Slashdot Mirror


Fan-made Maniac Mansion 256 Color Remake

xDCDx writes "LucasFan Games have just released an impressive 256 color remake of Maniac Mansion. There is a sequel to Zak McKracken available too. Their website is scarce in details, but the games speak for themselves. It seems the perfect timing for this release, now that LucasArts is obsessed with killing the graphical adventure genre. (If only Ron Gilbert would buy Monkey Island rights and made Monkey Island 3a: The Real Story...)"

72 of 232 comments (clear)

  1. get it off p2p by brejc8 · · Score: 5, Informative

    There is an 8 minute wait to download the game from the severs provided but you can instead get it from your favorite p2p. I found mine on edonkey (mld) just search for "mmdsetup.exe" for Maniac Mansion and "fanadv_zak2.exe" for Zak McKracken. About 16 sources of each.

    1. Re:get it off p2p by frs_rbl · · Score: 4, Informative

      Fine fine, let me just add a "special" present to the versions of mmdsetup.exe and fanadv_zak2.exe I'm just sharing off my kazaa...

      Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

      --
      This is not my opinion. Actually, it's not even an opinion. And I'm nowhere to be seen near it
    2. Re:get it off p2p by RevAaron · · Score: 3, Insightful

      Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

      Do people really verify the integrity of *any binary file* they've downloaded, no matter how? Even with MD5? Most people do not, including slashdotters. p2p or otherwise.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    3. Re:get it off p2p by Robmonster · · Score: 2, Informative

      I dont know about other P2P networks, but Emule/Donkey will detect your altered version as a completely different file, and so will not make it available to those downloading the original.

      It will see that the filehas h is different.

      However, if they happen to think yours is the original file from a search (rather than a confirmed ed2k link from the main website) then there is nothing stopping them from becoming infected.

      --
      I have no sig yet I must scream.
    4. Re:get it off p2p by jargoone · · Score: 2, Funny

      Is your copy of VMWare a legally purchased one? If not, did you test that to make sure that it wasn't trojaned to mask the trojans in everything else you download? :-)

    5. Re:get it off p2p by KDR_11k · · Score: 2, Funny

      Did you verify the integrity of your tinfoil hat before putting it on? You know, the government could have installed a little brain probe inside that transmits all of your thoughts while using the hat as an antenna...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. A Hint by Anonymous Coward · · Score: 5, Informative

    Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

    Also, watch out if you empty the pool ;)

    This game seriously freaked me out as a kid.

    1. Re:A Hint by Eclypser · · Score: 5, Funny

      Dammit, why didn't I look there. I thought the game was so dumb because you couldn't even get in the house. Live and learn I guess.

      Man, I wish I was kidding about never getting in the house.

      --
      The comment has already been made. Let's move it along people. Nothing to see here.
    2. Re:A Hint by nkh · · Score: 5, Funny

      I peed my pants the first time Nurse Edna chased me in the kitchen.

    3. Re:A Hint by cuzality · · Score: 2, Funny

      [Mod parent funny.]

      Dude, I get a chill *now* thinking about it...

      It's been so long I don't remember why, but you *had* to go in there for something, and it was always freaky! I can remember clicking the move button in the opposite direction over and over like it would make the kid move faster...

    4. Re:A Hint by Anonymous Coward · · Score: 5, Funny

      Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

      Ha, it's great; I read your comment, downloaded the game, and the very first thing I did was I accidentally right-click on one of the characters when I meant to left click. It caused the other character to start talking to him. She asked him, "So how do we get into the mansion?" And he said, "We can look for a key ... under the doormat."

      Bet you wish you'd done that when you were seven. :-D

    5. Re:A Hint by Robmonster · · Score: 3, Funny

      Back when I was seven mice only had one button ;)

      --
      I have no sig yet I must scream.
    6. Re:A Hint by Feanturi · · Score: 4, Funny

      Back when I was seven, mice would bite you if you tried to push any of their buttons.

