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Driv3r Ships 2.5 Million, Reviews Not So Sunny

Thanks to Yahoo! for reprinting a press release revealing Atari has shipped 2.5 million copies of long-awaited PS2/Xbox title Driv3r, with Atari CEO Bruno Bonnell reassuring: "The global Driver fan base is as robust and passionate as ever, as indicated by retail reaction in the U.S., the U.K., Germany, France, and other key territories." However, some of the initial reviews are decidedly mixed, in a similar vein to Atari's big 2003 title Enter The Matrix, with GameSpot lamenting of the third Driver title: "Driver 3 is full of the sorts of glitches and problems that final retail products shouldn't have", and IGN complaining that the game "...plays like a bigger, prettier version of Driver 2 with band-aids, but no real solutions to the problems that riddled it." Most of all, Eurogamer were previously skeptical about a late preview version, and are even more scathing regarding what they see as a "class-A disaster" final product. Fair, or not so fair?

46 comments

  1. But but but by Jon+Chatow · · Score: 1

    ... after all the comments (including "Schtop! Driv3r is not ready yet!", which I imagine non-UK readers might not get), they give it a 3/10 - what on Earth would you have to do to get a 2 or a 1?

    --
    James F.
    1. Re:But but but by PhoenixOne · · Score: 1
      "what on Earth would you have to do to get a 2 or a 1?"

      Write "Universal Combat"? ;)

      --
      Spell cheek you've failed me four the last thyme!
    2. Re:But but but by iainl · · Score: 1

      The problem with Driver 3 (that 3 in the middle of the word thing was mildly cool when wip3out did it, but that was the last time) isn't that its a crap game from start to finish. If it was simply rubbish, there wouldn't be all this discussion.

      The really galling thing is that there is a rather funky game under there, but the rush-job coding has made it a horribly depressing job to find. Its buggy, the framerate is erratic, and the pop-up in some sections is unforgiveable - try jumping onto an empty rooftop only to find that you're only then close enough to see the four gun-toting goons ready to kill you, for instance. The dodgy framerate makes the car handling rather uneasy as well.

      So the 3 is for a game that is really a good idea, just horribly unfinished and badly executed. For a 2 or 1, the best implementation in the world wouldn't save a bad game design.

      --
      "I Know You Are But What Am I?"
    3. Re:But but but by RdsArts · · Score: 1

      Not send them a free copy. ;)

    4. Re:But but but by Babbster · · Score: 1
      Let's regress a little here and think of it in terms of women. Looking at a 1 would probably make you scream, while a 2 would make you a vomit a little in your mouth - chances are you'd pass out trying to drink enough to pick them up at closing time. A 3, on the other hand, might just look like a 5 after enough shooters.

      Of course, I have no idea how that relates to video games.

  2. Unfair by Captain+Splendid · · Score: 5, Insightful
    Okay, I RTFR, and they all say the same thing; The problem isn't with the game, but the fact that the "gaming world" around it has changed.

    Nobody I know who played Driver and enjoyed it (myself included), could have given a toss about the storyline, or the boring non-driving bits. We just loved the driving: the physics, the destrucability of the cars, a dozen police cars, sounding like the mutant offspring of Christine chasing after you like the hounds of hell.

    We loved the replay value with the minigames and the unlockable cars.

    In a nutshell, all these reviews are great news to those of us who bought the first 2 games: It's more of the same, only much prettier. Who cares if GTA is a much more immersive game, blah blah blah. I just want to drive like a bat out hell and outrun the cops as long as I can!

    --
    Linux, you magnificent bastard, I read the fucking manual!
    1. Re:Unfair by ooPo · · Score: 2, Interesting

      Did you read the parts of the review that described the horrible lack of control, the way things pop up suddenly in your path with no warning and the general slow, unplayable framerate because of the 'much prettier'? You know, all the things you seem to love about the first two being nearly non-existant in this game?

      If not, I suggest you re-RTFR.

