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Java Faster Than C++?

jg21 writes "The Java platform has a stigma of being a poor performer, but these new performance benchmark tests suggest otherwise. CS major Keith Lea took time out from his studies at student at Rensselaer Polytechnic Institute in upstate New York's Tech Valley to take the benchmark code for C++ and Java from Doug Bagley's now outdated (Fall 2001) "Great Computer Language Shootout" and run the tests himself. His conclusions include 'no one should ever run the client JVM when given the choice,' and 'Java is significantly faster than optimized C++ in many cases.' Very enterprising performance benchmarking work. Lea is planning next on updating the benchmarks with VC++ compiler on Windows, with JDK 1.5 beta, and might also test with Intel C++ Compiler. This is all great - the more people who know about present-day Java performance, the better.""

106 of 1,270 comments (clear)

  1. Um, it's online by JoshuaDFranklin · · Score: 5, Informative
    If you want, you can read the actual author's piece instead of a news story about it:

    The Java is Faster than C++ and C++ Sucks Unbiased Benchmark

    1. Re:Um, it's online by jdhutchins · · Score: 4, Insightful

      Just becuase you can't write a kernel in it doesn't mean the language is worthless. There are many things that you can do very easily in Java that would be more difficult in other languages, and Java makes it impossible to write many security bugs that plague other languages. You can't do EVERYTHING in Java, but you can do quite a bit.

    2. Re:Um, it's online by Too+Much+Noise · · Score: 3, Informative

      erm ... I only checked the fibonacci routine, but it's actually quite funny - he's branching recursive calls, a clear case when a smart-enough runtime optimization would work better. I mean, any reasonably smart optimizer would eventually figure out that there are too many calls to the same function with the same argument to just stand by and watch. I'd say that given this difference c++ did quite alright in that one.

      So yes, there are cases when runtime optimizations that are unavailable at compile time can speed things a lot. Does this make Java faster? yes, if you look at the right corner case. Hell NO, if you look at the wrong one.

      The right tool for the job, as usual. And the right tool wielder, otherwise any tool will suck.

    3. Re:Um, it's online by mukund · · Score: 3, Informative

      Your wish just came true. Check out the JNode project.

      --
      Banu
    4. Re:Um, it's online by poot_rootbeer · · Score: 3, Insightful

      until one can write an OS kernel in it, Java is still not what I would personally look to for the future of software development.

      That's a silly thing to say.

      How many OS kernels are going to be written in the next ten years? And how many business applications? And the ratio of the latter to the former is what, 10,000 to 1?

    5. Re:Um, it's online by cheesybagel · · Score: 4, Informative
      I just looked at hash (C++, Java), but it seems he uses C++ STL and the Java API. This may end up being more of an API than a language test...

      It also does stupid things. Like this:

      int c = 0;
      for (int i=n; i>0; i--) {
      sprintf(buf, "%d", i);
      if (X[strdup(buf)]) c++;
      }
      When this would have worked just fine:
      int c = 0;
      for (int i=n; i>0; i--) {
      if (X[atoi(i)]) c++;
      }

      The alternative is actually shorter, besides being faster and using less RAM.

      I think the person which wrote this didn't know how to program in C++ very well. The two pieces of code are not even equivalent. The second loop is traversed backwards in the C++ version while it is not in the Java version. Don't ask me why.

    6. Re:Um, it's online by Anonymous Coward · · Score: 5, Informative

      It also does stupid things. Like this:

      int c = 0;
      for (int i=n; i>0; i--) {
      sprintf(buf, "%d", i);
      if (X[strdup(buf)]) c++;
      }

      When this would have worked just fine:

      int c = 0;
      for (int i=n; i>0; i--) {
      if (X[atoi(i)]) c++;
      }


      The code is dumb, yes, but you are wrong, nonetheless. That code won't even compile. I think you meant itoa(), which would be about the same as sprintf in terms of functionality.

      That for() loop is not equivalent to the Java code's for loop, either. In the java code, he used

      if (ht.containsKey(Integer.toString(i, 10))) c++;

      which means that he should have used

      if (X.count(somestringrepofi)) c++;

      X[somestringrepofi] will create an entry for the key if it is not found, making it very different from containsKey().

    7. Re:Um, it's online by Anonymous Coward · · Score: 3, Insightful

      Thank you! I am not the only one that noticed that these are not even equivilant code. Using sprintf when you expect speed is stupid. sprintf is for simplicity. Making 5 function calls in the middle of a for loop when once would have been fine is also stupid. Also Gxx type compilers are KNOWN to be slower. They are getting better. But the 3.3 branch is more of a staging for better things to come. I would be interested in the same thing done with the intel compiler. WITH all the sub libraries compiled with the intel compiler.

      Sure the code does the same thing. But the few code bits I looked at are not identical. To be a 'fair' test. All the functions need to be written in the same file. Then with *VERY* minimal changes work in both java and C. It wasn't even C++ code. Also if he used the G++ compiler? That is *KNOWN* to be very slow. They rewrote the sucker for 3.4. All the functions need to be called in the same way. All the loops need to be walked the same way. Etc...

      This test is bogus. I was willing to give the dude a listen. He even tries to defend what he does wrong. Its almost pathetic. For example he talks about GCC vs Visual studio. Then goes on to use G++. Interesting... Another good thing he does to 'obscure' the issues is to use overloads in C++ yet use method calls in Java. overloads are much slower. Usually firing off all sorts of copy constructors. Method calls are much faster. He even admits it C++ is faster in one case. Well that ONE case is about the only one where he has apples to apples. The rest are not. Also his 'method call' test is not the same thing. He did it in such a way that fires at least 2 copy constructors in the C++ way yet returns direct objects in the java way. C++ is slower in those cases. Well DUH.

      The idea that java or .net could catch up to C performance is interesting though. The code in these enviroents could be self tuning themselves. Did he prove that? I do not think so. NOT with that code.

      It is like I have always said. C/C++ does not produce awsome code. It lets you produce awsome code. But if your not carefull it lets you produce extreemly BAD code. It does not hold your hand. It has never claimed to. I could with a little bit of work (not as hard as some people would assume) produce the EXACT oposite results of what he got.

    8. Re:Um, it's online by ThosLives · · Score: 4, Insightful
      I agree about the non-equivalent code:

      A fun one:
      Java:

      public static int Ack(int m, int n)
      {
      return (m == 0) ? (n + 1) : ((n == 0) ? Ack(m-1, 1) : Ack(m-1, Ack(m, n - 1)));
      }

      C++:

      int Ack(int M, int N) {
      return(M ? (Ack(M-1,N ? Ack(M,(N-1)) : 1)) : N+1);
      }

      The C++ version could have been written IDENTICALLY (except for the 'public' modifier on the definition) to the Java version, but it was not. I'm not sure what the compiled difference might be, but there is a difference between these two bits of code, notably that in the C++ version there is a tertiary operator evaluated as an argument to a call to Ack, where this is not the case in the Java version. I would guess that this would be a more difficult thing for a compiler to figure out.

      The differences in the methcall sources are even worse; in the C++ version of NthToggle, there are unnecessary dereferences of the this pointer that will kill performance, as well as in the call to new NthToggle(val, 3) in the C++ version is written with the coded constant new NthToggle(true,3) in the java version! It's hardly fair to compare things of this nature.

      The trouble with benchmarking different languages is hard enough due to inherent differences between languages; it's not really enlightening to introduce artificial differences such as these.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    9. Re:Um, it's online by Pointer80 · · Score: 3, Informative

      Read the article. He said that he included JVM startup time in the benchmarks.

      /pointer

      --
      [%- PROCESS life -%]
    10. Re:Um, it's online by GooberToo · · Score: 5, Informative

      The more I read the code, it sure is starting to look more and more like an apples and oranges comparison; which is usually what happens when people do java benchmarks.

      As typically observed, I'm seeing the benchmarks take serious advantage of java's GC mechanism, whereby, they never pay the piper. With C++, the piper is constantly being paid. All of the benchmarks which allocate objects and then delete them, are therefore, invalid. To be fair, I think, you either need to add a System.gc() line in the java code where C++ is doing its deletes or you need to implement your own new and delete operators to function more in line with what java is doing. Until you do either one of those things, the comparisons where objects are being allocated and deallocated are invalid. And frankly, I'm still not sure adding System.gc() is even fair, on either side. The reason is, calling System.gc() simply hints that it's a good idea to collect. There is nothing which requires the collection to take place. So, technically, the call could still be many times faster. On the other hand, I don't know enough about how they handle their gc-hint logic nor am I aware of exactly how much overhead is involved in the actual collection process. If it occurs too often, the shift in workload may be too unfair. Nonetheless, it's a point of very serious contention.

      Just for kicks, I modified objinst.java with, "if( i%(n/1000) == 0 ) System.gc() ;", on the lines that the C++ code had it's delete. When I timed it, it was over twice as slow as the C++ code (24+s vs 55+s). Worse, when I ran it with a 1:1 ratio of delete:System.gc(), I simply got tired of waiting, having waited over 5 minutes.

      So, basically, I'm not nearly as impressed as I first was. Simplistically, it's starting to look like a serious apples and oranges comparison. Elsewhere, you can find other examples of just plain bad code. Where again, with correct C++ code, came in about twice as fast at the Java code, whereby, more optimizations were still possible with the C++ code.

      So, it looks like we're seeing a combination of things here. Looks like a combination of bad code, ideal corner cases for java's hot spot, and invalid comparisons with memory allocation.

      Sadly, I'm once again seriously disappointed in java.

    11. Re:Um, it's online by Alan+Shutko · · Score: 4, Informative

      As typically observed, I'm seeing the benchmarks take serious advantage of java's GC mechanism, whereby, they never pay the piper. With C++, the piper is constantly being paid.

      That's not a bug in the tests, it's a feature.

      The theory behind garbage collection isn't just that it allows the programmer to avoid the effort of watching when to delete things. It's that garbage collection can actually improve performance on certain workloads.

