu.

  15. A remake of Maniac Mansion is all fine and good... by isolationism · · Score: 5, Interesting
    ... But how will we ever make a sequel to Grim Fandango? By today's standards the engine is unremarkable. A remake could have more detailed graphics with the scenes rendered realtime; the characters were designed for very low-polycount rendering already.

    What really set Grim Fandango apart was the writing, and the audio. The music and the voice acting were second to none. Without them the game loses its character.

    In any event, the remakes likely won't get much further without having to start lifting audio, too -- I'm fairly certain LucasArts started doing that not long after Maniac Mansion 2...

  16. Re:This game was awesome on the NES... by meringuoid · · Score: 4, Interesting
    They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

    I was a truly sick child; I systematically tried it with all the kids and none would do my bidding.

    Apparently the first few thousand copies of NES Maniac Mansion would let Sid or Razor microwave the hamster. Then NoA caught on, and later ones gave the message about cholesterol... Boo, hiss, etc. Of course years later I got to play the real thing on a PC (hello, little computer. I respect you, even though you only have 64K of memory) and indulged my horrific heathen ways to the limit ;-)

    --
    Real Daleks don't climb stairs - they level the building.
  17. KOTOR == adventure by Tackhead · · Score: 5, Insightful
    > > Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.
    >
    > Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

    Huh? LucasArts?

    Killing off Sam and Max was teh suck, but have you played KOTOR?

    Look beyond the 3D (it's purty!) and the fact that it has character stats/abilities a'la D20-based RPG. When I finished KOTOR, I didn't remember a damn thing about any of my characters' stats or class. For an RPG, that's unusual.

    But I do remember spending a lot of time navigating dialog trees where my choices had a greater effect on my character's development than anything I chopped up for XP. I also remember a game salted liberally with math and logic puzzles, none of which would have been out of place in an Infocom title, and I remember a story featuring character development of the player, evolving relationships between the player and the NPCs, and considerable exposition of the history of the early SW universe.

    It's ironic - George Lucas can't make a good movie to save his life. And yet, if you took a LucasArts/BioWare game, recorded it all the way through, edited out about 2/3 of the combat and "walking around town" between quests, you'd have about 2 hours of video that would better Star Wars movie than either of Episodes I or II. Go figure.

    KOTOR, at least for me, was a work of interactive fiction, not an RPG. (A feature, not a bug!)

  18. Re:Great Game by meringuoid · · Score: 5, Informative
    I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth.

    There were several ways to win.

    1) Summon the Meteor Police. Involves fixing the big radio using the vacuum tube from the one in the lounge. They arrive, and if you've opened the lab doors they'll storm right past Purple and Dr Fred, and arrest the Meteor. Then you just have to go in yourself and switch off the Meteor's mind control machine to release Dr Fred.

    2) Dispose of the Meteor yourself. Persuade either Green or Weird Ed to help you beat Purple, then go into the Meteor's lair, take it and launch it into space in the trunk of the Weird Edsel.

    Both (1) and (2) get much the same ending sequence: don't be a tuna head.

    3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

    4) Nuke the house. Several ways to do this: draining the pool, for instance, and letting the reactor overheat, or pressing the Red Button (which is marked 'Do Not Press - Under Any Circumstances)

    5) Get all the kids killed. Weird Ed will kill you if you mutilate his hamster, Green will kill you if you get a publishing contract for either yourself or the Meteor, radioactive steam will kill you if you microwave water from the pool, and if you refill the pool while someone's in it they drown.

    --
    Real Daleks don't climb stairs - they level the building.
  19. Re:Egg go SPLORTCH! by nkh · · Score: 4, Funny

    My dad tried it one month ago. I told him that I saw the same thing in Zak McKracken and he shouldn't do it.
    His answer was: Pfff stupid video games.
    I hope that taught him a lesson...

  20. Re:Two things I never found out: by meringuoid · · Score: 4, Informative
    I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...

    Gloriously wrong, I'm afraid. The tiny writing was in the attic above Edna's room, beside the safe; it was the combination for the safe, and could only be read using the Really Powerful Telescope. The combination for the inner lab door was, in fact, Fred's high score on the Meteor Mess arcade game. A bug in the programming on the NES version meant that until the cutscene where Dr Fred plays the game, the combination was 0000.

    --
    Real Daleks don't climb stairs - they level the building.
  21. Whee. Different mirrors, if you want them. by Talonius · · Score: 5, Informative

    The New Adventures of Zak McKracken
    Maniac Mansion Deluxe

    There's also a FreeCache mirror somewhere in the article, if you want to use that instead.

    --
    My reality check bounced.
  22. Re:How many of you completed Maniac Mansion? by meringuoid · · Score: 4, Funny
    It actually made it the game more open because you could do stupid things on purpose!

    "Sometimes I do stupid stuff, and I don't even know why... it's as if my body was being controlled by some sadistic, immoral puppet-master."

    -- Bernard Bernoulli to Weird Ed Edison, Day of the Tentacle

    --
    Real Daleks don't climb stairs - they level the building.
  23. ScummVM by Pan+T.+Hose · · Score: 5, Informative

    The link on the website points to mmdsetup.exe--what's wrong with that? Please don't tell me it cannot run on ScummVM after unpacking... Just-- don't tell me!

    If some of you don't already know, ScummVM (available at scummvm.sf.net) is "a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often." -- from www.scummvm.sourceforge.net.

    With ScummVM you can play Maniac Mansion (original), Maniac Mansion (enhanced), Zak McKracken and the Alien Mindbenders (original), Zak McKracken and the Alien Mindbenders (enhanced), Zak McKracken and the Alien Mindbenders (256 - FmTowns), Indiana Jones and the Last Crusade, Indiana Jones and the Last Crusade (256), Indiana Jones and the Last Crusade (256 - FmTowns), Loom, Loom (256 - FmTowns), The Secret of Monkey Island (EGA), Passport to Adventure (Indy3, Monkey and Loom demos), Loom (256 color CD version), The Secret of Monkey Island (VGA Floppy), The Secret of Monkey Island (VGA CD), The Secret of Monkey Island (Alternative VGA CD), The Secret of Monkey Island (Sega CD), Monkey Island 2: LeChuck's revenge, Monkey Island 2: LeChuck's revenge (DOS Demo), Indiana Jones 4 and the Fate of Atlantis, Indiana Jones 4 and the Fate of Atlantis (Demo), Putt-Putt Joins The Parade (DOS Demo), Putt-Putt Joins The Parade (DOS), Putt-Putt Goes To The Moon (DOS Demo), Putt-Putt Goes To The Moon (DOS), Putt-Putts Fun Pack,

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  24. No, No, No!!! by tabacco · · Score: 4, Informative

    Doesn't anyone read my sig? :)

    There are usually a dozen or so adventures in development at any given time. Just because you don't buy them doesn't mean they don't exist. A few of them suck outright (usually the MYST clones), but there are a lot of great ones. Click through to Adventure Gamers and have a look at games like Dreamfall, Fahrenheit, and The Westerner among others. The adventure genre is not dead by quite a ways. It's just moved to Europe :)