  3. Woo and yay by oberondarksoul · · Score: 5, Interesting

    Perhaps fan-inspired efforts like this will convince Lucasarts to resume development of the cancelled Sam & Max sequel they were making? Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

    --
    And tomorrow the stock exchange will be the human race
    1. Re:Woo and yay by Xpilot · · Score: 5, Insightful

      Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

      Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    2. Re:Woo and yay by Troed · · Score: 5, Interesting

      My girlfriend bought Day of the Tentacle (compilation CD with Sam & Max) a few months ago. We played on on the big screen via DosXbox (DOS emu ported to the Xbox). Extreme nostalgia.

      The idea to run it on the Xbox came after it refused to work under Win2K until I used Dosbox, and I knew that Dosbox had been ported to the Xbox. It took some setting up to map the needed keys, but it was worth it. Much more fun to sit two in a sofa and play vs sitting in front of the computer.

    3. Re:Woo and yay by RenHoek · · Score: 5, Informative

      If you have the original game, you can use SCUMM VM to work as the script engine for many Lucas Art games. This way you can still enjoy the classics, without having to fiddle around with DOS emulators and such. :)

      Sorry about the double post, my posting finger slipped.

    4. Re:Woo and yay by Jagasian · · Score: 2, Interesting

      DOSBOX is great, but for Lucas Arts adventure games, you would be better off using ScummVM, which has also been ported to the XBOX, as far as I know.

    5. Re:Woo and yay by ctellefsen · · Score: 3, Interesting
      Luckily, there are still adventure games being made.

      Funcom is currently making the adventure game Dreamfall, which is the sequel to The Longest Journey.

    6. Re:Woo and yay by The+Hobo · · Score: 2, Interesting

      I agree, we need more of the good-old-fashioned text adventures, games like Rogue, the old Scott Adams adventures, and even ones with graphics like Hugo, while cheezy, were still pretty fun to play and figure out..

      Here's a link to some of the old text-based adventure games:

      http://ww1.freearcade.com/textadventures.html

      --
      There is another kind of evil which we must fear most, and that is the indifference of good men. -- Boondock Saints
    7. Re:Woo and yay by Bambi+Dee · · Score: 2, Informative

      And here's a link to nearly all of the new text-based adventure games. Enjoy!

    8. Re:Woo and yay by Blakey+Rat · · Score: 3, Insightful

      I do, too. I show that by going to the store and *buying* adventure games when they come out.

      The problem with these people who run around screaming "the adventure genre is dead!" is that I would wager none of them own a copy of The Longest Journey, or Syberia, or Syberia II, or Crystal Key or any of the adventure games that have come out in the last 5 years.

      You know why companies don't make as many adventure games as they used to? Because people like the ones complaining about it here don't go to the store and buy them when they come out! Why would anyone make a game nobody buys?

      Anyway, the sooner these complainers figure out that adventure games are still *there* and go buy them instead of making up crap about none of them existing anymore, we'll all be better off.

  4. Sweet :) by Tetsugaku-San · · Score: 2, Interesting

    Damn u - I submitted this 3 weeks ago! Anyway - more to the point it's a pretty sweet conversion, works pefectly with win2K and brings backk all those memories of SCUM on the A500 :D

  5. Hamster go BOOM! by Killjoy_NL · · Score: 5, Funny

    Putting the hamster in the microwave, pure genius.

    I can't hear a microwave go ping without thinking about that part of Maniac Mansion :)

    --
    This is the sig that says NI (again)
    1. Re:Hamster go BOOM! by meringuoid · · Score: 5, Funny
      After watching it POOF, try giving the exploded hamster back to its owner Weird Ed...

      Please don't do that. Weird Ed is a sensitive boy who loves his hamster very much. Doing something like that to him could scar him mentally for years and leave him a complete wreck.

      If you dare show Ed the exploded remains of his microwaved hamster, I insist that you come back in five years or so and see what you've done to him. Shame on you.

      N.B: Seriously, though, do not put hamsters in microwaves. This is only safe using 22nd century hardware; kids who put hamsters in microwaves in our century get taken away from their parents and put into care - so DON'T do it!

      --
      Real Daleks don't climb stairs - they level the building.
  6. Indiana Jones: Fate of Atlantis canceled? by Lispy · · Score: 5, Funny

    Looks like the will have to cancel their 256color version of Indy: The fate of atlantis.