      Forcing a garbage collection for every delete is completely unfair, since it does a full scan of memory, as opposed to just twiddling bits to free a single data value.

      There's no memory leak for these benchmarks... both C++ and Java free all memory used when the process exits. Perhaps you'd prefer a longer-running test with lot of garbage generation (forcing gc to run at some point).

    12. Re:Um, it's online by Trepalium · · Score: 3, Insightful
      That's not a bug in the tests, it's a feature.

      It's neither a bug, nor is a feature. It's a difference, and possibly a testing methodology flaw.

      The theory behind garbage collection isn't just that it allows the programmer to avoid the effort of watching when to delete things. It's that garbage collection can actually improve performance on certain workloads.

      And on certain workloads it can decrease performance. Coders that know their languages should recognise the difference between the two memory allocation methods, and adjust their code accordingly. I seriously doubt you'd claim that java's garbage collector is always faster than manual memory management.

      Forcing a garbage collection for every delete is completely unfair, since it does a full scan of memory, as opposed to just twiddling bits to free a single data value.

      Perhaps, but it's also unfair to have a 'benchmark' that always pays the penalty of C++ memory allocation and deallocation, but never pays the penalty of Java memory allocation and deallocation.

      There's no memory leak for these benchmarks... both C++ and Java free all memory used when the process exits. Perhaps you'd prefer a longer-running test with lot of garbage generation (forcing gc to run at some point).

      Just because the memory is freed back to the system after termination doesn't mean it isn't a memory leak. It's a bad practice to allocation memory and not free it when you're writing C or C++ code. A longer running process would probably be more fair, or even a garbage collect at the end of execution. After all, on 'real' programs, a garbage collection is quite likely.

      --
      I used up all my sick days, so I'm calling in dead.
    13. Re:Um, it's online by ipfwadm · · Score: 4, Interesting

      I've read many times that it actually does ONLY result in a hint to collect. Unless you can prove otherwise, I'm apt to lean in that direction. Which, actually means that the 1:1 implementation is a more realisitic apples to apples comparison. Can I prove that? No. I'm still hoping a java guru will come in with some insightful tidbits. ;)

      Write a java app that does nothing but repeatedly call System.gc(). Run it with the -verbose:gc option, and watch the garbage collector go. Mind you, this is not 100% proof, but the fact that it prints out [Full GC] over and over again makes me lean pretty strongly in the direction of "the garbage collector actually runs in response to a System.gc(), it's not just a hint".

      One thing I would like Java to do is to allow me to delete objects manually. There are times when the garbage collector really sucks, but 95% of the time it's sufficient, in my experience. And yes, this experience comes from real-world apps.

      Regarding the original topic, I would bet that there are cases where Java really could give C++ a run for its money. However, one liability that Java has compared to C at least is that making everything an object adds a whole lot of object overhead. I had to write a file search routine as part of a Java app, and originally wrote it strictly in Java. The sheer number of File objects that get created by such a routine is ridiculous, and there's really no way to reduce the overhead by reusing the objects -- File objects are immutable. Calling out to JNI resulted in a 3 to 5x performance boost. Does this one example prove anything? No, but it's a heck of a lot more real-world than simply appending a string to itself a few dozen times...

    14. Re:Um, it's online by jovlinger · · Score: 4, Insightful

      "Any sufficiently complicated C or Fortran program contains an ad hoc informally-specified bug-ridden slow implementation of half of Common Lisp." -- Philip Greenspun

      / took way too long to google

  2. The Great Computer Language Shootout by thebra · · Score: 4, Informative

    Correct link

  3. Netcraft Confirms: by BandwidthHog · · Score: 3, Funny

    Fact: C++ is dying....

    Oh hell, I don't have the heart. Nevermind.

    --

    Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
  4. Anyone got a match? by nebaz · · Score: 5, Funny

    Here's some kindling...

    vi is better than emacs
    bsd is better than linux
    gnome is better than kde
    .
    .
    .
    anything else?

    oh yeah...
    my dad can beat up your dad.
    And you smell funny.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
  5. What are -client and -server? by JoshuaDFranklin · · Score: 4, Informative
    1. Re:What are -client and -server? by Jennifer+E.+Elaan · · Score: 4, Informative
      "Some of the other differences include the compilation policy used, heap defaults, and inlining policy."

      Am I the only one who noticed the "inlining policy" thing? Considering "method call" was one of the most compelling arguments for his case (by orders of magnitude!), the fact that the methods being "called" are being called *INLINE* should mean something.

      If you're allowed to turn on the java inliner, surely you can spare the time to turn on the C++ one as well (he used -O2, not -O3, for compiling the C++ apps).

    2. Re:What are -client and -server? by Anonymous Coward · · Score: 3, Interesting
      Am I the only one who noticed the "inlining policy" thing? Considering "method call" was one of the most compelling arguments for his case (by orders of magnitude!), the fact that the methods being "called" are being called *INLINE* should mean something.

      If you're allowed to turn on the java inliner, surely you can spare the time to turn on the C++ one as well (he used -O2, not -O3, for compiling the C++ apps).

      It does mean something. However, here's something a little odd about the differences between C++ and Java: in C++, the compiler makes the decision about what to inline before it fully knows what is calling what. That is because the compiler runs before the linker. So C++ is working with more limited information. Meanwhile, the Java virtual machine has everything integrated. The compiler (the JIT) and the linker (the class loader) and the loader (also part of the class loader) run all together and can cooperate and communicate.

      Why is this important? Because the C++ compiler must make all kinds of guesses when it makes these optimizations. If you have a 1-line function, it probably makes sense to inline it in every place it's called, because the speed will increase and the code size won't (the inlined code will probably be smaller than the code to make a function call). But say you have a 25-line function. Should you inline this? If it's called only in one place and nowhere else, it's still more efficient. But if it's called in 50 places, you waste a lot of space by making 25 copies of the function. So maybe you should inline it only in the one or two places where it counts. OK great, but which two places are these? The C++ compiler is left having to just guess. The Java virtual machine can instead just observe the program as it runs and *know* where inlining is worth it and where it isn't.

      Also, what if you have a really small function in a library and you want to inline that? Well, in C++, if you dynamically link to that library, you *can't* inline the function. It's just not possible. But with Java, you can, because it's all just classes that are loaded by the class loader and then translated into machine code as needed. So you can inline functions that come from dynamic dependencies, like system libraries.

      And then, as someone else said, Java can even inline virtual method calls! How can it do this? Again, by observing the conditions the code is *actually* executing under, not by theorizing about all possible conditions it might execute under. C++ has to allow for the possibility that every object is a different class and so must use a v-table. But Java can, in theory at least, know that while the object *could* be an instance of class X, Y, or Z, in reality the class loader has only loaded class Z, so therefore all instances must be instances of class Z. Presto, inlining is possible, at least until class X or class Y is loaded. But then, since the code is generated dynamically, when you load class X or Y, you could trash the inline code you generated and start over with virtual method calls now that you are having to plan for a different situation.

      I should point out that you can get 99% of these performance boosts in C++ by hand-tweaking your code. You can figure out which methods need to not be declared virtual and remove the "virtual" keyword from those methods. If you need to make an inline call to some function in a system library, you can manually copy the code from that library into your source code and call it, as long as you're willing to rewrite and rebuild your C++ app when the library code (that you copied) changes. So these things are theoretically possible, but they are such a code maintenance and system administration nightmare, that they are virtually always far from practical. But with Java or other similar languages, they can all happen for you automatically behind the scenes.

  6. He used g++ to compare C++ with Java... by exp(pi*sqrt(163)) · · Score: 4, Insightful

    ...on x86? Please! Wake me up when someone who knows enough about C++ to pick a decent x86 compiler runs some benchmarks.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:He used g++ to compare C++ with Java... by ky11x · · Score: 5, Informative

      g++'s goal is modularity for ease of porting in cross-platform cross-compiling. aggressive optimization is not one of its strengths. the point of such benchmarks is really not a language comparison, but a comparison between the code generated by the most optimized compilers for that language on a specific platform. Using g++ for this simply causes the study to lose credibility

    2. Re:He used g++ to compare C++ with Java... by exp(pi*sqrt(163)) · · Score: 4, Informative

      g++ isn't great at optimizing. For code I write it's somewhere between 0 and 50% slower than MSVC. It depends a lot on the type of code of course. For pure numerical work I think the Intel compiler usually scores highly so I'm surprised you're not seeing much difference.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    3. Re:He used g++ to compare C++ with Java... by mwillis · · Score: 5, Informative

      Intel gives their c++ compiler away free for non-commercial hobbyist use on linux.

      The windows version has a free trial that runs for 30 days.

      Try it. See if it makes a difference. If it doesn't, torch it. If you find it makes your critical code run 2x faster, then... have a look at what a computer that runs 2x faster will cost you, and then decide what to do.

    4. Re:He used g++ to compare C++ with Java... by CoughDropAddict · · Score: 3, Informative
  7. Re:If you don't run the JVM... by Tar-Palantir · · Score: 4, Informative

    He claims you should use the server JVM instead, stating that it is faster but slower to startup and consumes more memory.

  8. Re:Caught up with the speed, but still the ugliest by mhale2243 · · Score: 3, Informative

    True, which is why the eclipse project (www.eclipse.org) created and maintains SWT. A portable native widget tookit. See http://www.eclipse.org/articles/Article-SWT-Design -1/SWT-Design-1.html for more info.

  9. Languages vs Compilers by Anonymous Coward · · Score: 5, Insightful

    Java and C++ are language. Languages aren't "faster" or "slower", but compilers for them might be. I find it somewhat underhanded to put the languages in the header when it's really comparing compilers.

    Not to mention, inter-language compiler benchmark[et]ing is notoriously difficult to get 'right'. The programs tested are often stupid (doesn't do anything meaningful), or constructed by a person with more skill/bias for one language than the other.

