Mac Gaming History Remembered
Thanks to 1UP/Ogamo for its feature discussing the early importance of the Apple Macintosh as a videogaming platform. The author argues: "The Mac definitely left its mark on gaming. Though it never became a gaming powerhouse, it played host to a few legitimate classics, and their ideas went on to influence developers to this day", before referencing titles such as ICOM's Deja Vu ("...has some of the wry sense of humor that [also] brightened up the best of Infocom's games") and Silicon Beach's Dark Castle ("One of the first successful action games to use a mouse for shooting things.")
Since Bungie was only mentioned at the end of the article, and Ambrosia wasn't mentioned at all, even though they are responsible for the best Mac-only games in existence.
Anyway, I coincidentally replayed Deja Vu for the NES last night; that brought back some fun memories. I knew the three NES ICOM games were just ports, but I didn't know they were originally on the Macintosh (I assumed PC or Amiga).
Rob
Thanks to 1UP/Ogamo for its feature discussing the early importance of the Apple Macintosh as a videogaming platform.
Whatever its contribution in the past, Apple is a gaming platform no more. As a Mac user and a semi-avid gamer, I really miss one aspect of my old PC - the über availability of games.
Anyone seen this parody? It's right on the money.
"The PC is so... so confusing! You go the store and there are like.... racks and racks of games. But on the Mac, there are just six!"
--J
Sorry, not classic enough. Gimme "Ancient Art of War" or give me death! First program I ever used on a Mac, and that in 1986.
Kids these days...
I watched C-beams glitter in the dark near the Tannhauser gate.
Bolo.
called Rescue Raiders, one very cool thing that the Mac version had was network play!
best line - 'They're everywhere'
All the best games come out for mac first. I'm not so sure it's true anymore, but for a while it definately seemed so.
Shufflepuck Cafe
Dark Castle
Crystal Quest (it was a sad day when this stopped working when I upgraded to "MultiFinder")
BattleGirl (anyone tell me how to make this work on OS X and I'll be your friend forever)
Snood
Escape Velocity series
Apple II is a 8 bits computer with barely enough ram to run a BASIC interpreter. OTOH, Doom needed AT LEAST a 386-33 with at least 4Mo RAM and a VGA card. A better setup was a 486-66 with 8Mo RAM.
And Doom was developed on a NExT workstation. Yes, NExT was from the same guy as the Apple II. But there is a HUGE difference between a NExT workstation and an Apple II....