    2. Re:Unfair by Snowmit · · Score: 4, Interesting

      No you're wrong. What happened was that the people making Driv3r tried too hard to make the game more like Vice City and THEY FAILED. So instead of the game just being pure blissful insane driving physics, they keep meking you get out of the car and run around and shoot at people. I don't want to shoot at people! I want to drive a lot!

      I rented the game hoping that it would be awesome in the same way that you want it to be but it's just not finished. There are brutal graphic glitches, strange collision detection, abysmal pop-up and they keep making you get out of the stupid car and run around and shoot at people with these awful controls.

      I wish, I wish, I wish Driv3r had been about driving. I wish, I wish, I wish that you were right about the reviews.

      --
      I have a lot of opinions about Cyborgs and Architects
    3. Re:Unfair by Anonymous Coward · · Score: 0

      Framerates too slow? Just upgrade your video card!

      Oh wait.

      Happy you own a console now?

  3. Does anyone believe pre-game reviews anymore? by happyhippy · · Score: 2, Insightful
    Weve been stung too many times before of rave game reviews only to find that its a pile of dog poo with dead fly topping.

    IMO if you pre-order or buy it on day of release, you deserve the pain of finding out its a polished turd.

    1. Re:Does anyone believe pre-game reviews anymore? by Deraj+DeZine · · Score: 1

      UT2k4 comes to mind. That game got boring in about an hour but it was getting perfect reviews left and right...

      --
      True story.
    2. Re:Does anyone believe pre-game reviews anymore? by Jimmy_Chi · · Score: 1

      DRIV3R made the front cover of EGM last month for a detailed preview, but the article inside wasn't all hype - they made it pretty clear that they were very skeptical about it being any good

    3. Re:Does anyone believe pre-game reviews anymore? by jones_zzz · · Score: 1

      I think that is the problem. There are a ton of glitches and design issues. The turd isn't polished at all.

  4. Great framework, missing polish by TheSacrificialFly · · Score: 3, Interesting

    From the reviews I've read, it really looks like they spent a serious amount of time building the cities to be almost photo realistic, but they failed to finish off populating them.

    I guess their financial backers finally got sick of waiting and pushed out an unfinished product. Hopefully driver 4 can reuse the city models and textures - leaving a lot more time to add actual gameplay.

  5. Oh crap, there goes the industry by Westacular · · Score: 5, Funny

    Atari vastly overproducing a bad game? That's unpossible!

    1. Re:Oh crap, there goes the industry by SecretFire · · Score: 1

      Remember, this Atari isn't actually Atari, they just changed their name. I suppose the name could be cursed, though.

  6. Re:On the topic of a good game... by nicksthings · · Score: 1

    Back ordered? No way! My store has TONS of them (Gamestop), especially for the PS2! It's probably just your area - it's a cool little game!

  7. Definitely fair by nicksthings · · Score: 5, Informative

    Having played the game for some time, it's apparent this isn't one of those "good" games you'd want to play. A 3 might be a big harsh, as there are some pretty poor games you can buy now (Showdown: Legends of Wrestling for example, which was released a day after Driv3r, is a great example of a TERRIBLE game).

    There's a huge list of reasons why this game is poor including, but not limited to: mediocre graphics, poor physics, bad controls (particularly on foot), bad AI, and boring, repetative gameplay.

    Still, take these reviews with a grain of salt - they SHOULD be harsh. They should pick out flaws and nit pick. Yes, a game is ultimately all about having fun, but there are a lot of things that impede that present in this game. I know of a couple of people who say they're having fun with the game, but to say it's "good" would be a reach.

    1. Re:Definitely fair by Anonymous Coward · · Score: 0

      I think the graphics are beautiful and it has a fantastic damaging model of the cars.
      Compared to GTA3 which is plain straight out of hell ugly, Driv3r is heaven. Never felt the andrenaline rush in GTA3 either like I do in Driv3r.