  10. Re:my arse by kaffiene · · Score: 3, Funny

    "My arse" is a good name for this post since that's obviously where your head is stuck - much like the rest of the /. morons with their anti-java-no-matter-what stance.

    I used to be a C hacker and a laughed at Java when it came out because of it's poor performance. Times have changed, but the language bigots haven't.

  11. Nice to hear... by twocoasttb · · Score: 4, Insightful

    It's been ages since I've programmed in C++, but it's good to know see these favorable comparisons. I think about the Struts/Hibernate/Oracle applications I write today and shudder when I imagine what how difficult it would be to have to develop web applications in C++. C++ will be around forever and certainly has its place, but long live Java.

    1. Re:Nice to hear... by drew · · Score: 3, Funny

      I think about the PHP/PostgreSQL applications I write today and shudder when I imagine what how difficult it would be to have to develop web applications in Java...

      --
      If I don't put anything here, will anyone recognize me anymore?
  12. Re:Sorry, no. by Ianoo · · Score: 4, Funny

    I think you're missing the point. I bet 19 seconds of that execution time was the start-up and shutdown of the virtual machine. As the program gets bigger and bigger, this becomes less and less significant.

  13. Re:Caught up with the speed, but still the ugliest by mark-t · · Score: 4, Informative
    You haven't played with the pluggable look and feel for Swing much, have you?

    Oh... and as of Java1.5, Swing apps can now be skinned to look however you'd like them to.

  14. A few points... by mindstrm · · Score: 5, Insightful

    There seem to be some unanswered questions here..

    - How equivalent were the benchmarks? Where they programmed in an optimum way for their respective compilers and libraries? I'm sure the java ones were.. what about the C++ ones? The author states he doesn't understand G++ very well.

    G++ is also known to not produce the best results.

    "I rant it with -O2"

    My guess is many of the tests were not implemented properly in c++.

    The main clue would be this... I can understand java having better than expected performance.. but there is no way I can accept that java is that much FASTER than properly done C++... it doesn't make any sense.

    1. Re:A few points... by Trillan · · Score: 4, Insightful

      Maybe it does make sense. But what it proves is that C++ (at least as implemented by GCC, but it's probably a design flaw) is slower than expected, not that Java is blazingly fast.

    2. Re:A few points... by Cthefuture · · Score: 5, Interesting

      I've been playing with those benchmarks for ages. I use them any time a new language comes out or if I just want to do some independent testing.

      A couple points:

      - The "Great Shootout" benchmark times are sometimes way off because the run-time was too short to get an accurate reading. In those cases the tests should have been run with higher values to really stress the machine. That doesn't appear to be an issue in this test though (assuming his graph values are in seconds).

      - Many of the C++ tests are not optimized. That is, they use C++ features like the iostream stuff (cout, and friends) which is extremely slow. The C versions are available and very fast. C++ is pretty much just an extension of C. You don't need to use C++ features if they slow you down. Another one is the hash stuff. In the C++ hash benchmark there are some goofy mistakes made by using the brackets [] operator where it forces several unnecessary lookups. You can also substitute a better STL hashing function that is faster (like MLton's insanely fast hasher).

      - The test could be done by comparing C to Java. Anything in C++ can be made as fast as an equivalent C version but there are not many programmers that know how. Just assume anything in C++ will run as fast as a C version, and if it doesn't then you did something wrong. The hash tests would be easier in C++ though. If they were written properly they would kill the Java version.

      With that said, I'm going to try these tests myself because I do not believe the results to be accurate. but who knows...

      --
      The ratio of people to cake is too big
  15. Could use a good analysis by GillBates0 · · Score: 5, Interesting
    The results are very non-intuitive. An extra layer between the program -> CPU implies an extra amount of overhead - be it any layer (VM at the Application layer, VM at the OS layer, or even at the CPU layer (hyperthreading)).

    I looked at his results page quite extensively, but failed to find a good analysis/justification of the results. Just saying that the Server JVM is better than the Client JVM is *not* enough.

    I want to know where the C++ overhead comes from, which Java manages to avoid - does the JVM do better optimization because it is given a better intermediate code (bytecode)? Is it better at doing back/front end optimizations (unlikely given gcc's maturity).

    I tried to look for possible discrepancies in the results, but the analysis will definitely take more time - and I think it's the job of the experimenter to do a proper analysis of the results. Liked his choice of benchmarks though.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
    1. Re:Could use a good analysis by jfengel · · Score: 5, Interesting

      His examples are all non-GUI things; they're pure CPU benchmarks. That's one major case where Java is certainly slower than C++.

      Most of his tests are big loops (primes, string concatenation, etc.) These are cases where (as a sibling poster mentioned) hot path analysis can do you a world of good. A heavily tuned C++ program can do it just as well, or better, but the point of using a high-level language is that you don't have to do those optimizations yourself; you write the code in whatever way seems natural and you let the compiler optimize.

      In a long-running Java program, you don't have that extra layer between the program and the CPU. The JIT does a real native compilation and passes control off to it. Once that's started, it runs just as fast as any other assembly code. Potentially faster, given that the JIT can look at the current run and optimize based on the way the code is going: the precise CPU it's running on, where things are in memory, how far it can afford to unroll a loop, what loop invariants it can lift, etc. It can even replace code as it runs.

      The question then is, does the one-time (albeit run-time) optimization do more good than it costs?

      That's especially easy on a hyperthreaded system. In a C++ program, these loops will run in a single thread on a single CPU, so if the JIT compiler runs on the other (virtual) CPU, you get its effort for free. Even the garbage collector can run on the other CPU, so you get the convenience of memory management with no total performance cost. (You do burn more CPU cycles, but you use up no extra wall-clock time.)

      GCC is very mature, but it doesn't have the option of changing the code at run time. Especially on modern CPUs with their incredibly deep pipelines, arranging your code to avoid pipeline stalls will depend a lot on runtime considerations.

      Also, Java has a few advantages over C++ in optimization. It's very easy to analyze Java programs to be certain that certain memory locations absolutely will not be modified. That's much harder in languages with native pointers. Those invariants allow you to compile out certain calculations that would have to be done at runtime in a C/C++ program. You can even start spreading loop cycles over multiple CPUs, but I'm pretty certain that the present JVMs aren't that smart.

      These results are toy benchmarks, and not really indicative of real performance, even on purely non-GUI code. But I wanted to outline the reasons why the results aren't just silly, and they do have a theoretical basis.

  16. Re:Caught up with the speed, but still the ugliest by saden1 · · Score: 4, Insightful

    I’m sorry but someone who says "I've never been very good at decoding GCC's error messages" is not competent enough to perform performance comparison. This performance test is a shame and shouldn’t be taken seriously.

    --

    -----
    One is born into aristocracy, but mediocrity can only be achieved through hard work.
  17. Expert results by otterpop81 · · Score: 5, Insightful
    Some of the C++ tests would not compile. I've never been very good at decoding GCC's error messages, so if I couldn't fix a test with a trivial modification, I didn't include it in my benchmarks.

    That's Great! I can't figure out GCC's error messages, but I offer definitive proof that Java is faster than C++. Nice.

    1. Re:Expert results by Xugumad · · Score: 4, Interesting

      Also, a quote from the article:

      "I was sick of hearing people say Java was slow, when I know it's pretty fast"

      Nice, unbiased viewpoint there...

  18. Re:This doesn't make any sense... by Ianoo · · Score: 4, Informative

    Java isn't "emulation". Modern JVMs use a JIT (just-in-time compiler) to translate bytecode instructions into pure binary assembled object code just before it is reached in the program (hence "just in time"). This is cached, so the next time that particular code is executed, it will run at full assembler speed.

    Something I've often wondered is whether this caching could be persistent, i.e. be kept between runs of the JVM. Eventually, the entire program would be translated to pure assembler with the cost of translation largely amortised across many sessions. You still keep the safety, cross platform compatibility and ease-of-programming of a bytecode language (i.e. Java, C#) but you get the bonus of the cached object code being just as fast, even during startup and shutdown.

  19. I don't actually care hugely about performance by Omnifarious · · Score: 5, Interesting

    I care that Java is an inconvenient pain to develop in and use. I care that I have to start a mini-OS just to run a Java program. I care that the language is under the control of one vendor. I care that the 'intialization == resource allocation' model doesn't work in Java. I care that the type system is too anemic to support some of the more powerful generic programming constructs. I care that I don't get a choice about garbage collection. I care that I don't get to fiddle bits in particular memory locations, even if I want to.

    I think Java is highly overrated. I would prefer that a better C++ (a C-like memory model, powerful generic programming, inheritance, and polymorphism) that lacked C++'s current nightmare of strangely interacting features and syntax.

    I use Python when I don't need C++s speed or low-level memory model, and I'm happier for it. It's more flexible than Java, much quicker to develop in, and faster for running small programs. Java doesn't play well with others, and it was seemingly designed not to.

    Besides, I suspect that someone who knew and like C++ really well could tweak his benchmarks to make C++ come out faster again anyway. That's something I've noticed about several benchmarks that compare languages in various ways.

    1. Re:I don't actually care hugely about performance by Bullet-Dodger · · Score: 3, Interesting
      I think Java is highly overrated. I would prefer that a better C++ (a C-like memory model, powerful generic programming, inheritance, and polymorphism) that lacked C++'s current nightmare of strangely interacting features and syntax.

      Have you looked at Objective-C? I'm not an expert, but it sounds just like what you describe. As a downside though, I'm not sure how well supported it is on non-OS-X platforms.

  20. Re:Caught up with the speed, but still the ugliest by C.+E.+Sum · · Score: 3, Informative

    One of the best things about OS X is Aqua-ized Java apps.

    http://developer.apple.com/documentation/Java/Co nc eptual/Java141Development/UI_Toolkits/chapter_5_se ction_2.html

    --
    -- Have you ever imagined a world with no hypothetical situations?
  21. Flawed Test by Emperor+Shaddam+IV · · Score: 3, Insightful

    Comparing one C++ compiler (gcc) against the Java JVM on one operating system is not much of a test. I love Java, but this is almost something like microsoft would do. Test one specific OS, compiler, and configuration, and then make a blind, far-reaching statement. A fair test would include several platforms and compilers.

