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Randy Hyde's HLA Begets OS Adventure Game

jg21 writes "Paul Panks already has 30 text adventure games to his credit, and he's just written a report at LinuxWorld explaining how, when he came across Randall Hyde's website, he realized that Hyde's High Level Assembly language warranted a new departure - writing an open-source textadventure game. The result is "HLA Adventure" which he released into the public domain so anyone may contribute to the expansion of the game world, creatures within the world, and additional quests. HLA Adventure has its own Yahoo group." We recently covered HLA in our Developers section.

2 of 27 comments (clear)

  1. Why? by News+for+nerds · · Score: 2, Insightful

    Why does it have to be HLA? Color text? Or is it for some esoteric platforms with 32KB memory? If not so, using Perl will suffice to make a text adv. Or even JavaScript and a web browser.

    1. Re:Why? by Maggot75 · · Score: 2, Insightful
      It seems that this question goes wholly unanswered. The only specific mention of HLA is:

      HLA stands for High Level Assembly, and it's a great way for people to learn assembly without being submerged off the bat in offsets, memory locations and MOV instructions.

      There is nothing on the website that explains why the author didn't choose a scripting language instead - my guess is that the author simply didn't think of a better way, and is obsessed with writing in assembly, for speed of execution.