    Now that it has been discovered...

    1. Re:Indiana Jones: Fate of Atlantis canceled? by Lispy · · Score: 2, Funny

      Are you sure your name isn't "Dehumourizer"? ;-)

    2. Re:Indiana Jones: Fate of Atlantis canceled? by Anonymous Coward · · Score: 5, Informative

      There are 4 endings ti Indy. 3 are common and in the hint guide. The 4th is indy getting out of atlantas but Sophie becoming a god and being destroyed. There is some hidden dialog for that ending as well. To get it you have to get the path where Sophie ends up in the jail cell near the end, and DONT free her. Play the game on through and she will pop up at the end on her own.

  7. Now that brings me way back... by WegianWarrior · · Score: 4, Interesting

    I loved that game when I was younger... played it on my trusty old (even if it was newer back then ;) ) Commodore 64 until I could walk thru it with my eyes shut. Played it again when Day of the Tentacle came out.. in cause you havn't found it, the entire MM was included as an easteregg.

    Good memories... this will definitly be downloaded once I get home from work today!

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Now that brings me way back... by Photon01 · · Score: 2, Interesting

      not particularly an easter egg, it told you in the manual exactly howq and where to find it. IIRC

  8. No SCUMM engine? by AndyS · · Score: 3, Informative

    Hrm, whatever they're using to host the file doesn't seem to like me...

    Not only that, but it looks Windows only (not using the *actual* scumm engine, but a free thing that's similarish)

    1. Re:No SCUMM engine? by NicolaiBSD · · Score: 2, Insightful

      Does seem to work flawless in wine (Crossover 3) for me.

  9. Remakes by kaos.geo · · Score: 5, Informative

    If you start looking for remakes, you will find out one of the most active "scenes" is the Sinclair Spectrum games remakes. Check out www.remakes.org

  10. "Anonymous Game Developers" by Anonymous Coward · · Score: 2, Informative

    also have some remakes of older games, in this case the first two in Sierra's venerable King's Quest series. You can check them out at http://www.agdinteractive.com/

  11. How many of you completed Maniac Mansion? by zonix · · Score: 2, Interesting

    I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

    I've been thinking about playing the original again with the help of the DosBox project. I just completed Sierra's Leisure Suit Larry: Enhanced. Pretty cool! Nothing beats nostalgia!

    I miss the 80's.

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
    1. Re:How many of you completed Maniac Mansion? by meringuoid · · Score: 5, Insightful
      I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

      Yep. Finished the NES version, though, which was a bit censored for content. Then went back and did it every way - launch the Meteor in the Weird Edsel, summon the Meteor Police, get the Meteor a book publishing deal... Then I looked for all the ways to blow up the house, and all the different ways of getting the Edisons to murder the kids.

      Remember, Maniac Mansion was back before adventure game designers saw the light and took out all the ways you could get into a no-win situation and not realise it for weeks... Accidentally wasted the paint remover, or the developer fluid? Too bad - you can't win. The nice thing about later games like Day of the Tentacle was that you could play as you saw fit, and know that no matter how badly you treated the NPCs you could _never_ get into an unwinnable position.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:How many of you completed Maniac Mansion? by Paleomacus · · Score: 2, Insightful

      The even greater thing was when they added the unwinnable position protection it didn't narrow the variety of things to do. It actually made it the game more open because you could do stupid things on purpose!

    3. Re:How many of you completed Maniac Mansion? by meringuoid · · Score: 4, Funny
      It actually made it the game more open because you could do stupid things on purpose!

      "Sometimes I do stupid stuff, and I don't even know why... it's as if my body was being controlled by some sadistic, immoral puppet-master."

      -- Bernard Bernoulli to Weird Ed Edison, Day of the Tentacle

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:How many of you completed Maniac Mansion? by Solosoft · · Score: 2, Interesting

      I completed it many times. You can actually choose anyone but you have to include benard. If you don't then you can't fix the wire to get the arcade machine working to find the secret code for the safe.