  22. One example of why the tests are BS by mypalmike · · Score: 5, Insightful

    From methcall.cpp:

    int
    main(int argc, char *argv[]) {
    int n = ((argc == 2) ? atoi(argv[1]) : 1);

    bool val = true;
    >> Toggle *toggle = new Toggle(val);
    for (int i=0; i<n; i++) {
    val = toggle->activate().value();
    }
    cout << ((val) ? "true" : "false") << endl;
    delete toggle;

    val = true;
    NthToggle *ntoggle = new NthToggle(val, 3);
    for (int i=0; i<n; i++) {
    val = ntoggle->activate().value();
    }
    cout << ((val) ? "true" : "false") << endl;
    >> delete ntoggle;

    return 0;
    }

    Why allocate and deallocate an object within the scope of a function? Well, in C++, there's no reason, so this is bad code. You can just declare it as a non-pointer and it lives in stack space. But guess what? You can't do that in Java: all objects are allocated on the heap.

    That, and using cout instead of printf, are probably why this is slower than the "equivalent" Java.

    -_-_-

    --
    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    1. Re:One example of why the tests are BS by Bloater · · Score: 3, Informative

      The cout is done twice, and the new and delete are each done only once. They are not the reason for the poor performance.

      The problem is that g++ probably does not optimise it all inline, whereas the particular java VM he has chosen to use probably does.

      Although defining the Toggle variables with auto storage class may give g++ the hint it needs to realise this.

      Additionally, the activate method is declared to be virtual, this shouldn't be a problem, except that it may further hide the optimisation opportunity from g++. Note that the description of the test does not stipulate that it is testing virtual methods.

  23. Re:my arse by kaffiene · · Score: 5, Informative

    *sigh* have you people never heard of runtime optimisations? There are some things you can optimise at runtime (like runtime constants) which are *impossible* to optimise at compile time.

    This whole "x is written in y, so x can't be faster than y" rubbish is just that - rubbish.

  24. Re:Sorry, no. by shadowmatter · · Score: 5, Interesting

    First, it's been known for awhile that Java is a poor performer when writing to the console, for whatever reason. Second, your Java timing probably include the time to startup the VM (not that this is wrong).

    If you have a program that runs for awhile (so the startup time is small compared to the time the program takes to run), and does not do intensive output to the console, then Java is a reasonable choice in my opinion. Combined with SWT, Java applications can be quite snappy (see Eclipse, Azureus), and the end user will probably never know the difference.

    - shadowmatter

  25. Some performance myths by vlad_petric · · Score: 5, Interesting
    First of all, g++ actually sucks big time in terms of performance. Intel C Compiler, with inter-procedural optimizations enabled, produces code that's almost always 20->30% faster than g++. I've actually once compiled C code with g++ and it was visibly slower than the same code compiled with gcc ... oh well.

    Now, regarding java performance ... Java isn't slow per se, JVMs and some apis (most notably swing) are. Furthermore, JVMs usually have a slow startup, which gave java a bad name (for desktop apps startup matters a lot, for servers it's hardly a big deal). Java can be interpreted, but it doesn't have to be so (all "modern" JVMs compile to binary code on the fly)

    Bytecode-based environments will, IMNSHO, eventually lead to faster execution than with pre-compilation. The reason is profiling and specialized code generation. With today's processors, profiling can lead sometimes to spectacular improvements - as much as 30% performance improvements on Itanium for instance. Although Itanium is arguably dead, other future architectures will likely rely on profiling as well. If you don't believe me, check the research in processor architecture and compiling.

    The big issue with profiling is that the developper has to do it, and on a dataset that's not necessarily similar to the user's input data. Bytecode environments can do this on-the-fly, and with very accurate data.

    --

    The Raven

  26. Re:every year this happens... by bckrispi · · Score: 3, Informative

    Ummm, wrong. The majority of java class libraries, and (significant parts, if not all) of the compiler are written in Java. There is, of course, some C++ for doing really low level stuff, but not the amount that you're implying.

    --
    Xenon, where's my money? -Borno
  27. Re:Nort really surprising by pclminion · · Score: 4, Insightful
    Talk about an unfair comparison... The C++ example uses the standard IO library, while the C example uses the UNIX write() call. Of course there's going to be overhead associated with using a buffered IO layer.

    This would be much more meaninful if you had used fputs() instead of write() in the C version.

    As for "several orders of magnitude," I call bullshit. There's no way in hell the standard C++ IO functions are hundreds of times slower unless they're extremely badly written. Which leads me to another reason why this example sucks: there can be different implementations of the standard libraries.

    In conclusion, this "comparison" is a stinky pile of shit, and should be ignored. And it's not even on topic, since it doesn't have a Java version.

  28. been there, done that by Anonymous Coward · · Score: 5, Informative

    1) javac (Sun's Java compiler) is written in Java. You can even access it programmatically at runtime if you really want to.

    2) While it's not an id game, IL2 Sturmovik is a critically-acclaimed fight simulator that was written almost entirely in Java.

  29. Very true, if don't nkow what you are doing by Pac · · Score: 4, Informative

    Out of the box Swing is amazingly ugly. The people choosing default colors at Sun could well be substituted by a randomizer without a difference in results. I mean, who was the genius who thought purple bars in a menu were cute?

    Now, when you need to change that quickly and without much overload, there are ways. A little known global HashTable called UIDefaults lets you change just about everything on the visual interface without having to write your own LookAndFeel (which you obviously can do too, for very large projects). You can have your scrollbars, menus, etc in any colour, size and shape, using any font. You can easily change all default colours without having to set every control. After a while the ugliness ceases to be a problem.

  30. What about gcj? by joshv · · Score: 4, Interesting

    I'd be interested in comparing the speed of the native code generated by gjc to the that of JVM.

    -josh

  31. java *can* be fast... by alphafoo · · Score: 5, Interesting
    A year and a half ago I proposed building a standalone server-type application using Java, and my client scoffed at me because "everyone knows Java is slow". It was 1.4.2 on rh8.0 running on standard dual xeons. It ran pretty fast, and then I profiled it. Repeatedly. I replaced some of the stock library routines with my own faster ones or ones I found on sourceforge, found the most monitor-contentious areas and tuned them, played around with different GC strategies for the given hardware, and ended up with something that is amazingly fast. Scaled to 400+ HTTP requests per second and over a thousand busy threads, per node. Some of the speed bumps came for free, like when NPTL threads came available in the 2.4 kernel.

    I am starting on a new standalone server now doing something different, but I am going to stick with Java, and will be happy to see what 1.5 does for me.

    But I have seen Java run slow before, and I will tell you this: in every instance it is due to someone writing some needlessly complicated J2EE application with layer upon bloaty layer of indirection. All the wishing in the world won't make one of those behemoths run fast, but it's not fair to blame Java. Maybe blame Sun for EJB's and their best practices, or blame BEA for selling such a pig.

    Stuff I like in the Java world:

    • sun's 1.4.2 on hyperthreaded xeons
    • Jetty (fast!)
    • Piccolo XML parser (fast!)
    • Lea's concurrency library
    • Grosso's expirable cache [click]
    • hibernate
    • JAM on Maven [click]
    • eclipse
  32. Re:Caught up with the speed, but still the ugliest by I_Love_Pocky! · · Score: 4, Insightful

    All you programmers that say you can do anything in Java/C#/etc are terrible.

    Actually you can do most anything in those languages. Although for performance, and desgin reasons you may wish to use something else depending on the application.

    You have no respect for code. Learn assembly and then we'll talk.

    I know assembly, and fun as it is, it isn't well suited for high level projects where code reuse and mantainability are important. By the way, I have no respect for someone who knows assembly and thinks it is difficult. It isn't. And it certainly isn't graceful or elegant, but I love it all the same.

  33. Re:Caught up with the speed, but still the ugliest by Inf0phreak · · Score: 4, Informative
    Would you please turn off the moronic "smart quotes" feature in IE?
    Seeing things like this:
    I&#146;m
    is hurting my eyes.

    This page has more information about this horrible malfeature.

    --
    ________
    Entranced by anime since late summer 2001 and loving it ^_^
  34. Slow C++ compiler by siesta+at+uni · · Score: 4, Informative

    The article says he used GCC to compile the C++ versions, but GCC produces code that isn't nearly as good as the Intel compiler for example. (Here, but no good if you don't subscribe)
    A lot of the test results are close, and I think a different compiler would change the outcome.

  35. Re:every year this happens... by Erwos · · Score: 4, Insightful

    I believe that Sun's javac bootstraps itself just like gcc does. That would be your java compiler written in Java.

    _Jikes_, OTOH, is written in C++. But that's not really the official Java compiler by a long shot.

    Your second requirement is absolutely bizarre. Does this mean you're not taking languages like Lisp, Prolog, Python, and Perl seriously, too? Those are all very nice languages for doing stuff in, but I'm pretty sure id never wrote a 3D engine in them. In fact, I was under the impression that id has never written a 3D engine in C++, either. Should we not take C++ seriously?

    IMHO: The measure of a language is not how easy it is to write an arbitrary application in it. It's how easy it is to write something for which the language was designed to do.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  36. Can I have an infinite budget to write the code? by IvyMike · · Score: 4, Interesting

    Here is my experience with C++ vs. Java: At my company, we had a specialized image viewing program. The original program was written in C++ years ago, and performance sucked even on modern machines. It probably had a dozen man-years of time in it. We decided to re-write it in java.

    We knew java in theory should be worse than C++ at manipulating large blocks of raw data, so we spent some time architecting, prototyping, and profiling java. We quickly learned the limitations and strengths.

