Mesh Compression for 3D Graphics
IanDanforth writes "A new algorithm that uses successive approximations of detailed models to get significant compression has been revealed by researchers at The University of Southern California. Just as MP3s remove high frequencies we can't hear, this algorithm removes the extra triangles in flat or near flat surfaces that we can't see. Experts in the field are giving this work high praise and imply that is will be immediately applicable to 3D modeling in games, movies, CAD and more."
This will usher in a new age of video piracy!
Well, if THAT surface was there I bet there was someone to put it there, and (s)he thought that it had some useful function...
;-)
How would you like to fly a plane designed without those thin "thingies" called "wings"?
Paul B.
They still look better on vinyl. (Brace for impact!)
I am for cannot waiting able frequency to this have! I too am so greatness compression going to get.
I am ask: can use this games? UT2k4 is good. It is very big game however maybe some for people.
Can this technology fast enough for gaming be?
Read journal when you are not understand
It's a MOON!
We do not live in the 21st century. We live in the 20 second century.
you can't download paper!!! at least not yet. let me fax you some.
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I was with you until that last sentence, then you lost me.
Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005