      If you choose Benard and Michael (the developer) then you can develop photos (which isn't an important thing to do). If you choose syd you can make a recording contract and fuck the Tenticle over. If you choose the librarian you can publish your "Manuscript". So each character can do somthing "unrelated" to winning the game.

      Ive only beaten it by the meteor police, and sending the tenticles mail out to that publishing company which publishes anything. I will prolly try to beat it some other ways tonite.

      Oh a tip too ... if you find yourself getting cought inside of the dungeon you can snag yourself the key for it from the top of the light thingy in the room with the stereo infront of the library. You go into the tenticles room snag his mating CD then record it from the tape in the last panel in the lirary. Once you have that tape you go into the room with the piano upstairs and make a recording of the tenticle mating call onto the tape. Take it downstairs into the "Living Room" (room right before the library) and play the mating call. The Light thing will fall down and you will get a rusty key. That key is the key for the dungeon. Also you can push a brick in side of the dungeon and let one player out (you need one to push the brick and one to run out)

  12. Re:ScummVM? by thebosz · · Score: 5, Informative

    The FAQ says that the game was remade in AGS (Adventure Game Studio), a no programming required adventure game creation tool. Check Here.

    --
    The Kerr Divine: My wife's battle with a mysterious illness.
  13. Best. Game. Ever. by L3WKW4RM · · Score: 5, Interesting

    The NES version of Maniac Mansion is to this day my favorite game ever. I discover new things about it still after all these years.

    It was actually a very interesting ordeal for the development team to get the game approved by Nintendo, The Expurgation of Maniac Mansion for the NES gives some insight into how bland they required their games to be in those days.

    The sequel, Day of the Tentacle, for PC was great as well. It's a shame that this game genre has died out.

    1. Re:Best. Game. Ever. by rattler14 · · Score: 2, Insightful

      It's a shame that this game genre has died out.

      Totally agree here. This game, and X-COM UFO defense are my 2 most favorite games of all time. True, it is a shame that this genre died out (or at least appeared to). Probably the biggest reason is that games of this nature gain nothing by the use of "STATE OF THE ART, 3D TECHONOLOGY!", which game developers have been using as their major selling point. Sure the game sucks to play, but look how realistic the blood splatters out of the Zorg soldiers!

      Plus, maniac mansion required a very creative story line, as well as multiple endings, etc. Which must have really pushed the envelope for systems like the old NES.

      --
      my last sig was too controversial... now, a new and improved useless sig!
  14. Re:This game was awesome on the NES... by meringuoid · · Score: 5, Funny
    I remember they took out the whole 'hamster exploding' scene in the NES version...

    Most of the kids would say 'How sick!' if you tried to microwave the hamster. But one of the girls would say 'No way - those things are, like, FULL of cholesterol!' Nice touch. A few other censored elements included 'Chewy Caramel Centre' becoming 'Pretty brains' on the medical chart, and the 'Muff Diver' game becoming 'Tuna Diver'...

    --
    Real Daleks don't climb stairs - they level the building.
  15. Re:brings back memories of SCUMM games... by Karrde712 · · Score: 2, Informative

    www.scummvm.org

    I'm fairly certain if you look through the source, you could find out enough to write your own game.

    --
    You may treat all information submitted above as wild speculation.
  16. Re:Two things I never found out: by Zawash · · Score: 5, Funny

    The chainsaw could be fueled by the Chainsaw Fuel container found in Zak McKracken, which was useless without the Chainsaw, which only was found in Maniac Mansion.
    ..So: It's only a cross-game joke. ;)

    By the way, I'm selling these fine leather jackets..

    Cheers!

    Zawash.

    --
    File not found. Fake it(Y/N)? _
  17. For those wo want to run it in linux by MemoryDragon · · Score: 5, Informative

    dont bother downloading it. The game uses AGS, and this one is ported to linux, but it relies on a plugin written in C++, which cannot be ported, since the Linux AGS version does not support plugins.

  18. Works with CrossOver Office by L3WKW4RM · · Score: 2, Interesting


    I tried it out with CX Office and it works for the most part...the resolution is a bit off and I had to CTRL-ALT-+ a few times and ALT-TAB to get my mouse to escape. Looks like they've completely redone all the graphics, and it looks good for 256 colors!