    The result? After 4 engineers worked for 6 months, we had a program that was rock solid, had more features, had a modern UI, and was WAY faster. Night and day; the old program felt like a hog, and the new program was zippy as anything. And the new code is fewer lines, and (in our opinion) way more maintainable. Since the original release, we've added severeal new features after day or two of work; the same features never would have happened on the old version, because they would have been too risky.

    So the question is this? Could we have re-written or refactored the C++ program and gotten the same speed benefits? No doubt, such a thing is possible. But we are all convinced there is NO WAY we could have done it with as little effort. The C++ version would have taken longer to write and debug.

  37. Now you're talking Profiling by GillBates0 · · Score: 4, Interesting
    and that's a topic that gets me all worked up (my Master's Thesis touch on Program Profiling).

    So, if the JIT computes Hot/Cold Paths, and optimizes the Hot paths, then it should work better and better on successive runs (as more and more profiling information is gathered). On the other hand, there will be cases where it performs worse, as profiles are gathered for specific inputs.

    That means that if an average of say 5 runs (on the same input) is taken, it will have an unfair advantage (since gcc did NOT have the advantage of profiling information (see man gprof or similar)). Using Profiling as an optimization tool is *always* unfair unless both tools are provided with the advantage of the same profiling information. This is a valid question for the author then: if the JIT/javac/JVM uses profiling information, gcc should too, for fair comparison.

    PS: I have seen this argument being made by my Professor and audiences at compiler conferences.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
  38. The language does matter by 3770 · · Score: 4, Insightful

    A few examples

    1) Java has bounds checking for arrays, C++ doesn't. This is specified in the language. This affects performance.
    2) Java has garbage collection, C++ doesn't. This is specified in the language. This affects performance.

    Also, the specification of Java says that it should be compiled to byte code and executed in a JVM.

    So the "language" certainly affects performance.

    --
    The Internet is full. Go Away!!!
  39. Re:Caught up with the speed, but still the ugliest by FedeTXF · · Score: 3, Insightful

    I can say after using SWT in the Pocket PC platform that it sucks. The widgets are primitive, lack any real model implementation, they brake compatibility between minor versions, the most advanced things are done in the Eclipse UI packages not in the widget toolkit and the code you end up writting is ugly.

    Elaboration:
    No model: with swt you get the widget as a UI object with a field of type Object that you may or may not use as a reference to the object dislpayed. You ahve to write the code that updates th view when the underlying object changes and hende there is not real MVC pattern there. You can do it yourself. Imagine the huge pile of repeated effort in many projects around the world.

    Primitive widgets: the table widget is just a string grid. No masked text input, and it goes on and on.

    Ugly code: they use public fields for setting state to widgets not constructors or factory methods or even setters. They have integer constants for decribing widgets and you have to use those and see them. Creating a label requires using new Label(SWT.LABEL) and creating a horizontal Line is new Label(SWT.LABEL | SWT.HORIZONTAL). So much for hiding complexity.
    There are 4 type of layout managers, the initialization is verbose and in fact only 1 are relevant, GridLayout, the other 3 are special cases of the former.

    The more advanced widgets are not in SWT, only in the Eclipse centered custom libraried. The SWT mantainers say those classes are for use in the eclipse UI and they don't mean thme to be general purpose, use thej if they fit, but don't ask for improvements.

    The only way SWT is justified is when you have very low resources (a pocket pc) or need to compile with gjc. Otherwise, Swing is way better even when it is far from pefect.

  40. Re:Benchmarks by Hoodsen · · Score: 3, Interesting

    From comments Doug Bagley made about the "Shootout" (where the benchmarks came from), no, I don't think it is an accurate comparison, or at least a conclusive comparison between C++ and Java. His comments from his conclusion:

    I put it on the web because I thought it would interest others. Even though I put disclaimers on the page, and I try not to make any claims, I see some people say the shootout shows that "language X is faster than language Y".

    That claim is probably premature and hence, bogus. I suppose you could make the claim that, in "Doug's word frequency test, on a PII-450 running Linux 2.4, given a certain input, language X is faster than language Y" Assuming, of course, that I haven't made any mistakes. Some of my tests are also arguably poorly designed and meaningless. (Hey, if you have some better ideas, please write to me).

    Benchmarks are notoriously misleading, and perhaps mine aren't any better, although I do try. Benchmarks tell you about results in a very specific case. Drawing a general conclusion is problematic.

  41. O3? Equivalent programs? by morcheeba · · Score: 4, Insightful

    Why did he use only -O2?

    -O3 adds function inlining and register renaming.

    Also, some of the code doesn't look too much of a test of the language, but more of a test of the libraries. Both versions of hash rely on the library implementations, and it looks like hash.cpp does an extra strdup that the java version doesn't. I don't know either of the hash libraries well enough, but I don't see why this significant slowdown would be necessary in the gcc version.

  42. Re:Sorry, no. by Knight2K · · Score: 3, Interesting

    One X-factor is JVM warm up. When benchmarking Java you should run the test multiple times in the same VM. This gives you a better real-world feel of what a Java app will do during continuous use, at least from a server perspective.

    Desktop app use cases may be different, in which case your test may be valid. Start-up time is definitely a significant part of the user experience. At one point Java 1.5 was supposed to have shared VMs, so that Java can start at system load time. Other VMs would just then be a matter of forking another process off the already running VM, thus increasing startup time. My understanding is this has fallen off the truck for that release, but people are working on it.

    --
    ======
    In X-Windows the client serves YOU!
  43. Troll by stratjakt · · Score: 5, Insightful
    This test proves that Sun's optimized Java compiler and VM are faster on Red Hat than gcc.

    Gcc is designed for compatibility with a wide range of architectures, and is not optimized for a single one. He also (apparantly) used stock glibc from Red Hat. And only one "test", the method call test, showed java to be a real winner. And even then, it's server-side Java, which is meaning less when you talk about it as a day-to-day dev language (ie; creating standalone client-side apps).

    Intel's (heavily optimized) C++ compiler should be a damn sight faster, and so should VC++.

    This "comparison" is so limited in scope and meaning, that this writeup should be considered a troll.

    Hell, read his lead-in:

    "I was sick of hearing people say Java was slow, when I know it's pretty fast, so I took the benchmark code for C++ and Java from the now outdated Great Computer Language Shootout and ran the tests myself."


    Ie; I set out to prove Java is teh awesome and c++ is teh suck!

    If anything it proves something I've known intuitively for a long time. gcc does not produce x86 code that's as fast as it could be. That's a trade-off for it being able to compile for every friggin cpu under the sun.

    I can't wait till RMS takes personal offense and goes on the attack.
    --
    I don't need no instructions to know how to rock!!!!
  44. Java is not faster than optimized c++ by cardshark2001 · · Score: 3, Insightful
    It's just not possible. It could be comparable, in limited cases, but not faster. It just can't be. If you find that it is, there's something wrong with your experiment. Does this mean Java is bad? Not necessarily. It depends on your purpose.

    Okay, so how could I make a blanket statement like that? In this case, the author of the paper merely used a compiler switch in gcc (-o2). That doesn't mean his c++ was highly optimized. It just means he told the compiler to do its best. If you really wanted to highly optimize c++, you would study the compiler and how it works, and you would profile the actual assembly that the compiler generates to make sure that it didn't do anything unexpected. Given *any* algorithm, I can come up with a c++ implementation that is faster than a Java implementation. Period.

    The java compiler actually compiles to a virtual opcode format, which is then interpreted by the java virtual machine at runtime. Imagine if you needed to talk to someone on the phone, but instead of talking to them, you had to talk through an intermediary. Is there any possible way that it could be faster than talking to the person directly?

    Now, I'll be the first to point out that a badly implemented c++ algorithm could be much slower than a well implemented Java algorithm, but I'll take the pepsi challenge with well written code any time, and win.

    Relying on benchmarks and code somebody else wrote doesn't prove anything. Did he get down and dirty with the compiler and look at the generated assembly code? No, he did not.

    Move along, there's nothing to see here.

    --
    WWJD? JWRTFA!
  45. Re:Caught up with the speed, but still the ugliest by kaffiene · · Score: 3, Funny

    For years it was "Java is too slow" Now it's too ugly??

    Sheesh.

    I'm sure one of Swing (with it's several different look and feels and skinnable interface) or SWT or AWT will fit the bill.

  46. different requirements by vlad_petric · · Score: 4, Informative
    The server one is optimized for throughput and concurrency, whereas the client one for latency.

    You might think that the two are the same, but the two settings actually make a visible impact if you're running on a multi-processor system. Most notably, the garbage collector and locking primitives are implemented differently.

    --

    The Raven

  47. The methodology used here sucks by Troy+Baer · · Score: 3, Interesting
    The author doesn't really explain why he didn't compile with -O3 aside from a very slight amount of hand-waving about space-speed tradeoffs, which quite frankly I don't buy. If you're benchmarking, why wouldn't you optimize as heavily as possible? If he was really interested in benchmarking this stuff objectively, he could've at least shown that there wasn't much different between -O2 and -O3. Not to mention the question of whether g++ generates good binary code on a given platform...

    This didn't exactly fill me with optimism either:

    I don't have an automated means of building and benchmarking these things (and the scripts that came with the original shootout didn't run for me). I really do want you to test it on your own machine, but it's going to take some work, I guess.
    This would seem to imply that the author does not know much about either shell scripting or Makefiles. I'm not sure I'm willing to trust benchmarks from somebody who can't figure out an automated way to build and run them.

    --Troy
    --
    "My life's work has been to prompt others... and be forgotten." --Cyrano de Bergerac
  48. Re:Sorry, no. by maraist · · Score: 3, Interesting

    I'm inclined to agree with you, except that the benchmarks were qualified as talking about being relevant to enterprise applications. In such a situation, run-time optimizations are critical.

    While it is entirely possible [in c/c++] to use a profiler to generate compiler hints so as to generate even more efficient code, this is rarely performed, and often is not free. A VM otoh does get this capability for free.

