Doom 3's Release Date; Quake Turns 8
LehiNephi writes "Apparently, GameStop has an updated product page for long-awaited PC FPS Doom 3, along with the note: 'Official launch date of August 3rd, 2004 confirmed!', although the official Doom 3 site hasn't yet been updated, sporting just a 'coming soon' notice. [Blue's News also has further info, noting 'that the British Board of Film Classification has a DOOM III Listing with a rating for the game, a seeming indication that they've already been able to review all its content'.]" In related news, Ag3nt writes "One of the biggest leaps in PC gaming technology, Quake, celebrated its 8th birthday yesterday, according to an AmpedNews piece - there's also a birthday note on John Romero's homepage."
... but remember id still hasn't budged from it's "when it's done" release date.
I prefer to deal with companies on a case by case basis. id software has almost never disclosed release dates until they were done. They've always followed the "when its done" philosophy of development. When they finally said it will come out this summer, I trusted them. The Aug 3 release date is in the summer, so if it comes out that day I'll continue to trust them where it comes to releases. The one thing that disappoints me is that they're letting quake 4 be developed on the doom 3 engine. :-(
I submitted this story last night, and it didn't get posted.
It was because of Quake that 3d accelleration made it to the big time. When I was 21 I plunked down 200 of my hard earned dollars to buy a Diamond Monster 3d card JUST TO PLAY GL-Quake!
Lots of my buddies did the same. Before Quake 3d accelleration was just a novelty.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Even to this day it is still cited as one of the best and most signifigant games made.
Doom is still cited by people who want to blame school shooting on video games. It's a part of the popular culture. Not bad for a game that was released when most US households didn't even have computers.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I had the same experience. Quake just was missing... something. Doom had it, Half-Life had it and UT2004 has it.
Haven't tried Farcry yet.
the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
The success of all subsequent Dooms, Quakes, and even Wolfenstein will attest to people's love for the various franchises that had made ID successful. What you're not realizing is that each sequel is a new game - because of the engine. The improvements in the game engines are nothing short of amazing work each time around.
And the maps, weapons, sounds, art, opponents, and rewards are all new as well. The only thing that is the same is the name of the game and the fact that is a first person shooter ...
With immersive, colorful levels
I don't know about colorful, I seem to remember a lot of grey and brown...
Marathon was way better than Doom.
I'm in the hole of the broadband donut.
And 20 years ago what you thought was cool, the then 30 or so year olds said the exact same thing about the culture of the day.
Funny thing is, I remember Doom as being quite colourful, but hated the shareware version of Quake because it was all grey and brown and colourless by comparison...
Of course, Doom 3 promises to be colourful in other ways.
I say we take-off and slashdot the site from orbit... it's the only way to be sure
Yeah, but Quake had deathmatch that allowed people to drop in and out. In Duke Nukem, everyone had to be present at the start.
mbbac
I had the same configuration. Pity us, please!
12" monochrome paperwhite vga, 8 bit soundblaster compatible and an AMD 386 DX 40. ISA video bus. Definately not playable at full screen!
It more the size of one of those big fancy postage stamps... or maybe a dollar folded in half :-)
bah, try 30+ years ago. I still remember the hippies, and I'd have to say the last original fads I can recall were parachute pants, leg warmers, and big hair - Not the "big" hair of the 50s, or the piled wigs of the 1400s-early 1900s, but that big teased looked like someone tried blow drying their hair while bathing look. These fads were all possible because of technological marvels of the day - artificial satin-like material, lycra, and the combined blow dryers, perms, and super hold hair spray.
OK, that's not entirely true, the last cool original fad I can recall was the punk/modern rock/post-modern/alternative music movements, all original before the "alternative" mainstream movement began around 1990. This was driven by the "new" electric guitar and newer multi-phonic electronic keyboards. The last 2 major innovations in musical instruments.
That whole wearing pants too big for you was pretty much done in the 30s, when people were so poor they bought clothes for their kids to grow into. The body piercing et al - pre-1900s folks. Same for "body art", which I think they've actually dated for women as a fad in the 1700s.
As for being less cool, what's less cool than walking around in corduroys, parachute pants, or leg warmers, much less that fire-hazard hair? And let's not forget the left-is-cool right-is-wrong escapade. All were phases, and they passed, for the most part. The only thing less cool in the last 10-15 years is the music scene, which thanks to the pandering of the members of the RIAA, now targets 12 yo's and has dropped all pretense of actually supporting music.
Well, that's enough of a rant in one posting.
The cesspool just got a check and balance.
I think he's talking about how, in an interview with John Romero, he said that Quake was going to be purely medieval and purely melee combat.
... In Quake, you'll have to really kill things. You wont' just press the trigger and hit it, you'll have to heat the living shit of of the thing until it's dead. So you'll have this huge hammer and you'll pound in into blood paste on the floor, and you're going to ahve to take a while, too. ... You won't have this arrow point-and-click kind of thing."
I quote:
"In Quake you'll fight, say, three monsters at the max...but it's going to be like a virtual fighter.
This may have something to do with Romero leaving, since the rest of the team didn't seem to go along with this. The way he was describing what Quake will be like (there's a lot more) sounds more like Morrowind than anything else.
Anyway, yes, most games have handheld weapons, that are used very rarely as an absolute last resort, but I don't think I would consider that melee combat like was planned in Quake.
Why on earth would this disappoint you? Seems like using their latest and greatest engine for Q4 would be the only obvious choice.
Probably because the Doom 3 engine may be more suited to slower paced single player gameplay, and Quake's traditionally been quite a fast paced multiplayer game. Multiplayer at 25FPS/800*600 doesn't sound so great to me.
Prescient though - a rich hand to hand combat system focusing on individual engagement with small numbers of enemies seems to yield great satisfaction for the player when implemented properly, for example Ninja Gaiden, Shenmue series ( originally Virtua Fighter RPG ) and the upcoming Jade Empire.
I wish NG's developers had just included a straight out deathmatch multiplayer mode. Would have been a scream. Romero! Make us a big multiplayer hand to hand game in the style of Battlefield: 1042 or something.
One god, one market, one truth, one consumer.