    2. Re:Definitely fair by salmacis2 · · Score: 1

      Driver on the PS was definitely so much fun that you could forgive it's little quirks. Since then, GTA 3 came along and raised the bar.

  8. Re:On the topic of a good game... by Anonymous Coward · · Score: 0

    A local Gamestop was sold out of the GameCube version, and only had three copies of the PS2 version left. They said it was selling fast since yesterday, and they've been getting calls for it.

    The EB in the same mall was sold out of both versions new, but they had a used PS2 copy.

    I'll just get it for GameCube at Circuit City next week. The NES ROMs of MM 1-3 can tide me over until then. (See, developers, we emulator freaks can get hyped up for a retro release even when we've downloaded the ROMs of the original versions.) ;-)

  9. Ruining The Industry by DarkZero · · Score: 2, Interesting

    I was just thinking the other day about how nice it is that whenever the gaming industry really, really hypes a new game, it usually turns out to be good, unlike the movie industry, where almost every movie with an enormous marketing budget turns out to be crap. Usually when Nintendo really, really hypes a game, it turns out to be a good game, and it it usually gets a lot of notice in gaming magazines specifically because it's such a great game. The same thing happens when Blizzard, Konami, Capcom, Microsoft, or several other large game companies hype a game. Their lesser-known titles like Capcom's Maximo or Megaman Battle Network can be a little spotty, but when they really hype a game, it's because they've chosen the best of their new games.

    The only two exceptions I could name where gamers were really, truly burned by a heavily marketed game (in recent memory) were Atari's Enter the Matrix and Eidos' Tomb Raider: The Angel of Darkness. And now, thanks to Atari, we have yet another game that had a tons of marketing dollars, tons of press coverage, tons of sales, and tons of suck. A few more games like these and we'll end up with a much more cynical view of the industry, with most gamers regarding new big budget games the same way most people I know viewed the trailer for The Day After Tomorrow: "Wow, that looks really cool. I bet it's going to suck."

    1. Re:Ruining The Industry by hal2814 · · Score: 1

      I think Infogrammes will fold and teach other game companies a lesson about hyping a bad game (If Driv3r is indeed a bad game). They seem to think slapping a faux-Atari logo onto a crappy sequel (from the reviews and consensus I've seen) will equal sales as long as they hype the game enough. This isn't the movie industry. How much does it cost to go see a movie? How much does the video game cost to buy? The average person is going to do a lot more research before buying a game than before seeing a movie.

    2. Re:Ruining The Industry by metamatic · · Score: 1

      I was just thinking the other day about how nice it is that whenever the gaming industry really, really hypes a new game, it usually turns out to be good ...

      You mean like Daikatana, or Postal, or Battlecruiser 3000AD, or Frontier: Elite 2, or Dragon's Lair, or The Getaway, or Enter The Matrix?

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  10. Flying Car by Point_Blank · · Score: 1, Funny

    Check this bug out:
    http://media.xboxyde.com/misc/nowayitsaflyin gcar.m ov

    1. Re:Flying Car by galtish · · Score: 1

      Funny, that actually makes me want to play the damn thing...

  11. More of Driver 2?! by AmiMoJo · · Score: 1

    I seriously hope this is nothing like Driver 2, which was absolute rubbish.

    Driver 1 had it's problems. The game engine was based on the Destruction Derby one, and it showed in the AI. Fortunately, it wasn't too much of a problem thanks to the level design (apart from the infamous last level).

    In Driver 2, it was hell. The cops only tactic was to comit suicide by ramming you head on, hardly very realistic. I remember thinking that whoever designed all the good things about Driver 1 must have left the team because they were all removed.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  12. Shooting and other stuff by Oliekirk · · Score: 4, Interesting

    My main problem with the game is the shooting. They go to all the effort of calling the game driver and I spent most of my time yesterday shooting at various guys all over the place with the crappy weapons system. You can only cycle one way through the weapons which means you can miss the gun you want and then have to spend a few seconds cycling through to find it again while you get shot at and I didn't even get around to getting out of the first map yesterday so I fear the huge amounts of weapons I could have later. Whenever the little cross hair goes red you can hit the guys your shooting at. I know it makes my life easier but I should not be able to stand at a large distance and snipe people with an uzi and kill the guys off in four shots from the clip of 34 shots or something like that. This is annoying. Also on the whole gun point why on earth do the guns have to disappear with the corpses. If there are four guys shooting at you in a wide space by the time its safe to do a quick run around and get some guns then a couple of the guns have faded into oblivion. This is really annoying especially if it happens directly in front of you.