    Additionally, the java memory manager has a slight edge over tradditional malloc's for total throughput (though the best throughput configurations have horrible spuradic response times). It is also possible to choose a different memory manager for c/c++, but this too is rarely used.. Moreover, it is much harder to have 3'rd party code integrate well with a garbage-collector model. Java enforces garbage collection, and thus optionally gets the particular performance gains (being free to trade off throughput for responsiveness no matter what 3'rd part code is integrated).

    As was pointed out, one of the strenghts of C/C++ are pass-by-value, which allows memory allocations to be avoided all-together, but at the cost of copy-time and robustness of code. If a method call requires instantiation, c/c++ have the option of passing in a local [stack resident] structure to be populated by the method. However, this is fodder for buffer-overflow exploits, and notorious for otherwise bad code (accidently caching the address of a value that lives on the stack). Thus, given that c++ will use "new" and thus generally perform a malloc, the same performance issues above apply, and c/c++ may have the additional overhead of copy-by-value.

    The fact that you have to explicity declare a c++ parameter as pass-by-reference suggests that those interested in "good programming practices" (tm) will only make a pass-by-reference if you intend to modify it's contents. Thus "clean" code in c++ will be copy-intensive... For fairness, clean java code should always make immutable wrappers for any non-modifyable code, thus requiring an all together different liability (and thus I can't make any claims as to which would be faster; wrapper object instantiation or deep parameter-copy). Though all primatives are available in java as immutable objects (Strings, Dates, etc). Moreoever, clean OO-code should always use method getters, and make all fields private (not even protected). Both C++ and jit'd java can inline these getters.

    I haven't looked at the benchmark code, but the above are common components which make a big difference when scaling to large enterprise applications, or even when merely writing a glue application which integrates many large 3'rd party libraries. In c++ you don't have a lot of control over the 3'rd party libraries (in terms of their design trade-offs), but with a VM, you are largely sheltered and have many configurable alternatives.

    --
    -Michael
  49. Re:Sorry, no. by afidel · · Score: 3, Interesting

    No, it doesn't. Check out WordPerfect Java, Novell ConsoleOne, or any other large Java project for a real world counter example. Java applications are slow to load for any meaningfull piece of client side software. Java works wonderfully for middleware applications but is simply the wrong tool for client side software. When I can reboot the computer and load MCC faster than I can start ConsolOne there is something seriously amiss (and no jokes about having to reboot, I have windows PC's with 200 day uptimes limited only by patching sessions, which is true for any properly maintained OS).

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  50. On the flip side by msgmonkey · · Score: 4, Insightful

    When C/C++ uses profiling it will only ever produce one "best case" compilation for a given function.

    With any JIT system you have the opertunity to use the profiling information from a given "window" of the execution so there is the possibility of having more than one compilation for a function.

    Now, I do not know how sophisticated JAVA JIT compilers have become but this is one area where JIT will have an upper hand over a static compiler.

    OTOH, these tests do not look like there is enough significant variation in the execution path for profiling to make a large difference.

  51. One more... by Rufus88 · · Score: 5, Funny


    anything else?

    Yeah, Kuro5hin is better than Slashdot.

  52. My Hero! by 3770 · · Score: 4, Insightful

    No, I'm not being ironic.

    I'm tired of some programmers expecting to be worshipped because they know assembly.

    Assembly isn't all that.

    For some uses, it is the right tool. For 99.9%+ it most definitely isn't.

    --
    The Internet is full. Go Away!!!
  53. Re:Can I have an infinite budget to write the code by swillden · · Score: 3, Insightful

    Unix GUIs are far easier to implement with Java than with C++. Athena/Xlib are a huge fargin' hassle and no-one ever gets the widgets right. Motif is too expensive to license.

    You really need to look into Qt. It's much easier to use than Swing.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  54. Java is not under one vendor!!!! by SuperKendall · · Score: 4, Insightful

    You are once again spouting the tired old line that Sun is the master of Java. Not at all true, Java's fate is controlled by a whole host of companies - including IBM. Take a look at the reality of Java platform evolution at the Java Community Process web site.

    It's a standards body just like any other, just more open.

    P.S. - Aside from that gripe being wrong, I agree with the other poster that you should look into Objective-C to address other issues. Look for "GnuSTEP" for cross-platform objective C GUI work. It's just nicer to use on a Mac as they have very good tools (though in fairness I have never looked at what GnuSTEP tools might be around, I just can't imagine them being quite as good as the tools Apple has sunk so much effort into!).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  55. The speed of java is only one concern by adiposity · · Score: 3, Insightful

    What concerns me most is the amount of memory it requires. In theory, once the requisite stuff is loaded into memory, Java byte code can be processed at nearly the same rate that C++ code is. Depending on the bytecode and assembly that are generated in each case, Java or C++ could end up being faster. I think it's obvious that Java incurs some overhead in translating the bytecode, which ought to slow it down *some*, but that amount can be minimized.

    On the other hand, Java takes a great deal of memory. If C++ had a dedicated server sitting in memory, ready to execute commands for it, it probably would speed up execution, but that wouldn't mean C++ were faster.

    After accepting the memory hit for Java, the performance on things like apps servers seems to be pretty decent. I have yet to use a java client application, however, where I didn't feel that it was sluggish (even after loading). There are only two explanations: all java code is written poorly, or Java inherently causes a performance hit.

    As we abstract languages more and more, we see performance hits for increased functionality and ease of developing. We also see that, because of the easier development, it is easier to improve scalability and use more efficient algorithms. It is rare that a program cannot be sped up by hand-optimizing the assembly, but it is also rare that anyone has time to design the much more critical optimized algorithms at such a low level. Therefore, I predict that eventually Java (or something like it) will be embraced as programmer time matters more than speed of execution.

    The one thing that disturbs me about Java is that, while in C++, it is easy to change the assembly while maintaining the C/C++ code, in Java, you are tied to platform-independent code, which prevents you from doing platform specific optimizations. You have to depend on the native java implementations and/or widget toolkits for those kind of things. And so far, although the situation is improving, I've been pretty unhappy with the speed and my ability to improve it.

    -Dan

  56. Explanation by gillbates · · Score: 4, Interesting

    Reviewing the console log, we find that when java programs were tested with a large number of iterations, Java only performed better on one test.

    • We don't know which OS was used. While each C++ program must have been loaded entirely each time, the JVM may very well have remained cached in RAM between tests - hence a faster startup time, which explains:
    • Java is actually slower than C++, but because the JVM was already cached in RAM, it ran faster on those tests which involved a relatively small number of iterations. However, when the number of iterations was increased, Java was always slower than C++, with the exception method call and object instantiation:
    • Object instantiation isn't really relevant because of the fact that C++ programs call the OS for every single memory request, where as Java can pool it. This test measured the speed of the kernel's malloc more than the speed of C++.
    • In most of the C++ code, IO is placed in the inside loops, meaning that the program is really testing the throughput of libc and the OS, as opposed to the efficiency of the generated code.
    • An interesting note: the Java client won none of the benchmarks.

    I know that Java has many strengths, but speed isn't one of them. Looking at the results, we see the g++ runtimes are much more consistent than those of Java - on some tests, the Java Server is faster than the client by a factor of 20!? How could a programmer code without having any realistic expectation of the speed of his code. How embarrassed would you be to find that your "blazingly fast" app ran slower than molasses on the client machine, for reasons yet unknown?

    When it comes to speed, compiled languages will always run faster than interpreted ones, especially in real-world applications.

    But discussions of language speed are a moot point. What this really tested was the implementation, not the language. Speed is never a criteria upon which languages are judged - a "slow" language can always be brought up to speed with compiler optimizations (with a few exceptions). I suspect that if C++ was interpreted, and Java compiled, we'd see exactly the opposite results.

    In short, the value of a language consists not in how fast it runs, but in what it enables the programmer to do.

    --
    The society for a thought-free internet welcomes you.
  57. Re:Sorry, no. by phasm42 · · Score: 4, Funny

    I just wrote two programs to count to 1 billion. The one written in C took 2.4 seconds, the one written in assembly took 0.85 seconds. Wow, assembly is so much faster. My in-depth analysis of these two languages has shown once and for all that all us high-level language suckers need to get back to coding in assembly and quit this HLL foolishness.

    --
    "No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
  58. Optimization at runtime vs. compile time by Get+Behind+the+Mule · · Score: 4, Insightful

    Whew, there's seems to be a lot of denial running through this thread. "An interpreted language just can't possibly be as fast or faster as a compiled language! So I just don't care what the empirical results say, no matter how badly or well done they are, it just can't possibly be!"

    I think some of you are overlooking the fact that a VM running byte code is capable of doing optimizations that a compiled language just can't possibly do. A compiled language can only be optimized at compile time. Those optimizations may be very sophisticated, but they can never be any better than an educated guess about what's going to happen at runtime.

    But a VM is capable of determining exactly what is happening at runtime; it doesn't have to guess. And thus it is able to optimize those sections of code that really are, in true fact, impacting performance most severely. In can do this by compiling those sections to machine code, thus exploiting precisely the advantage that a compiled language is alleged to have by its very nature. And other kinds of optimizations, the kind that a compiler traditionally does, can be performed on those sections as well.

    Of course there are scenarios where runtime optimization doesn't win much, for example in a program that is run once on a small amount of data and then stopped, so that the profiler doesn't get much useful info to work with. This is why Java is more likely to have benefits like this in long-running server processes.

    And of course a conscientious C++ programmer will run a profiler on his program on a lot of sample data, and go about optimizing the slowest parts. A conscientious Java programmer should do that too. But an interpreted language has the advantage that the VM can do a lot of that work for you, and always does it at runtime, which is when it really counts.

  59. Function calls by BenjyD · · Score: 4, Interesting

    Why does the example use a recursive fibonnaci sequence algorithm? It's so slow, and the runtime is dominated by the function call time.

