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Best Strategy RPGs Of All Time Rated

Thanks to eToychest for its round-up of the favorite console strategy RPGs of all time. The piece argues: "a strategy RPG is (generally) a console game in which battles take place over a grid", and highlights include Vandal Hearts ("This is where everyone interested in the genre should start"), the Tactics Ogre series ("the replay value here is unmatched, due to multiple endings in each game"), and Disgaea/La Pucelle Tactics both on the top spot ("If you don't know why these two titles are sharing number 1, go play them.")

14 of 77 comments (clear)

  1. No shining force? by Chris_Jefferson · · Score: 4, Insightful

    How can you have such a chart with no shining force? Espically considering the recent re-release of the first one on the GBA. One really nice feature of this game is it keeps getting harder each time you finish it, seemingly without limit. I can't do runthrough 8 :(

    Also, I'm suprised to see Final Fantasy Tactics Advance in there. They note it's a poor game. I would say it's main flaws are it is almost impossible to die, and it feels cheap (almost no sprite isn't used multiple times with different colour schemes, including the main character).

    Disgaea: Hour of Darkness and La Pucelle: Tactics (I don't really know why these got merged, other than they recently came out and were made by the same people) are both great. I would say they are the first RPGs (strategy or otherwise) I've seen in a long time that I've really enjoyed, and also the only games in a long time I've laughed out loud at :)

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    1. Re:No shining force? by mausmalone · · Score: 4, Interesting
      Also, I'm suprised to see Final Fantasy Tactics Advance in there. They note it's a poor game. I would say it's main flaws are it is almost impossible to die, and it feels cheap (almost no sprite isn't used multiple times with different colour schemes, including the main character).
      Dispite all this, it's still a pretty fun game, and definitely a good pick up for on-the-road strategy. It's at least enough to tide one over until Atlus decides to start GBA development.

      also... ditto on Shining Force. One of my favorite series, and definitely one of the first well-known console strategy RPG's.
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    2. Re:No shining force? by Paolomania · · Score: 4, Insightful

      I agree. It is actually painful to see FFT so high on the list with no Shining Force at all. Sure FFT has prettier graphics and greater mechanical compliexity, but I found it lacking with respect to the original SF in two very important regards:

      First, the characters in FFT have no character. The class system makes everyone's abilities so fluid that the characters are merely putty to be molded into the perfect fighting machines. I prefer the Shining Force system of being given a selection of soldiers, each with their unique blend of abilities, strengths and weaknesses, and finding a combination of these unique talents that works for your strategy.

      Second, group formation and positioning is far less meaningful in FFT. With a group size of only five, you can't make much in the way of formations. With SF's twelve characters per group, you have a much wider diversity of tactical formations - even multi-group tactics, such as sending a small force behind the enemy front line to take out their healers, are possible. Also, because of the range and spread of spells in FFT, you cannot effectively create a formation that has any integrity against melee attacks without being absurdly vulnerable to magical attacks. In SF, making a formation that is slightly looser or tighter (for instance, shoulder-to-shoulder vs. "checkerboard") can subtly change how well your formation does against melee or magic based attacks.

      Certainly FFT has something going for it in the more complicated use of terrain, the complex plot, the complex game mechanics, and the beautiful spell graphics. However I always felt like it didn't quite have enough tactical substance as it could have. Over the years I have revisited Shining Force far more often than FFT - mostly because of the memorable characters and the interesting shapes of the battles that unfold.

  2. PC strategy? by CoolGuySteve · · Score: 4, Interesting

    They made some good selections (yay Vandal Hearts), I'll have to check out the PS2 ones. But what about some strategy games on the PC? There must be tons but the only one I can think of at the moment is Fallout Tactics. Any suggestions?

    Aside from that, the main reason Fallout is the only PC RPG that I really liked is because the battles were well-done strategy instead of mindless mouse clicking. Most PC RPGs nowadays, if they're not yet another Diablo clone, try and incorporate some real time/multiplayer aspect and usually fail. Even Arcanum managed to ruin itself. LAME.

    What are some good traditional RPGs with strategic combat? If they even exist that is.

    1. Re:PC strategy? by necrognome · · Score: 5, Informative

      You should give Temple of Elemental Evil a try. It was developed by Troika, the developers of Arcanum and Fallout (when some of the team members were working at Interplay). It's a little thin on story, but peerless in hardcore, tactical combat. It's one of the few turn-based CRPGs you can find on the shelves today and is probably the most complete implementation of the DnD combat rules ever.