    /me calls in sick today


  19. Egg go SPLORTCH! by Zawash · · Score: 2, Interesting

    I keep thinking of the egg in the airplane microwave from Zak McKracken. The only way to get the oxygen tank (last bin, remember) was to egg the microwave.
    ..I've always wanted to test it myself, but I've heard enough horror stories of egg being found in the most obscure corners of the kitchen for weeks after such incidents.. :-D

    --
    File not found. Fake it(Y/N)? _
    1. Re:Egg go SPLORTCH! by Anonymous Coward · · Score: 2, Funny
      ..I've always wanted to test it myself, but I've heard enough horror stories of egg being found in the most obscure corners of the kitchen for weeks after such incidents.. :-D


      As a kid I placed an egg in the microwave under an a very heavy pyrex dish (ya gotta be able to see it ya know), and it slammed that pyrex into the top of the microwave and indeed did coat the interior of the oven with partially cooked egg carnage. What suprised me the most was the force of the explosion.

      Then again, I've heard stories on construction sites about plumbers, pipe fitters, and electricians "getting back" at each other by sticking huge roaches in the microwave in the break shack of the opposition, turning it on, and walking out. Ewwww..
    2. Re:Egg go SPLORTCH! by nkh · · Score: 4, Funny

      My dad tried it one month ago. I told him that I saw the same thing in Zak McKracken and he shouldn't do it.
      His answer was: Pfff stupid video games.
      I hope that taught him a lesson...

  20. Re:This game was awesome on the NES... by NighthawkFoo · · Score: 2, Insightful

    They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

    Then you could give the hamster to Weird Ed... :)

    --
    "I disapprove of what you say, but I will defend to the death your right to say it."
    - Evelyn Beatrice Hall
  21. CrossOver Office runs it by L3WKW4RM · · Score: 4, Informative

    I just installed and ran it with CrossOver Office. It's not perfect (the resolution is a bit skewed, I had to manually switch X11 screen resolutions with CTRL-ALT-+, and had to use my windowmanager to get the mouse cursor out of the game and back to doing *real* work), but it's playable.

    I have not tried Wine proper, or dosemu.

  22. A remake of Maniac Mansion is all fine and good... by isolationism · · Score: 5, Interesting
    ... But how will we ever make a sequel to Grim Fandango? By today's standards the engine is unremarkable. A remake could have more detailed graphics with the scenes rendered realtime; the characters were designed for very low-polycount rendering already.

    What really set Grim Fandango apart was the writing, and the audio. The music and the voice acting were second to none. Without them the game loses its character.

    In any event, the remakes likely won't get much further without having to start lifting audio, too -- I'm fairly certain LucasArts started doing that not long after Maniac Mansion 2...

  23. Re:This game was awesome on the NES... by meringuoid · · Score: 4, Interesting
    They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

    I was a truly sick child; I systematically tried it with all the kids and none would do my bidding.

    Apparently the first few thousand copies of NES Maniac Mansion would let Sid or Razor microwave the hamster. Then NoA caught on, and later ones gave the message about cholesterol... Boo, hiss, etc. Of course years later I got to play the real thing on a PC (hello, little computer. I respect you, even though you only have 64K of memory) and indulged my horrific heathen ways to the limit ;-)

    --
    Real Daleks don't climb stairs - they level the building.
  24. Nostalgia by Angry+Black+Man · · Score: 2, Interesting

    Playing all of those old LucasArts puzzle games was my first PC gaming experience. And they were awesome.

    I hope this fan site will remake more classics like Sam & Max, Day of the Tentacle, etc. etc. but those mihgt be under more strict copyrights I guess.

    --
    the byproduct of years of oppression by the white man
  25. Help Request by Doomrat · · Score: 3, Interesting

    I'm doing a remake of the crap-classic Camelot Warriors, but I am incompetent when it comes to art as this prototype for the knight shows (I gave up when I got as far as the arms). If anybody can draw, please help.

  26. KOTOR == adventure by Tackhead · · Score: 5, Insightful
    > > Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.
    >
    > Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

    Huh? LucasArts?