    For example:

    [bdr@arthurdent tests]$ time ./fib_recurse 40
    165580141
    real 0m3.709s
    user 0m3.608s
    sys 0m0.005s

    time ./fib_for_loop 40
    165580141
    real 0m0.006s
    user 0m0.002s
    sys 0m0.002s

    I think a lot of these benchmarks are showing that the Hotspot optimiser is very good at avoiding function call overheads.

  60. Re:Sorry, no. by kraut · · Score: 3, Insightful

    >A VM otoh does get this capability for free.
    TANSTAAFL ;)

    > Java enforces garbage collection, and thus optionally gets the particular performance gain
    Err... whether garbage collection gains or looses you performance depends very much on your application. I am not convinced that any garbage collector can even be theoretically faster than automatic variables.

    >As was pointed out, one of the strenghts of C/C++ are pass-by-value....
    After programming in C++ for 14 years, I don't think I've heard that one before

    >The fact that you have to explicity declare a c++ parameter as pass-by-reference suggests that those interested in "good programming practices" (tm) will only make a pass-by-reference if you intend to modify it's contents
    const &? Ever heard of const references before? I don't feel qualified to judge your Java programming, but it's evident you're not particularly familiar with C++.

    I'd be interested to know how you have more control over the design of 3rd party libraries in Java than in C++.

    --
    no taxation without representation!
  61. Study Proves Sun Java Compiler Faster than GCC by xp · · Score: 4, Insightful

    Here is an excerpt from the article for this story: Lea used G++ (GCC) 3.3.1 20030930 (with glibc 2.3.2-98) for the C++, with the -O2 flag (for both i386 and i686). He compiled the Java code normally with the Sun Java 1.4.2_01 compiler, and ran it with the Sun 1.4.2_01 JVM. He ran the tests on Red Hat Linux 9 / Fedora Test1 with the 2.4.20-20.9 kernel on a T30 laptop. The laptop "has a Pentium 4 mobile chip, 512MB of memory, a sort of slow disk," he notes.

    What this shows is that GCC's implementation of C++ is slower than an interpreted language like Java. This does not show that C++ is slower than Java.

    ----
    Notes on Stuff

  62. More info, after some testing by Cthefuture · · Score: 4, Insightful

    I just went through and tested the hash2 benchmark and found that I was correct. The C++ version slaughters the Java version (even in "server" mode). This is completely different than what this dude's page shows.

    Here is the "correct" code for hash2.cpp:

    #include <stdio.h>
    #include <iostream>
    #include <ext/hash_map>

    using namespace std;
    using namespace __gnu_cxx;

    struct eqstr {
    bool operator()(const char* s1, const char* s2) const {
    return strcmp(s1, s2) == 0;
    }
    };

    struct hashme
    {
    size_t operator()(const char* s) const
    {
    size_t i;
    for (i = 0; *s; s++)
    i = 31 * i + *s;
    return i;
    }
    };

    int
    main(int argc, char *argv[]) {
    int n = ((argc == 2) ? atoi(argv[1]) : 1);
    char buf[16];
    typedef hash_map<const char*, int, hashme, eqstr> HM;
    HM hash1, hash2;

    for (int i=0; i<10000; i++) {
    sprintf(buf, "foo_%d", i);
    hash1[strdup(buf)] = i;
    }
    for (int i=0; i<n; i++) {
    for (HM::iterator k = hash1.begin(); k != hash1.end(); ++k) {
    hash2[(*k).first] += k->second;
    }
    }
    cout << hash1["foo_1"] << " " << hash1["foo_9999"] << " "
    << hash2["foo_1"] << " " << hash2["foo_9999"] << endl;
    }

    --
    The ratio of people to cake is too big
  63. String concat sillyness by danharan · · Score: 4, Informative
    The article mentions Lea modified the String concatenation code, although Java still lost to C++ in that test. He unfortunately didn't do a great job:
    import java.io.*;
    import java.util.*;

    public class strcat {
    public static void main(String args[]) throws IOException {
    int n = Integer.parseInt(args[0]);
    StringBuffer str = new StringBuffer();

    for (int i=0; i<n; i++) {
    str.append("hello\n");
    }

    System.out.println(str.length());
    }
    }
    Instantiating the StringBuffer with an approximate size would prevent it from having to reassign a char array every time it runs out of space. new StringBuffer(n*6) for n=10000000 as used in his test should have a pretty large impact.

    I could not run the test for 10M, but ran it for up to 1M. 541 milliseconds in one case, 280 in the other. Here's the code I used (I had to modify the timing cause I'm running XP):
    public class Strcat2 {
    public static void main(String args[]) throws IOException
    {
    long start, elapsed;
    start = System.currentTimeMillis();

    int n = Integer.parseInt(args[0]);
    StringBuffer str = new StringBuffer(n*6);

    for (int i=0; i<n; i++)
    {
    str.append("hello\n");
    }

    System.out.println(str.length());
    elapsed = System.currentTimeMillis() - start;
    System.out.println("Elapsed time: "+elapsed);
    }
    }
    The only difference in the class Strcat besides the class name is the instantiation of StringBuffer.

    NB: I'm not accusing the author of bias against Java, nor am I ignorant of the fact a bunch of /.'ers could kick my ass in C++ optimization. It would be interesting however to have a distributed benchmark, where in the true spirit of OSS we could fiddle with it until we could not wring any more performance gains.
    --
    Information: "I want to be anthropomorphized"
  64. Re:Caught up with the speed, but still the ugliest by Sivar · · Score: 3, Interesting
    Java might have finally caught up with the speed, but Swing is still the ugliest GUI out there.
    SWING performance didn't catch up to anything. SWING and SWT are still FAR slower than QT or the Win32 API but a long, longshot. SWING especially is absurdly, stupidly slow.

    Non-graphical Java code can indeed be very competitive with other languages, but it would help if the author bothered to implement the code for his tests intelligently.
    The Fibonacci code is recursive, which is about the slowest possible way to implement it, and much of the other code uses high-level features of C++ which are a convenience for the programmer, but are not used when worried about speed.

    This fibo code, for example, should be faster:
    const int max = 1000;

    void fibonacci (unsigned long num)
    {
    int fn = 1, fibo_array[max] = { 0 };
    fibo_array[0] = 1;
    cout << "1 ";
    {
    for(int i = 1 ; i < num ; i++)
    {
    cout << fn << ' ';
    fibo_array[i] = fn;
    fn += fibo_array[i-1];
    }
    }
    return;
    }
    This code was turned in by a student in a lab of mine. This was his first semester in CS, and this code outperforms the Java code quoted on the website considerably. (Try it!).

    I am not saying that recursion and high-level C++ features should NOT be used, but I AM saying that if you are comparing the potential speed of languages, you should use tricks that each language provides to optimize speed.

    Java will never be faster than properly optimized C++ compiled with an intelligent optimizing compiler except in bizarre corner cases, and tests like this are not terribly convincing demonstrations otherwise. Even the corner cases are removed by a sufficiently talented programmer.
    This is also not to say that Java is bad. I think Java is a great language (except for GUI programming with SWING), and definitely makes many programming tasks faster to code and easier to debug than one can do in C++.
    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  65. Re:-O3? by BenjyD · · Score: 3, Informative

    Because -O3, despite what many people say, doesn't very often generate faster code. In many cases the extra inlining can create slower code.

    For example:

    methcall.cpp -O2 1.8s -O3 1.8s
    fib.cpp -O2 3.7s -O3 3.7s
    matrix.cpp -O2 1.8s -O3 1.8s (interestingly, adding -march=athlon-xp for my machine reduces time to 1.5s)

  66. Timing strategies by Adruab · · Score: 3, Interesting

    First of all, the C++ was crappy as many people pointed out.

    Second of all, I'm sure that loading the C++ program takes some time more than just loading the byte codes (though that's probably mitigated somewhat by the byte code translation).

    Third, the optimization options he used for gcc are a joke. -march=i686 is not even relevant to much larger platforms that can benefit from other optimizations.

    And, 4th, and this is the big one, this guy does not know how to benchmark. Anyone who has actually benchmarked their own application knows that if you want to figure out how fast something is, you have to time it IN THE PROGRAM!!!! This would avoid allocation/cout/unnecessary function overhead, when all you're trying to test is a specific operation. I BET (and at some point I will test this) that if you used timing mechanisms INSIDE the programs, that C++ would come out much faster, with the exception of object management and memory stuff (excepting garbage collecting...). Even then, much of that stuff can be overcome by memory pooling, which a surprising number of people ignore.

    Until someone does something like all these language comparisons are totally pointless because you are NOT ACTUALLY BENCHMARKING the topic you are looking at. Please lets have someone be intelligent about this for once....

  67. Obligatory Bash Quote... by MP3Chuck · · Score: 3, Funny

    http://bash.org/?338364 #338364 +(1308)- [X] Saying that Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders

  68. Command and source/test review. by Ninja+Programmer · · Score: 4, Informative

    erm ... I only checked the fibonacci routine, but it's actually quite funny - he's branching recursive calls, a clear case when a smart-enough runtime optimization would work better. I mean, any reasonably smart optimizer would eventually figure out that there are too many calls to the same function with the same argument to just stand by and watch. I'd say that given this difference c++ did quite alright in that one.

    This is known as the "halting problem". No, the compiler cannot guarantee the ability to transform a recursive solution to a non-recursive one. The case of the fibonacci algorithm is a particularly difficult one to transform properly if the compiler hasn't special cased it.

    That said -- Ack and Fib are call overhead limited. They examples of poor quality code whose performance is not inner loop based.

    Hash will be C-string (specifically strcmp and sprintf) limited in performance. The performance is therefore very data dependent (since Java uses length delimited strings.) Using a fast string class such as "The Better String Library" (http://bstring.sf.net) would have yielded C++ far better performance. A similar comment applies to the strcat test.

