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Auto Assault's Vehicular MMO Mayhem Probed

Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles."

2 of 29 comments (clear)

  1. Soo...how long until... by LordPixie · · Score: 2, Insightful

    How long do you think it will take before NetDevil gets sued for real life violence ? One idiot that goes postal on the freeway will be found that contemplated playing this game, the media will pick it up, and bamf ! Pure insanity.

    Hell, reporters will probably be dropping this game's name into any video game discussion 10 years from now. "...including such violent video games as 'Auto Assault' or 'Doom'..."


    --LordPixie

  2. Re:Ugh by untwisted · · Score: 2, Insightful

    I agree with the idea that single player games are dead. I'm even ok with the idea of having to pay per month for a game (I've been doing it for 5 years), however, after trying MOST of the MMOs on the market, I can honestly say that I see little to no difference in MANY of them. Sure there are graphical difference, but I'm talking about gameplay. Fancy graphics and new music don't make a better game. They are not substance. As an MMO customer I would like to see something that hasn't been done. I'd like to see an MMO where NEW ideas are put in to play. I give a lot of credit to game development companies, especially those who develop multiplayer games, and even more to those who develop the MMOs, god knows I couldn't do what they do, but they need to take a step back, reach in to the wallet, and hire some new thinkers. Personally, I have a slew of ideas that *I* think, and some of my friends think would make a GREAT MMO; unfortunately we don't have the talent to make it or we would.

    --
    --untwisted