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  3. Re:Advance Wars by Chris+Mattern · · Score: 3, Informative

    A great, great game, and a great, great strategy game, but it's not a strategy RPG (where's the levelling?)

    Chris Mattern

  4. It looks like I gotta try ogre tactics by hsoft · · Score: 3, Interesting

    Because FFT is really one of the best games I've played. Ever. I liked shining forces serie, but not as much as FFT. Have anyone tried the Teleport (Time mage job) ability with an archer (Go to hot archer spot instantly) or monk( archer killer :))? that rocks. I heard about disgea a lot, but I don't think I'll buy a PS2 anytime soon. Back to FFT. The translation is quite mediocre, but if you ignore that fact, the storyline is very interesting (If you can remember all the major characters names, there are a lot...)!.

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  5. Tactics Schmactics --- I want my BATTLE by trippcook · · Score: 4, Interesting

    The only thing that bugs me about the current success of SRPGs, a genre I've always enjoyed, is that I fear that a great series has gone by the wayside --- OGRE BATTLE. Ogre Battle 64 was, to me, the perfect SRPG. True, you had less direct control over your combat, but exploration was a hoot and having a HUGE army to manage is right up my alley. Ogre Battle 64 is the only reason my N64 hasn't been sold or junked at this point.

    Does anyone have any info about Ogre Battle? Are there any more OB games planned, or is Atlus going with Tactics Ogre and Disgaea type games in the near future?

  6. Good selection by ObsessiveMathsFreak · · Score: 3, Insightful

    Ahhh. Front Mission 3! How do I love thee.... ....not enough to spend another 50hrs finishing the emma senario. What a HUGE game.

    And Vandal Hearts! Dear sweet Vandal hearts! You were the greatest! But why was the Vandalier class so crappy looking. And what was up with that sequel!! No wait! It's not you fault!

    I guess the lesson here is that no game is perfect. You've just got to look for the ones that are least flawed.

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    May the Maths Be with you!
  7. Shining force on GBA? by bigdady92 · · Score: 3, Informative
    Espically considering the recent re-release of the first one on the GBA


    And here she is!

    http://www.gamestop.com/product.asp?product%5Fid =1 60481

    I had no idea that it was out! There goes hours of sleep for this badboy! God I hope I can flee the battles like I did before and level up like a crazy man like I did in 1 and 2.

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  8. Re:Advance Wars by Zangief · · Score: 3, Informative

    The title that started it all was Fire Emblem (for the NES!, famicon, in fact), by the same group.

    This genre was invented by Nintendo. Who could have imagined that?

    FE fot the GBA is a great game too.

  9. I thought FF Tactics was very overrated. by Thag · · Score: 3

    In fact, I think it's among the worst things Square has ever put out. It runs like a dog, even on PS2, the graphics are SNES level, it cheats, and the "develop your character any way you want" thing just flat out isn't true. If you don't stick to the right character upgrade paths, you're screwed. Oh, and there's lots of boring levelling.

    I've tried to love this game, but I just can't. Disgaea, on the other hand, is actually fun.

    Jon Acheson

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  10. XCOM XCOM XCOM! by wikthemighty · · Score: 5, Informative

    Don't forget XCOM ;)

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    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  11. Get tactics and strategy straight, please by thrash242 · · Score: 4, Insightful

    Tactis are used in battles. They are specific to the time period, level of technology and terrain in which a battle is being fought. It is the art of using soldiers to win a battle. Strategy is large-scale; it deals in whole armies, divisions, countries, and the like (from a military perspective). It is using battles to win a war.

    Ever wonder why strategic classics like Sun Tzu's Art of War are still read today? Good strategic principles, being abstract and relatively timeless, can be applied to almost any area of one's life or any pursuit. On the other hand a book, no matter how detailed or well-written, about tactics would probably not be read 100 years later except by historians.

    Almost every "real-time strategy" game I've seen should instead be called "real-time tactics". The only strategic element in games like Warcraft and C&C is the resource economy and decisions about what to build next. All the combat is at the tactical level. An example of actual real-time strategy is Europa Universalis (technically it is real-time, although you can change the speed and pause).

    I've never played any of these RPGs, but unless your character is a general and you're leading whole armies, divisions, or the like, the combat at least is tactical, not strategic. Strategic elements common in RPGs are deciding how to develop and equip your character(s).

    I know some of you may think I'm nitpicking, but it is a pretty big distinction if you think about it. They are two different skills/sciences/arts and it is easy to be good at one while bad at the other.

    So please get it right, people. Thanks for your attention. We now return to your regularly scheduled Slashdot silliness.