    The Heapsort is a particularly bad implementation. In good implementations, the Intel compiler really takes gcc to town. See: http://www.azillionmonkeys.com/qed/sort.html

    Integer Matrix multiplying is an extremely rare application. So I wouldn't put too much stock in the results here -- though, I would be surprised if there was much differentiation between either Java of C++ on this test.

    The method calling, I think, will be very much limited by the compiler's ability to inline past method calls. I think Intel C/C++ differentiates itself on such things.

    The Nestedloop and random tests are interesting -- I don't see how Java is supposed to beat C++ on it, but its possible to be equal.

    I don't know enough about the Java object system and barely enough about C++ object system to comment on sieve or objinst.

    It seems to me that sumcol and wc are going to be IO limited.

    I don't think this test is exactly fair, as the code is not representative for tasks where performance really matters.

    1. Re:Command and source/test review. by arkanes · · Score: 4, Informative
      The method call is a really egregious case of bad methodolgy. The C++ test he's using was designed to test method call overhead, which is why it returns by value instead of refrence. The massive performance improvement from the JVM (server only, note) is the JVM aggresively inlining the call (and it's a single method call in a tight loop, an obvious inline candidate), so what he's measuring is just loop performance, not method call overhead. If he hadn't disabled loop unrolling and function inlining in GCC (via O2), C++ would have performed much better.

      It's worth pointing out that inlining is a case where a VM can really shine for optimizing because it has alot more options available (partial inlining, etc) and can make better decisions about tradeoffs. But this particular benchmark is comparing apples to oranges.

    2. Re:Command and source/test review. by norton_I · · Score: 4, Informative

      The method test is limited by two things: First, gcc appears unable to inline virtual method calls through a pointer to an object, even when the exact type is available, second, he didn't turn on loop unrolling. Loop unrolling is a huge, huge advantage on any sort of null benchmark like this.

      Changing the objects the be stack allocated and adding -funroll-loops moves the c++ benchmark up to just ahead of the java benchmarks.

      Of course, this does point to several advantages of a runtime optimizer. A static optimizer will never be as good at optimizing virtual function calls as a runtime optimizer, since it will never be as good at identifying types. Also, a runtime optimizer will always be better at creating specializations of existing functions (creating a special version of a routine when some input value is treated as a constant).

  69. hash.c uses sprintf which is very slow by Serveert · · Score: 3, Insightful

    sprintf(buf, "%x", i);

    It must parse the "%x" and determine what it's trying to do. So it decides, at runtime, you want to translate an integer value into a hexidecimal string. Of course if there's an error at runtime in the string "..." it must generate an error. How 'bout using strtol?

    Now let's look at the java version:

    Integer.toString(i, 16)

    Ok, here we have something that is strongly typed so of course it will be faster. At runtime the java compiler _knows_ what it's dealing with and it knows it must invoke the hexadecimal conversion code.

    Note that these statements are within loops.

    Just one example, that was the first file I looked at. I don't think they have quite optimized the C++ code IMO. Plus the C++ library is notoriously slow, I would recommend rogue wave or your homegrown C++ classes.

    I think the lesson here is it's very easy to write slow C++ code while it's very easy to write fast Java code.

    Gimme any C++ code here and I'll profile it/speed it up and get it as fast if not faster than java.

    --
    2 years and no mod points. Join reddit. Because openness is good.
  70. Java to Assembly by HopeOS · · Score: 3, Insightful

    It should also be mentioned that the java language requires specific overhead to be included that C++ and C do not. Even if compiled down to sleak assembly, Java is still saddled with doing bounds checking.

    The rest of the performance improvements are in the compiler optimizations and libraries which are mostly tangential to the language itself. If the compiler is clever enough to take "for (x=0, i=0; i<100; ++i) x+=5;" and substitute this for "x=500;", then great, but it should not be confused with an endorsement of the language itself.

    Furthermore, I had no difficulty modifying the C++ code to outperform or at least meet the results of the server-side JVM using G++. In the cases where Java had any lead whatsoever, the code was so trivial that the JVM could virtually precompute the result. I don't see this as being useful because in the real-world, nothing I write is so trivial that this is possible. If it was, I would have done it myself. I believe this largely explains the discrepency between these "tests" and my actual experience.

    -Hope

  71. Really? Try this one. by rjh · · Score: 3, Informative
    Given *any* algorithm, I can come up with a c++ implementation that is faster than a Java implementation. Period.
    I'd like to see a C++ implementation of the Halting Problem that's faster than a Java implementation, please, thank you.

    Oh, wait, you can't do that because nobody can write Halting.

    I guess that means there are some algorithms for which you can't write a faster C++ version. Next time, try less rhetoric and more facts. "There exist lots of algorithms for which I can code a C++ implementation that's faster than a Java implementation" is good. The instant you make a unilateral statement like the one you just made, though, it shows that you don't know as much about computer science as you think you know.

    Fact: there exist cases where Java is faster due to its ability to optimize on the fly. And if you know C++ as well as you think you do, this shouldn't surprise you. C++ beats C so handily for many tasks because C++ is able to do much better compile-time optimization largely on account of the C++ compiler having access to much more type information than a C compiler. When Java beats C++, it's on account of Java having access to much more information about runtime paths than a C++ compiler. ("Much more" may be an understatement; C++ doesn't even try!)

    In other words, the JVM (sometimes) beats C++ for the exact same reason that C++ almost always spanks C; the faster implementation has access to more information and uses that information to make more efficient use of cycles.

    I don't think these situations will appear all that often, and I am deeply skeptical of this guy's "in the general case, Java is faster" conclusion. But my skepticism isn't leading me to make rash statements which cannot be backed up.
  72. Java performance "truths" change over time by eduardodude · · Score: 5, Informative

    Check out this recent IBM Developerworks article which looks at how modern JVMs handle allocation and garbage collection.

    Some very surprising tidbits there. For instance:

    "Performance advice often has a short shelf life; while it was once true that allocation was expensive, it is now no longer the case. In fact, it is downright cheap, and with a few very compute-intensive exceptions, performance considerations are generally no longer a good reason to avoid allocation. Sun estimates allocation costs at approximately ten machine instructions. That's pretty much free -- certainly no reason to complicate the structure of your program or incur additional maintenance risks for the sake of eliminating a few object creations."

    Read the article for an excellent nuts-and-bolts analysis of many current performance considerations. From the posts in this thread, it's pretty clear a lot of people haven't looked into what's actually done in a server JVM these days.

  73. Same for hash.cpp by Tim · · Score: 4, Interesting

    I'm futzing around with the other hash benchmark, and sure enough, making only a trivial change to the code (eliminating the unnecessary strdup in the second hash lookup), gets me about a 30% improvement in performnace.

    This guy is a tool.

    --
    Let's try not to let fact interfere with our speculation here, OK?
  74. Not silly at all by GCP · · Score: 3, Interesting

    I don't deny that the finer granularity of C++, no make that plain C, no make that raw assembly language, allows you to make certain optimizations that are quite valuable in certain circumstances.

    But when you are trying to choose the right tool for a particular job, you need to be current on the details of just what advantages, and what degree of advantage, and in what circumstances, comparing current versions of all of the candidate tools.

    This benchmark seems to be showing that things don't just remain the same. That, in fact, the circumstances in which C++ is a better choice than Java are becoming fewer and the advantage in those circumstances is becoming less.

    The fact that Java VMs are primarily written in C or C++ indicates that at the time they were initially written, it was believed (I think correctly) that the C or C++ at that time would be a better platform for writing JVMs than the Java of that time, and that since then it has been considered better to extend the existing code than to scrap it and do a complete rewrite in Java.

    That's all that this argument proves. Nothing more.

    What I'm saying, though, should not be interpreted as a belief that today's Java would be a better choice than today's C++ for writing a Java JVM. I don't know what the relative advantages would be today.

    But if C++ were STILL the best tool for writing a JVM from scratch today (certainly possible), that wouldn't mean much when trying to choose a tool for your own app, because most apps bear very little resemblance to a JVM.

    --
    "Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
  75. Looking as the assembly for the C++ code by mc6809e · · Score: 3, Insightful

    I notice that much of the overhead is simply in making function calls.

    Ackermann.cpp, for example, spends very little time actually calculating anything. Much of it's work includes all the overhead associated with making a function call.

    Included in this overhead is management of the frame pointer. By using -fomit-frame-pointer, you avoid pushing the old ebp on the stack and a store of the current esp into ebp.

    Ackermann runs about twice as fast with this simple optimization.

  76. Bullshit by baest · · Score: 3, Insightful

    I saw this test a few days ago and wanted to check it out. The first thing I realize is that the source code is somewhat different even if Java has almost the same syntax as C++.

    I understand that System.out.println(); is not in C++ but why have

    return(M ? (Ack(M-1,N ? Ack(M,(N-1)) : 1)) : N+1);
    instead of
    return (m == 0) ? (n + 1) : ((n == 0) ? Ack(m-1, 1) : Ack(m-1, Ack(m, n - 1)));

    I made the C++ code look like Java and got a 15% save. Problably even more if I had increased the number you call the program with. I looked at some of the other program and they have different code in them as well. So this test is bullshit it only shows that you can make slow programs in any language.

  77. Re:you have no idea what you're talking about by Deliberate_Bastard · · Score: 3, Insightful

    I'm sorry, but I am afraid you are wrong.

    Well, I know the halting problem and I don't see how it relates to what you're saying. The conversion from recursive to iterative isn't arbitrarily complex, it's simple and mechanical. The easiest way is to simply use a stack to maintain the state of what were previously recursive calls.

    This is still recursion. You have simply substituted one stack for another.

    Anyways, all the halting problem implies is that an optimizer will never be able to find every situation where a particular optimization is applicable.

    No, it implies much more than this.

    Deciding whether two programs are equivalent(EQTM) is equivalent to ATM (the halting problem). (I'll give the series of proofs if anyone requests it.)

    This means that there is no algorithmic way to transform recursive functions into iterative ones, and any substitution must be based upon matching of patterns pre-coded into the compiler.

    --
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