StarCraft Ghost Developer Dropped From Project?
Thanks to HomeLAN Fed for its news story revealing StarCraft: Ghost developer Nihilistic is no longer attached to the still-in-development tactical action game. According to an official Blizzard statement: "Nihilistic has completed its contribution on StarCraft: Ghost. They are contracted to begin work on another project in the months ahead. Due to the requirements of that obligation and the delay of StarCraft, it was mutually determined that now would be the best time for them to complete their work." The PS2/Xbox/GameCube title was announced as delayed late last week, at which point Blizzard simply stated: "We plan to build additional time into the schedule to polish the game."
Blizzard and Id have always had the same "It's done when it's done, and not a second earlier" attitude. Obviously not many companies can afford to do this, but it HAS allowed the aforementioned two companies to produce some of the best games of all time.
Yes, Counter Strike: Condition Zero is a perfect example of what good can happen when a game is shuffled between developers.
Oh wait...
Put 'em to work on StarCraft II!
Maybe they wanted to focus all their RTS grey matter on the Warcraft games, but dang, SC was a great game.
Pretty Please?
But maybe I'm too cynical. :)
3d Realms and Ion Storm (Romero) also have/had such a policy.
It isn't necessarily a mark of quality. Sometimes the attitude just leads to bad games in bad situations lingering in near-perpetuity. IIRC (and I admit it's a foggy memory) Blizzard's ill-fated Adventure game was also in dev limbo shortly before it was cancelled.
I wouldn't necessarily assume that this is a positive development. Particularly not if they're concerned about the game not being fun enough (as was their primary concern with Thrall's quest or whatever it was).
// "Can't clowns and pirates just -try- to get along?"
Two years ago at E3 Starcraft Ghost, looked great and played great. This year at E3 it still looked great, but the game play had been significantly dumbed down, and made more "accessible". All of the multiple path ways to defeat enemies, stealth, psi, run and gun, had been removed in favor of one solution..., use psi here, use gun here, etc... I don't know what conclusion to draw from that in regards to this news, but thought it worth mentioning.