    Then there is swimming, I like it that I can fall in water and not die but seriously why is it quite so slow. I can swim around at a snails pace for about two minuets and get only short distances and then in ten seconds the health bar drops and he dies. I mean why couldn't they have sped him up a bit in the water and made the time you can be in the water shorter, it would make life less boring. And on the graphics area if your swimming towards some steps you jump straight from horizontal to vertical in a split second, this looks sloppy.

    Jumping also sucks something bad. How come I can jump onto the back of a boat and walk off of the boat but I cant jump onto the front? I can jump onto the back walk up the tiny bit on the side which looks to thin for the guy to walk on but some how he can, possibly a tight rope walker, and then walk onto the front which I cant jump straight onto. Since the front of the boats is higher than the sides and the back is lower than the places you get off it is easier to get higher than the jetty or whatever your going to then jump off. This was badly done. Also when he jumps he looks like a twerp, don't ask why he just does, and then he has the nasty tendency of getting stuck and sliding about on objects which is really annoying. Then if you have decided to jump onto something you have to remember he can only jump about six inches into the air so don't expect to be going anywhere soon.

    And my ultimate annoyance is that in areas where you are getting shot at a lot there is loads of health boxes, but they don't seem to be scattered around the map or anything so you can wreck a car your in and get in another but if you wreck that one and you get in another your probably going to die on your first low speed collision with say thin air. You spend twenty minuets shooting your way out of some island and then you jump off the bridge, get a new car and some gently bumps you from behind and it tells you that you just died, this sucks because I had to do it again at which point I did it but it was still annoying.

    And finally why are some objects so dam solid. Large bushes and very small trees seem to have an uncanny ability to withstand being rammed by an eighteen wheeler but you try walk through other types of bushes and you can just wander through them. Garden hedges don't mind if you pass through them, actually they look identical just after a car went straight through them which is kind of dumb, they should at-least have been flattened. Lamp posts are also annoying. I still have it drilled into my head that I can pass through lampposts and take some damage and slow my vehicle down a bit which I picked up in GTA but now I still get surprised when any vehicle comes to a total utter stop when you hit them. I liked being able to knock other lampposts and traffic lights, it was fun.

  13. Sounds like they're trying to be GTA by agraupe · · Score: 0

    .... And failing badly. Nothing will ever beat GTA at what it does best, except perhaps the next version of GTA. I might have bought Driv3r, if not for this article. Now I will wait 'till October. I'm sure GTA:San Andreas will EARN it's spot on my games shelf.

  14. Well, *someone* has to buy it first. by LordPixie · · Score: 1

    If you go by the word of the mainstream review sites, you're still going to buy crap. Perhaps just a different sort of crap than usual. Heck, even the epitome of gaming mags, PCXL, wasn't perfect. They bought into the hype at times. (See: Quake III winning GOTY, while SystemShock2 got the Golden Crack Pipe award.)

    The fact of the matter is, you need someone with similar interests/intelligence to give you any idea what is worth buying. Someone has got to buy this stuff first. Otherwise, you're just moving the 'Crap, I just bought a piece of shit' moment to a month after release.


    --LordPixie

  15. Yes, and failing miserably by Anonymous Coward · · Score: 0

    I played this game yesterday and quickly decided it wasn't worth the 3.5 gigabytes it would consume on my harddrive. It was a combination of the terrible on-foot controls (I like my controls tight as a drum), the lack of options (no way to invert the Y axis), and the general feeling that this game is YAGTAR (Yet another Grand Theft Auto ripoff). If you're looking for a decent GTA ripoff, I recommend True Crime: Streets of LA.

