The Art of the Tech Demo
Alan writes "A lot of people underestimate the significance of a good technology demo. A good tech demo can be more important for a GPU product launch than even benchmarks. However, this means more than just pretty graphics or complex shaders. In my final article to the industry, I explain what the art of the tech demo is all about.
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We've been doing it for years..
http://www.scene.org
A very successful integrated solution salesman, with whom I once had the pleasure of working, had a very relevant quote for here:
"Do a demo, lose a sale."
The deeper explanation is that so many salespeople come to call with "gadgety" demos and slides. The really successful salesperson LISTENS to a customer's problems and tries to work out a solution in common.
Have you Meta Moderated t
The tech demo is how Sony PlayStation 2 was able to stifle the Sega Dreamcast despite platform parity early on.
I think in this case the author is exaggerating the importance of tech demos. I wonder what % of Dreamcast or PlayStation 2 owners have actually seen either of the two tech demos? I think the simple fact that the PS2 was backwardly compatible was much more significant then some stupid tech demo
I worked on the Savage 2000 driver for S3, for instance, i.e., the one that everybody thinks was broken because T&L didn't work. Of course, the hardware came back so incredibly shitty that it was actually _slower_ to use its pipeline than the one me and another guy wrote in software (originally as an exercise in load-balancing in high-number-of-lights conditions and to handle a couple of D3D7 features the chip didn't support).
The driver writers at graphics chip companies know their stuff. They're good. Fundamentally, with immature hardware and the desire for speed at all costs, I think they're doing the best they can at this point.