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Valve Announces Half-Life 2 Code Theft Arrests

Ant writes "GameSpot and other sources report arrests were made: Developer of the much-anticipated and delayed shooter sequel reveals an international wave of arrests has been made. The Half-Life 2 code theft saga entered a new chapter today when Valve Software announced a series of arrests had been made in the case. According to Valve, suspects in several countries had been taken into custody in relation to charges stemming from the theft of the Half-Life 2 code, distribution of the code, and breaking into Valve's network..."

23 of 545 comments (clear)

  1. Karma Karma Karma Karma Kameleon by Anonymous Coward · · Score: 5, Informative

    He comes and goes... he comes and goooooeeess...

    The Half-Life 2 code theft saga entered a new chapter today when Valve Software announced a series of arrests had been made in the case. According to Valve, suspects in several countries had been taken into custody in relation to charges stemming from the theft of the Half-Life 2 code, distribution of the code, and breaking into Valve's network.

    Valve CEO Gabe Newell credited gamers with providing the information that led to the arrests. "It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable problems for law enforcement related to this kind of cyber-crime," he said in a statement. "Everyone here at Valve is once again reminded of how much we owe to the gaming community."

    However, while Valve announced the arrests today, it was unclear when they actually occurred. Valve's statement on the matter--e-mailed to the press today--quoted Newell as saying, "within a few days of the announcement of the break-in, the online gaming community had tracked down those involved."

    The FBI's Northwest Cyber Crime Task Force, the law-enforcement agency overseeing the code theft investigation, also divulged little information. When asked by GameSpot if it had made any arrests, media contact at the task force's Seattle, WA, headquarters said simply, "we did." However, when pressed for more information on the case--i.e. how many people in the US were arrested, where were they apprehended--the agent declined to say anything other than arrests had been made. "Beyond that we can not comment," he said.

    News of the Half-Life 2 arrests comes after months of rumors about law-enforcement activity on the case. In January, a number of computer experts in the San Francisco area reported having their hardware seized by FBI agents on the grounds they were involved in the theft. Several weeks ago, unconfirmed reports from Germany said the author of the Phatbot Trojan worm was also involved in the theft. In both instances, neither Valve nor the authorities offered any comment.

    GameSpot will have more details on this developing story as they become available.

  2. Re:"other sources"? by Short+Circuit · · Score: 5, Informative

    Click on "and more" ...

    Google attempts to group related articles.

  3. Details on FBI raid of the Hungry Progammers by Anonymous Coward · · Score: 5, Informative

    Remembered as the crew who created LessTiff, the Hungry Progammers were raided by the FBI in order to obtain evidence in the Half-Life 2 case. Details of the raid are a real eye-opener.

    1. Re:Details on FBI raid of the Hungry Progammers by Mark+Gordon · · Score: 4, Informative

      Bear in mind that the programmer who was raided hasn't been arrested. He got his machines back a while ago.

  4. Re:Points of interest by happyfrogcow · · Score: 2, Informative

    3... yeah, throw more people into the project who have to take considerable time learning the system. good idea!

    5... developers shouldn't admin their own systems. game developers are not admin, admin are not game developers.

  5. Re:Couldn't this (the leak)be a good thing for val by stienman · · Score: 2, Informative

    Valve should license the engine and sell the game. At least if they want to make any money.

    They have a great piece of technology here. They are likely to make as much money (possibly more) licensing the engine to third parties as they are selling HL2

    This is how fisrt person shooters have always worked. There are really only three or four good engines licensed underneath a ton of games.

    -Adam

  6. More sources... by pegr · · Score: 3, Informative
    1. Re:More sources... by rplacd · · Score: 2, Informative

      The SF geek was never charged, and eventually did get all his equipment back. No, these arrests are other people.

  7. Re:Release Date? by Anonymous Coward · · Score: 1, Informative
  8. Re:Perhaps a show of appreciation... by Zathrus · · Score: 4, Informative

    I could understand if the game was written completely in DirectX, but it supports OpenGL which is fairly portable from one OS to another.

    Er... HL2 is written in DirectX. To my knowledge (I never looked at the source leak) it does not support OpenGL whatsoever.

    You must be thinking of HL1, which was based on a heavily modified Quake1 engine. That did support OpenGL.

  9. Re:Points of interest by Anonymous Coward · · Score: 1, Informative

    The dictionary doesn't make any distinction between the victim having possession of anything. The language simply makes a distinction of acquisition without permission of owner. That's at least the linguistic definition.

    As for the legal defintion, it's similar.

    Please point to any authoritative source that defines stealing that involve the victim no longer in possession of some good.

  10. Press Release by GarfBond · · Score: 2, Informative
    Swiped from halflife2.net:
    ARRESTS MADE IN RELATION TO HALF-LIFE 2 THEFT
    Online Community Tracks Down Hackers
    June, 10 2004 - Arrests have been made in several countries related to the break-in to Valve's network, theft of the Half-Life 2 source code, and release of the source code on the Internet.

    "Within a few days of the announcement of the break-in, the online gaming community had tracked down those involved," said Gabe Newell, Valve's CEO. "It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable problems for law enforcement related to this kind of cyber-crime."

    Thousands of tips were received related to the criminal activities, with a core group of people who were able to analyze and backtrack from these clues. Subsequent to these individuals being identified, Valve has been working with various national authorities to prepare cases against those involved, leading to these arrests.