  16. Good Review HOWTO by Scorchio · · Score: 3, Funny

    Found this gem in the eurogamer forum...

    http://www.ukresistance.co.uk/driv3r.jpg

    1. Re:Good Review HOWTO by Anonymous Coward · · Score: 0

      Looks like it's gone already. Got a mirror anywhere?

    2. Re:Good Review HOWTO by Anonymous Coward · · Score: 0

      Ah, there it goes. Good stuff.

  17. WIsh I coulda gotten into driver by British · · Score: 1

    I bought Driver 1, and wasn't ever able to finish the first pre-mission where you have to do stunts in a parking garage. Jeesh, ease up the curve for idiots like me!

  18. A Treatise on Why The Press Should Grow Balls by superultra · · Score: 4, Interesting

    One thing Atari does do well, which obviously does not include making great epic games, is teasing the press. Quite frankly, the press has no balls, and Atari's Enter the Matrix proved it once. EGM, for example, dedicated half of its magazine and cover to the game the month before it came out, with cautious but glowing language. Driver 3 proves the balllessness of the press once again. Driv3r isn't nearly the comedown that ETM was, but for a massively marketed game that's getting 5/10s and 60%s, it's as if these people had played an entirely different game before it came out.

    EGM's, for example, doesn't say specifically, "this is a great game," but it comes as close as it can. Driver 3, EGM claims, is "high-revving hardly-a-GTA-clone that's peeling rubber to the PlayStation 2 and Xbox." The language used is as excited as it woul be in a 8 or 9/10 review. Yet, they're not even looking at the full game. I wouldn't doubt if a majority of the preview came from a designer just talking about great the game is, and the previewer transcribing it.

    1up, the online media conglomerate for several print magazines, goes further. "Judging by the time we've spent so far with the near-final . . . it avoids the pitfalls that all the other GTA wannabes fell into. From a technical standpoint, DRIV3R is already something special."

    CVG is as generous and used as many exclamation points as the editor probably allowed. "We haven't even had a chance to talk about how the top-notch storyline is shaping up, the amazing Hollywood voice cast, how cool the first-person viewpoint is and the way you can complete missions by going in with your guns blazin' or your wheels squealin'."

    Gamepro, in a hands on preview, said the game "was looking very nice," "collision detection is already solid," and the "variety is sure to please anyone." Likewise, Gampro promises that "Driv3r is already shaping up into what looks like an incredibly fun title."

    Of the quick survey I did of DRIV3R's previews, IGN's was sadly the most realistic. They list a few of its problems, but then reassure, "We know it'll be fixed." The rest of the preview sounds like a giddy school girl. Likewise, Gamespot admits that the graphics are rough, but "Driver 3 definitely looks promising." Then, like IGN, they seem to apologize for that nugget of truth with an entire paragraph on how great Driver 3 will be. It's as if they just insulted the game designers' mothers.

    What's happening here is a symbiotic relationship between the press and the publishers. Like movies, music, or comic books, in most cases a game makes a majority of its sales during the first 2-4 weeks of its shelflife. There are exceptions, including GTA3, but the largest portion of games aren't GTA3s, but DRIV3Rs. With regards to print magazines, that renders the reviews almost useless. The people that buy after the first month probably don't read game magazines and sites nearly as much as those who do buy in the first month. Secondly, first day buyers often don't even have online reviews, let alone the print reviews which come out a full month or two after the game's release. That means that buyers are relying on previews almost exclusively.

    And I think the publishers know it. What's going on here is simple, as demonstrated by the extremely apologetic and defensive Gamespot and IGN reviewers, is that if the previewers were honest, they'd lose their "exclusives" and

    1. Re:A Treatise on Why The Press Should Grow Balls by Anonymous Coward · · Score: 0

      I'm not a reviewer, but I should point out one defense of glowing previews. Before a game's release, any flaws present can still be worked out. Since the game isn't finished, reviewers hope for the best and report what the game is supposed to be when it's done. Later they have no need to hold back, and they blast the game for the problems that should have been remedied.

