Auto Assault's Vehicular MMO Mayhem Probed
Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles."
Ugh, it seems like everyone is riding the MMO bandwagon now. We don't need more MMOs out! We need better quality, or things that are new and origonal. This at least isn't like all the other EverQuest clones. I hope it does well for itself, or at least helps to get the creative juices pumping for other companies. MMOs are quickly becomming a dying trend. I know personally I wouldn't buy most games out these days, especially one I had to pay an extra fee per month for.
--untwisted