    Killing off Sam and Max was teh suck, but have you played KOTOR?

    Look beyond the 3D (it's purty!) and the fact that it has character stats/abilities a'la D20-based RPG. When I finished KOTOR, I didn't remember a damn thing about any of my characters' stats or class. For an RPG, that's unusual.

    But I do remember spending a lot of time navigating dialog trees where my choices had a greater effect on my character's development than anything I chopped up for XP. I also remember a game salted liberally with math and logic puzzles, none of which would have been out of place in an Infocom title, and I remember a story featuring character development of the player, evolving relationships between the player and the NPCs, and considerable exposition of the history of the early SW universe.

    It's ironic - George Lucas can't make a good movie to save his life. And yet, if you took a LucasArts/BioWare game, recorded it all the way through, edited out about 2/3 of the combat and "walking around town" between quests, you'd have about 2 hours of video that would better Star Wars movie than either of Episodes I or II. Go figure.

    KOTOR, at least for me, was a work of interactive fiction, not an RPG. (A feature, not a bug!)

  27. Re:Great Game by meringuoid · · Score: 5, Informative
    I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth.

    There were several ways to win.

    1) Summon the Meteor Police. Involves fixing the big radio using the vacuum tube from the one in the lounge. They arrive, and if you've opened the lab doors they'll storm right past Purple and Dr Fred, and arrest the Meteor. Then you just have to go in yourself and switch off the Meteor's mind control machine to release Dr Fred.

    2) Dispose of the Meteor yourself. Persuade either Green or Weird Ed to help you beat Purple, then go into the Meteor's lair, take it and launch it into space in the trunk of the Weird Edsel.

    Both (1) and (2) get much the same ending sequence: don't be a tuna head.

    3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

    4) Nuke the house. Several ways to do this: draining the pool, for instance, and letting the reactor overheat, or pressing the Red Button (which is marked 'Do Not Press - Under Any Circumstances)

    5) Get all the kids killed. Weird Ed will kill you if you mutilate his hamster, Green will kill you if you get a publishing contract for either yourself or the Meteor, radioactive steam will kill you if you microwave water from the pool, and if you refill the pool while someone's in it they drown.

    --
    Real Daleks don't climb stairs - they level the building.
  28. Re:Two things I never found out: by Tackhead · · Score: 2, Funny
    > The only three-headed monkey in here is in front of me.

    "...you are behind me! If I value my life, I should be somewhere else?"
    - after the Sierra/LucasArts merger: "Escape from Babylon 5!"

  29. Re:Two things I never found out: by meringuoid · · Score: 4, Informative
    I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...

    Gloriously wrong, I'm afraid. The tiny writing was in the attic above Edna's room, beside the safe; it was the combination for the safe, and could only be read using the Really Powerful Telescope. The combination for the inner lab door was, in fact, Fred's high score on the Meteor Mess arcade game. A bug in the programming on the NES version meant that until the cutscene where Dr Fred plays the game, the combination was 0000.

    --
    Real Daleks don't climb stairs - they level the building.
  30. Whee. Different mirrors, if you want them. by Talonius · · Score: 5, Informative

    The New Adventures of Zak McKracken
    Maniac Mansion Deluxe

    There's also a FreeCache mirror somewhere in the article, if you want to use that instead.

    --
    My reality check bounced.
  31. Pfft by pommaq · · Score: 3, Insightful

    Hey, what was wrong with Monkey Island 3: The Curse of Monkey Island? IMO that was a superb game, the absolute pinnacle of the series, even if Ron Gilbert wasn't involved. Great dialogue, excellent art, and both music and sound were to die for (the pirate song still cracks me up, I even have it on mp3). Don't touch MI3!

    The fourth game, however, was... meh. The whole game just felt tired and strained, and the 3d look wasn't as vibrant and expressive (MI3 had only 256 colors and STILL manages to come out on top). They should pick up where part 3 left off, and in the same style.

