Java Faster Than C++?
jg21 writes "The Java platform has a stigma of being a poor performer, but these new performance benchmark tests suggest otherwise. CS major Keith Lea took time out from his studies at student at Rensselaer Polytechnic Institute in upstate New York's Tech Valley to take the benchmark code for C++ and Java from Doug Bagley's now outdated (Fall 2001) "Great Computer Language Shootout" and run the tests himself. His conclusions include 'no one should ever run the client JVM when given the choice,' and 'Java is significantly faster than optimized C++ in many cases.' Very enterprising performance benchmarking work. Lea is planning next on updating the benchmarks with VC++ compiler on Windows, with JDK 1.5 beta, and might also test with Intel C++ Compiler. This is all great - the more people who know about present-day Java performance, the better.""
The Java is Faster than C++ and C++ Sucks Unbiased Benchmark
Here's some kindling...
vi is better than emacs
bsd is better than linux
gnome is better than kde
.
.
.
anything else?
oh yeah...
my dad can beat up your dad.
And you smell funny.
Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
Java and C++ are language. Languages aren't "faster" or "slower", but compilers for them might be. I find it somewhat underhanded to put the languages in the header when it's really comparing compilers.
Not to mention, inter-language compiler benchmark[et]ing is notoriously difficult to get 'right'. The programs tested are often stupid (doesn't do anything meaningful), or constructed by a person with more skill/bias for one language than the other.
There seem to be some unanswered questions here..
- How equivalent were the benchmarks? Where they programmed in an optimum way for their respective compilers and libraries? I'm sure the java ones were.. what about the C++ ones? The author states he doesn't understand G++ very well.
G++ is also known to not produce the best results.
"I rant it with -O2"
My guess is many of the tests were not implemented properly in c++.
The main clue would be this... I can understand java having better than expected performance.. but there is no way I can accept that java is that much FASTER than properly done C++... it doesn't make any sense.
I looked at his results page quite extensively, but failed to find a good analysis/justification of the results. Just saying that the Server JVM is better than the Client JVM is *not* enough.
I want to know where the C++ overhead comes from, which Java manages to avoid - does the JVM do better optimization because it is given a better intermediate code (bytecode)? Is it better at doing back/front end optimizations (unlikely given gcc's maturity).
I tried to look for possible discrepancies in the results, but the analysis will definitely take more time - and I think it's the job of the experimenter to do a proper analysis of the results. Liked his choice of benchmarks though.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
That's Great! I can't figure out GCC's error messages, but I offer definitive proof that Java is faster than C++. Nice.
I care that Java is an inconvenient pain to develop in and use. I care that I have to start a mini-OS just to run a Java program. I care that the language is under the control of one vendor. I care that the 'intialization == resource allocation' model doesn't work in Java. I care that the type system is too anemic to support some of the more powerful generic programming constructs. I care that I don't get a choice about garbage collection. I care that I don't get to fiddle bits in particular memory locations, even if I want to.
I think Java is highly overrated. I would prefer that a better C++ (a C-like memory model, powerful generic programming, inheritance, and polymorphism) that lacked C++'s current nightmare of strangely interacting features and syntax.
I use Python when I don't need C++s speed or low-level memory model, and I'm happier for it. It's more flexible than Java, much quicker to develop in, and faster for running small programs. Java doesn't play well with others, and it was seemingly designed not to.
Besides, I suspect that someone who knew and like C++ really well could tweak his benchmarks to make C++ come out faster again anyway. That's something I've noticed about several benchmarks that compare languages in various ways.
Need a Python, C++, Unix, Linux develop
From methcall.cpp:
int
main(int argc, char *argv[]) {
int n = ((argc == 2) ? atoi(argv[1]) : 1);
bool val = true;
>> Toggle *toggle = new Toggle(val);
for (int i=0; i<n; i++) {
val = toggle->activate().value();
}
cout << ((val) ? "true" : "false") << endl;
delete toggle;
val = true;
NthToggle *ntoggle = new NthToggle(val, 3);
for (int i=0; i<n; i++) {
val = ntoggle->activate().value();
}
cout << ((val) ? "true" : "false") << endl;
>> delete ntoggle;
return 0;
}
Why allocate and deallocate an object within the scope of a function? Well, in C++, there's no reason, so this is bad code. You can just declare it as a non-pointer and it lives in stack space. But guess what? You can't do that in Java: all objects are allocated on the heap.
That, and using cout instead of printf, are probably why this is slower than the "equivalent" Java.