    "It was very uplifting to see how the community rallied and tracked these people down. Everyone here at Valve is once again reminded of how much we owe to the gaming community," added Mr. Newell.

  11. Re:there's some bash.org logic for you ;) by maggern · · Score: 2, Informative

    hahaha, thats really funny!! hehe

  12. After all... by bonch · · Score: 2, Informative

    After all, illegally downloading someone else's intellectual property from their hacked server and downloading someone else's intellectual property from a random stranger are two totally different things!

  13. Re:Steaming pile of... by sir99 · · Score: 2, Informative
    It has happened to iD.
    Id Software, though, knows a few things about source code leaks. Several of the company's biggest games, including all of the Quake games, have seen their source code leak out. Last year, a playable build of the still-in-development Doom 3 hit the Internet.
    From here. I don't think they're confusing it with the GPL source releases, either.
    --
    The ocean parts and the meteors come down
    Laid out in amber, baby.
  14. Those blog link is not referring to HalfLife by nacs · · Score: 4, Informative

    The blog link is not referring to the Half Life raid. If I remember correctly, this blog post was made for a /. story posted a couple months ago about a different matter.

    --
    "I filter at +6, and have yet to miss out on an important comment." (#822545)
  15. Re:Oh, please by mrchaotica · · Score: 4, Informative

    Sure, copyright infringement is wrong, but that still doesn't make it theft! That's like saying rape and murder are the same thing, because they're both immoral too. Or like saying that Black Panthers and Neo-Nazis are the same because they're both militant racists. Or like saying apples and oranges are the same because they're both fruits! Or.... [continue ad nauseum]

    They're both wrong. They're both perhaps equally wrong.
    BUT THEY'RE STILL NOT THE SAME THING!!!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  16. Re:After all by joeljkp · · Score: 4, Informative

    Steam has nothing to do with the graphics engine, and everything to do with networking. It's Valve's content distribution and matchmaking framework. Click me.

    --
    WeRelate.org - wiki-based genealogy
  17. Re:After all by neocrono · · Score: 2, Informative

    IIRC, Steam is the graphics engine...

    Well, you do not RC. Steam is Valve's proprietary DRM (OOH BAD WORDS) content delivery system, relying upon a great many other people to provide bandwidth and servers for things like game updates, updated modules for their anti-cheat (yes, think PunkBuster), and more recently, entire games. They even have Bram Cohen working on it.

    If the protocols were to be blown too wide open--and source code theft will do that--it would arguably be (even more) trivial to fake the authentication process as you connected to a "secure" server, running as many cheats as you wanted.

    Of course, ask most Half-Life players, and they'll say VAC (Valve Anti-Cheat) is worthless in its current state anyway. Let's hope they have something up their sleeve that'll coincide with or preempt the Half-Life 2 release, even if it's just extra effort doing updates to the modules. Somehow I think their attention has been elsewhere for a while.

  18. Source code theft and Half-Life 2 being late by Gabe+L.+Newell · · Score: 5, Informative

    One point worth clearing up is that the break-in and release of the source code is NOT why we didn't make the original September 30, 2003 release date, nor is it responsible for the fact that we haven't shipped yet. There were some significant costs associated with the break-in (not the least of which was the fact that everybody here was completely freaked-out and bummed), but the main reason we haven't shipped yet is that we have more work to do than we thought and it has taken longer to do than we thought. Gabe gaben@valvesoftware.com

  19. Re:actually by YodaToad · · Score: 2, Informative

    Actually, I really think they meant HL1 was based on a highly modified quake 1 engine, just like they said. The site you link to even says Quake, not quake 2.
    Valve added a ton of stuff on the q1 engine, such as 16 and 24 bit rendering and mmx support as well as a skeletal animation system.
    If you want more info, check out http://www.planethalflife.com/half-life/guide/over view.shtm

  20. Some of the story behind the leak and the arrests by __aailob1448 · · Score: 4, Informative

    About the leak: some german guy (the same guy who created phatbot, let's call him Hans) hacked into Valve computers. Hans then proceeded to brag about it and give some information about it to some friend of his (let's call him randomdude) over an IRC server operated by some members from a group I will call Entity. Members of entity intercepted the conversation and used the info in it to plant their own trojans on valve's computers, they then proceeded to leak the source and maybe some other stuff. Hans decided that he wouldn't let them have the credit for this and proceeded to release other stuff. Fast forward a few months. Hand emails Gabe and explains that he never meant to leak anything, that he just wanted to take a look at how a game was developped and that he was an amateur game developper himself as well as an expert on network security. He's a big fan of valve, blah blah blah. He explains how he broke into valve's computers and implies that he would like to get a job at valve as a network security asministrator. Follows a long exchange of emails in which he tells them about vulnerabilities still existing in their network and reveals he is german. He then agrees to a phone interview as Valve's people bait him into thinking they are considering hiring him and ends up arrested. I read most of the emails he exchanged with Valve before the arrest and Hans pretty much threw prudence and common sense out the window when dealing with valve. He must be kicking himself now.

  21. Re:"other sources"? by nilbus · · Score: 3, Informative
    Sorry, I should have made it clear in my earlier post.

    The leaked source compiles and runs. There are no maps, models or content, but the engine works. It wasn't finished, and there are bugs. That's why it wasn't released yet, right?
    All people needed to do to create a working HL2 mod was create the custom models and maps.