  32. Re:256?! by Cnik70 · · Score: 2, Funny

    because 257 would just be silly :)

    --
    -Cnik
  33. i love this game by Anonymous Coward · · Score: 3, Insightful

    This and Zak McKracken are two of my favorite games of all time. They don't make any good adventures anymore and it's a shame. These games showed how much fun you could have without 3d graphics, multiplayer, or even 256 colors.

    They were fully immersive in that you could roam around and complete the game the way you wanted to. In fact, Maniac Mansion had 5 different ways to complete the game if I recall.

    The game world itself wasn't incredibly complex but it gave the illusion that it was complete. And when you found something new, it was interesting (draining the pool, the observatory, edna's bedroom). Unlike like these 3d adventure games on N64 or gamecube where you just roam around and find mini puzzles. The world was more cohesive. So you felt like you had many options at your disposal and that made for a great adventure.

  34. Re:Great Game by Dimensio · · Score: 2, Interesting

    Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

    3a) Call the meteor police JUST before giving the contract to the Meteor.

    "I don't care if you've reformed. You're still coming with me!"

  35. No Americans allowed! by NanoGator · · Score: 3, Funny

    I can't enter the site. I'm not Spanish, British, or German. :(

    --
    "Derp de derp."
  36. Re:256?! by Anonymous Coward · · Score: 3, Informative

    Why is it in 256 colors??
    Well, why not? 256 colors is plenty if you use them right. A lot of people don't realise that 8-bit graphics can actually look better than 16-bit graphics under the right circumstances(e.g there are only 32 shades of red in 16-bit).
    And using 32-bit graphics for simple 2D is just plain silly...

  37. OK with LucasArts? by DrCode · · Score: 3, Interesting

    I looked throught the LucasFan site, and couldn't find anything about the legal issues. Wouldn't LucasArts have a valid complaint about them distributing a game that they have the rights to?

  38. ScummVM by Pan+T.+Hose · · Score: 5, Informative

    The link on the website points to mmdsetup.exe--what's wrong with that? Please don't tell me it cannot run on ScummVM after unpacking... Just-- don't tell me!

    If some of you don't already know, ScummVM (available at scummvm.sf.net) is "a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often." -- from www.scummvm.sourceforge.net.

    With ScummVM you can play Maniac Mansion (original), Maniac Mansion (enhanced), Zak McKracken and the Alien Mindbenders (original), Zak McKracken and the Alien Mindbenders (enhanced), Zak McKracken and the Alien Mindbenders (256 - FmTowns), Indiana Jones and the Last Crusade, Indiana Jones and the Last Crusade (256), Indiana Jones and the Last Crusade (256 - FmTowns), Loom, Loom (256 - FmTowns), The Secret of Monkey Island (EGA), Passport to Adventure (Indy3, Monkey and Loom demos), Loom (256 color CD version), The Secret of Monkey Island (VGA Floppy), The Secret of Monkey Island (VGA CD), The Secret of Monkey Island (Alternative VGA CD), The Secret of Monkey Island (Sega CD), Monkey Island 2: LeChuck's revenge, Monkey Island 2: LeChuck's revenge (DOS Demo), Indiana Jones 4 and the Fate of Atlantis, Indiana Jones 4 and the Fate of Atlantis (Demo), Putt-Putt Joins The Parade (DOS Demo), Putt-Putt Joins The Parade (DOS), Putt-Putt Goes To The Moon (DOS Demo), Putt-Putt Goes To The Moon (DOS), Putt-Putts Fun Pack,

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:ScummVM by Khalek · · Score: 2, Insightful

      No you won't be able to run this under ScummVM, it uses the closed source Adventure Game Studio system not SCUMM/SPUTM or any other engine we support. That said there is a Linux port or the AGS interpreter available, although going on what others have said I believe that doesn't work with this remake for whatever reason.

  39. No, No, No!!! by tabacco · · Score: 4, Informative

    Doesn't anyone read my sig? :)

    There are usually a dozen or so adventures in development at any given time. Just because you don't buy them doesn't mean they don't exist. A few of them suck outright (usually the MYST clones), but there are a lot of great ones. Click through to Adventure Gamers and have a look at games like Dreamfall, Fahrenheit, and The Westerner among others. The adventure genre is not dead by quite a ways. It's just moved to Europe :)