-_-_-
There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
*sigh* have you people never heard of runtime optimisations? There are some things you can optimise at runtime (like runtime constants) which are *impossible* to optimise at compile time.
This whole "x is written in y, so x can't be faster than y" rubbish is just that - rubbish.
First, it's been known for awhile that Java is a poor performer when writing to the console, for whatever reason. Second, your Java timing probably include the time to startup the VM (not that this is wrong).
If you have a program that runs for awhile (so the startup time is small compared to the time the program takes to run), and does not do intensive output to the console, then Java is a reasonable choice in my opinion. Combined with SWT, Java applications can be quite snappy (see Eclipse, Azureus), and the end user will probably never know the difference.
- shadowmatter
Now, regarding java performance ... Java isn't slow per se, JVMs and some apis (most notably swing) are. Furthermore, JVMs usually have a slow startup, which gave java a bad name (for desktop apps startup matters a lot, for servers it's hardly a big deal). Java can be interpreted, but it doesn't have to be so (all "modern" JVMs compile to binary code on the fly)
Bytecode-based environments will, IMNSHO, eventually lead to faster execution than with pre-compilation. The reason is profiling and specialized code generation. With today's processors, profiling can lead sometimes to spectacular improvements - as much as 30% performance improvements on Itanium for instance. Although Itanium is arguably dead, other future architectures will likely rely on profiling as well. If you don't believe me, check the research in processor architecture and compiling.
The big issue with profiling is that the developper has to do it, and on a dataset that's not necessarily similar to the user's input data. Bytecode environments can do this on-the-fly, and with very accurate data.
The Raven
1) javac (Sun's Java compiler) is written in Java. You can even access it programmatically at runtime if you really want to.
2) While it's not an id game, IL2 Sturmovik is a critically-acclaimed fight simulator that was written almost entirely in Java.
I am starting on a new standalone server now doing something different, but I am going to stick with Java, and will be happy to see what 1.5 does for me.
But I have seen Java run slow before, and I will tell you this: in every instance it is due to someone writing some needlessly complicated J2EE application with layer upon bloaty layer of indirection. All the wishing in the world won't make one of those behemoths run fast, but it's not fair to blame Java. Maybe blame Sun for EJB's and their best practices, or blame BEA for selling such a pig.
Stuff I like in the Java world:
g++'s goal is modularity for ease of porting in cross-platform cross-compiling. aggressive optimization is not one of its strengths. the point of such benchmarks is really not a language comparison, but a comparison between the code generated by the most optimized compilers for that language on a specific platform. Using g++ for this simply causes the study to lose credibility
Gcc is designed for compatibility with a wide range of architectures, and is not optimized for a single one. He also (apparantly) used stock glibc from Red Hat. And only one "test", the method call test, showed java to be a real winner. And even then, it's server-side Java, which is meaning less when you talk about it as a day-to-day dev language (ie; creating standalone client-side apps).
Intel's (heavily optimized) C++ compiler should be a damn sight faster, and so should VC++.
This "comparison" is so limited in scope and meaning, that this writeup should be considered a troll.
Hell, read his lead-in:
Ie; I set out to prove Java is teh awesome and c++ is teh suck!
If anything it proves something I've known intuitively for a long time. gcc does not produce x86 code that's as fast as it could be. That's a trade-off for it being able to compile for every friggin cpu under the sun.
I can't wait till RMS takes personal offense and goes on the attack.
I don't need no instructions to know how to rock!!!!
anything else?
Yeah, Kuro5hin is better than Slashdot.
Intel gives their c++ compiler away free for non-commercial hobbyist use on linux.
The windows version has a free trial that runs for 30 days.
Try it. See if it makes a difference. If it doesn't, torch it. If you find it makes your critical code run 2x faster, then... have a look at what a computer that runs 2x faster will cost you, and then decide what to do.
Check out this recent IBM Developerworks article which looks at how modern JVMs handle allocation and garbage collection.
Some very surprising tidbits there. For instance:
"Performance advice often has a short shelf life; while it was once true that allocation was expensive, it is now no longer the case. In fact, it is downright cheap, and with a few very compute-intensive exceptions, performance considerations are generally no longer a good reason to avoid allocation. Sun estimates allocation costs at approximately ten machine instructions. That's pretty much free -- certainly no reason to complicate the structure of your program or incur additional maintenance risks for the sake of eliminating a few object creations."
Read the article for an excellent nuts-and-bolts analysis of many current performance considerations. From the posts in this thread, it's pretty clear a lot of people haven't looked into what's actually done in a server JVM these days.