Java Faster Than C++?
jg21 writes "The Java platform has a stigma of being a poor performer, but these new performance benchmark tests suggest otherwise. CS major Keith Lea took time out from his studies at student at Rensselaer Polytechnic Institute in upstate New York's Tech Valley to take the benchmark code for C++ and Java from Doug Bagley's now outdated (Fall 2001) "Great Computer Language Shootout" and run the tests himself. His conclusions include 'no one should ever run the client JVM when given the choice,' and 'Java is significantly faster than optimized C++ in many cases.' Very enterprising performance benchmarking work. Lea is planning next on updating the benchmarks with VC++ compiler on Windows, with JDK 1.5 beta, and might also test with Intel C++ Compiler. This is all great - the more people who know about present-day Java performance, the better.""
The Java is Faster than C++ and C++ Sucks Unbiased Benchmark
*sigh* have you people never heard of runtime optimisations? There are some things you can optimise at runtime (like runtime constants) which are *impossible* to optimise at compile time.
This whole "x is written in y, so x can't be faster than y" rubbish is just that - rubbish.
1) javac (Sun's Java compiler) is written in Java. You can even access it programmatically at runtime if you really want to.
2) While it's not an id game, IL2 Sturmovik is a critically-acclaimed fight simulator that was written almost entirely in Java.
g++'s goal is modularity for ease of porting in cross-platform cross-compiling. aggressive optimization is not one of its strengths. the point of such benchmarks is really not a language comparison, but a comparison between the code generated by the most optimized compilers for that language on a specific platform. Using g++ for this simply causes the study to lose credibility
Intel gives their c++ compiler away free for non-commercial hobbyist use on linux.
The windows version has a free trial that runs for 30 days.
Try it. See if it makes a difference. If it doesn't, torch it. If you find it makes your critical code run 2x faster, then... have a look at what a computer that runs 2x faster will cost you, and then decide what to do.
Check out this recent IBM Developerworks article which looks at how modern JVMs handle allocation and garbage collection.
Some very surprising tidbits there. For instance:
"Performance advice often has a short shelf life; while it was once true that allocation was expensive, it is now no longer the case. In fact, it is downright cheap, and with a few very compute-intensive exceptions, performance considerations are generally no longer a good reason to avoid allocation. Sun estimates allocation costs at approximately ten machine instructions. That's pretty much free -- certainly no reason to complicate the structure of your program or incur additional maintenance risks for the sake of eliminating a few object creations."
Read the article for an excellent nuts-and-bolts analysis of many current performance considerations. From the posts in this thread, it's pretty clear a lot of people haven't looked into what's actually done in a server JVM these days.