Breeding Race Cars With Genetic Algorithms
smack-pot writes "Wired News has an article about how the Digital Biology Interest Group at University College, London is using genetic algorithms to breed superfast Formula-One race cars. 68 design parameters were configurable in the cars, and the generated designs were tested using the racing simulation software developed by the game developer Electronic Arts. According to the research it is possible to shave off 88/100th of a second per lap by using genetic algorithms to tune the cars. In an industry where a tiny fraction of a second matters, that's significant."
This will EVOLUTIONALIZE racing ;)
It's easier to fight for one's principles than to live up to them.
It should be noted that the "research" was done with a video game and no actual tests have been conducted on real cars and situations. This does not mean the techniques cannot be applied in real situations, but just that it has not been done yet.
A blog like any other.
Here's a good link for people who don't know what Formula One racing is.
How long then before racecars come with a "pedigree" like a champion racehorse or a Crufts prizewinning pooch?
"And Schumacher rides to victory again in his car 'Victorious Monarch' which of course comes from the Ferrari stable and is the offspring of 'Burning Rubber' and 'Teutonic Speed Demon'"
A little planning goes a long way...
This lot must have come from one of those places where it's still legal to marry your sister...
When I am king, you will be first against the wall.
After careful research, I found a visual aid that helps clear up the mystery.
**WARNING** Do not view at work (if you are a mechanic). It's a truckse.cx link.
Show me on the doll where his noodly appendage touched you.
As a member of a raceteam which is about to enter the formula SAE competition. (A global university based competition aimed at building the fastest racecar) I find that 68 parameters are not nearly enough. Modern racecars have that many in the suspension alone. And all those phony calculation with determination of how many seconds are spared cannot be used for anything concrete.
This means you have to be skeptical with experiments performed just in simulation without testing the same model in reality.
Here's a good link for people who want to find out more about any unknown terms.
Lars T.
To the guy who modded me down from perfect to terrible Karma - Apple haters still suck
Ok, having done a lot of work in Genetic Algorithms here is the elevator pitch.
A genetic algorithm is an algorithm that manipulates encoded problem solutions using a population of potential solutions. Each solution, or population member, in this case, is a set of racing car parameters. The genetic algorithm selects a couple of solutions and recombines parts of each to produce two new solutions using a recombination operator. Mutuation is normally added as well. The two new solutions are then "measured" for fitness; in the racing scenario a full scale simulation of the actual car is carried out. This produces a single value of fitness that is associated with the newly generated member.
The algorithm proceeds by selecting a couple of candidate parents; normally with random bias weighted toward fitter parents. The parents mate, new chidren produced, the children are measured, then integrated back into the population and they cycle continues.
The end result of all of this is that small "above average" solution components "accumulate" in the population at an exponential rate as time goes on. Of course, this only happens early in the first few generations before high "saturation" / convergence levels are reached. This is kind of cool because something good is happening at an exponential rate as time goes on; this is very useful when trying to solve problems with vast state spaces; eg the problem of finding a good racing car model where you need strong brew to find a resonable solution. Later on, most of the population members can often encode very fit solutions. This mathematical property (exponential accumulation) explains why the genetic algorithm is the algorithm of choice in nature, and also why an alarming proportion of PhD students are now studying genetic algorithms. This technique isn't new either, as Ratbag games have been using these techniques and other cool machine learning techniques for years to evolve the AI on their car titles such as "Dirt Track Racing" and "Powerslide".
Of course, we already know that this stuff works; as a quick trip to the zoo will show you what evolution has done to optimize the cheetah.
This is a very simplified view; there are a bunch of design issues such as encoding, premature convergence, crossover (recomination), reproduction methods, method of generation, population sizing, operator adaptation that make this whole field very interesting and addictive. Having written a dozen genetic algorithms and solved many many problem types using GAs they never cease to suprise me how powerful these methods are.
consider coffee a lubricant that helps one penetrate the coding zone
Is that genetic algorithms are nice for parametric optimisation, but not for breakthrough innovation.
Here's a good link for people who don't know what links are.
Genetic Racing sounds great in theory, but wait until the first inbred cars come out. You know, they start all scientific with that Formula 1, but when it works its way deep inside the country with NASCAR... oh, my hominy grits... those Republicans are gonna want to force us to race whatever comes out of the oven.