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Mesh Compression for 3D Graphics

IanDanforth writes "A new algorithm that uses successive approximations of detailed models to get significant compression has been revealed by researchers at The University of Southern California. Just as MP3s remove high frequencies we can't hear, this algorithm removes the extra triangles in flat or near flat surfaces that we can't see. Experts in the field are giving this work high praise and imply that is will be immediately applicable to 3D modeling in games, movies, CAD and more."

10 of 297 comments (clear)

  1. Excellent! by Brian+Dennehy · · Score: 2, Funny

    This will usher in a new age of video piracy!

    1. Re:Excellent! by dasmegabyte · · Score: 5, Funny

      No, what it will usher in is a new wave of whining when companies go with some proprietary method of mesh compression instead of whatever compression is eventually developed by the Ogg team.

      --
      Hey freaks: now you're ju
  2. CAD??? ;-) by PaulBu · · Score: 5, Funny

    Well, if THAT surface was there I bet there was someone to put it there, and (s)he thought that it had some useful function...

    How would you like to fly a plane designed without those thin "thingies" called "wings"? ;-)

    Paul B.

    1. Re:CAD??? ;-) by keefey · · Score: 3, Funny

      Try flying the Dodo in Grand Theft Auto 3 to find out. Bloody difficult.

  3. Big deal. by Gary+Yogurt · · Score: 1, Funny

    They still look better on vinyl. (Brace for impact!)

  4. Greatness! by Milo+of+Kroton · · Score: 3, Funny

    I am for cannot waiting able frequency to this have! I too am so greatness compression going to get.

    I am ask: can use this games? UT2k4 is good. It is very big game however maybe some for people.

    Can this technology fast enough for gaming be?


    1. Re:Greatness! by 42forty-two42 · · Score: 5, Funny
      I am for cannot waiting able frequency to this have! I too am so greatness compression going to get.

      Slashdot's using lossy compression on posts now?
  5. That's No Icosahedron by Hektor_Troy · · Score: 4, Funny

    It's a MOON!

    --
    We do not live in the 21st century. We live in the 20 second century.
  6. Re:Link to publication by hellmarch · · Score: 2, Funny
  7. Re:Proliferation of 3D Content on the Web? by zero_offset · · Score: 4, Funny

    I was with you until that last sentence, then you lost me.

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