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Thief 3 Deadly Shadows Bug Neuters In-Game AI

Channard writes "You can add another footnote to the strange fortunes of Ion Storm. It's been revealed that Thief: Deadly Shadows has a bug that affects the intelligence of the guards and other characters in the game, both in the PC and Xbox versions. Ion Storm Austin, the creators of the game, really went to work on the character AI in Deadly Shadows - on Expert level, the guards notice things like open doors, missing objects and the like. The catch, as reported on the official Ion Storm forums, is that a bug in the game resets the difficulty level to Normal level if you save and load your position in-game. The word from one of the Thief developers is that: 'We're looking into it.Can't say anything more for now, and there aren't any guarantees... but the find isn't being ignored.' The PC version should be relatively easy to patch, but fixing the Xbox version would be trickier, perhaps requiring a full recall (Microsoft doesn't allow the Xbox Live service to be used for anything other than patches that affect online play.)"

5 of 168 comments (clear)

  1. Re:This should happen more often... by TheRealMindChild · · Score: 2, Funny

    Yeah, because a consistant platform is EVIL!!!!!!

    You missed the short bus again this morning, didn't you?

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  2. Ion Storm's little Thief 3 bug.. by BigNastyOgre · · Score: 3, Funny

    Ion Storm? You can't exit the level without Superfly Johnson!

  3. Re:Unfinished products rightfully get outrage. by elasticwings · · Score: 2, Funny

    "The gaming industry really needs to learn that they can't blitz a product to market at less-than-optimal quality, and expuct the publc to shell out $50+ without complaint."

    The Slashdot commmunity really needs to learn to check their spelling. What is "expuct" and "publc"?

  4. Re:A very very very sad day :( by cgenman · · Score: 3, Funny

    Unfortunately, too many college kids are happy to "live the dream" of working in video games, so it would be very difficult to start one; you'd always have some punk kid ready to take your place and put in 80-100 hour weeks for at least 3 years before becoming a shell of his former self.

    Yeah, sorry about that Brian. I'm trying to cut back my hours. But as the new guy I'm expected to wow and dazzle. This is my chance to stake a claim to my chosen profession, and as such I need to prove myself... Justify myself against all of the people out there who might have already implemented distance-based reflection maps or authored giant, multi-segment levels with unnoticably repeating geometry. I've got to do something to counterbalance my lack of experience.

    I'd love to see a union, but if you asked me 6 months ago would I be willing to be a scab? Probably.

  5. In-House vs Outhouse by cgenman · · Score: 3, Funny

    Does anyone know if Ion Storm was utilizing an in-house bug team, or if they were relying upon Eidos' "crack" Quality Assurance team?