Randy Hyde's HLA Begets OS Adventure Game
jg21 writes "Paul Panks already has 30 text adventure games to his credit, and he's just written a report at LinuxWorld explaining how, when he came across Randall Hyde's website, he realized that Hyde's High Level Assembly language warranted a new departure - writing an open-source textadventure game. The result is "HLA Adventure" which he released into the public domain so anyone may contribute to the expansion of the game world, creatures within the world, and additional quests. HLA Adventure has its own Yahoo group." We recently covered HLA in our Developers section.
Ever since I first programmed on a MUD the ease of letting people add content amazed me (possibly because I was much younger than I am now). There's something to be said about a game language that has a 'wiki' level of interaction. The word would be 'neat' if there was any amount of quality assurance that was applied to this concept. Unfortunately there isn't, which resulted in why I left many *Mud projects and why this probably won't work as well as it does in theory.
schild
editor, f13.net
There are a few reasons not to write a text adventure in Lisp/Perl/ML/Some Basics/Python/scheme/or java.
One is the runtime. Not everyone that might want to run you game will have Perl/Lisp.... installed on there system. Sometimes it is really nice to just download an EXE file. The issue with that is you never know what the exe file REALLY does and it will only work under one system. Of course you could run it with dosemu under linux if you wanted to.
For this guy I guess he WANTED to write in in HLA. I guess that is a good enough reason.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.