    2. Re:A Treatise on Why The Press Should Grow Balls by superultra · · Score: 2, Interesting

      Point taken. However, that might be true for some items that are not mentioned in previews at all. That's often not the case though. Some of the phrases, such as, "the controls are great" or "the graphics are amazing" are completely oppposites of the review that follows. How can the controls be good in the preview, and not in the final game? Within 10 minutes, I could scan through previews and reviews and give you example after example of completely contradictory statements.

      Why can't the previewers say, "[Component X] needs some work"? Previewers have loose lips when it comes to praise for the game in previews and have no qualm citing features that don't exist or aren't implemented. Yet, when it comes to problems, they say nothing. That makes no sense, and is not only unbalanced but unethical. If an article is labeled as a preview, then the previewer should trust the reader enough to know that it is simply a preview, not an thorough critique. A more realistic solution would simply consist of writing less previews. Most gaming magazines spend more pagetime to previews than they do reviews. That's a major problem.

      Frankly, previewers should not be "hoping for the best." Go read any number of previews on the web for poorly reviewed games, and try to determine the tone of the preview. Compare it, then, to the tone of the review. Previews are rarely neutral, as they should be. They are often orgasms of fanboy language. Every other sentence is written as if the author fully expected it to grace the headline of a print ad for that same game. Exclamation points abound. Sentences are shorter. The tone is of intent anticipation, enthusiasm, excitement. This is true for many of the Driver 3 previews I linked to. If anything, this "hoping for the best" simply reflects that we have a gaming media chalked full of psuedo-professional gaming enthusiasts, not honest and talented writers.

    3. Re:A Treatise on Why The Press Should Grow Balls by randyest · · Score: 1

      You are exactly correct, IMHO. Please allow me to add just one point from my personal experience on the other side.

      I used to run a series of gaming-oriented websites that did, at the peak, 10-20M hits per month, and the $7-12CPM on the ad impressions covered the bandwidth and then some for several years.

      We did reviews too, and were in competition with planet*.com and the old gamespot. I received a lot of free promo hardware/software, and lots of offers to imbibe in fanciness (this is all pre-dot-bomb.) I returned everything after reviewing it, usually at my expense, and rejected all payola offers.

      We always gave brutally honest reviews. Not Old Man Murray extra-bad-to-be-funny, but real, honest reviews without holding anything back or trying to spin in favor (or against!) the game companies.

      And we went out of business after the dot-bomb because we couldn't pay the hosting bills. Well, actually I bailed and sold off to my partner, who isn't doing well today either despite becoming a whore to the gamecos in a last-ditch effort to compete (too little too late.)

      That's because we stopped getting soft/hardware to review for free, and were no longer given info or even advance press releases. Our bread and butter was meticulous, detailed, advanced info on cvars and console commands and modding/mapping/modeling info. The death nail was when the gameco tech people were told not to answer our questions about modding/mapping/modeling.

      And worse, we lost ad revenue from most of the few remaining internet-advertisers after the bust. We pissed everyone off, and they paid us back. So, because we had to wait for the retail version like everyone else, the bulk of the gaming community went to the whore-sites for the latest hyped preview of wonderfulness and amazing fantabulousness.

      And that's why you're left with what you have now for game and (to a lesser extent) hardware review websites. Most of the good ones are gone.

      Don't get me wrong -- I'm not bitter. I had fun, learned a lot, and made some decent scratch for a few years. But the gaming community, to a large degree, is getting exactly what it asked for and what it deserves.

      --
      everything in moderation
  19. Re:On the topic of a good game... by Anonymous Coward · · Score: 0

    Rent the GameCube version first before you buy it. Atomic Planet (the developers) inexplicably switched the A and B button functions, so B jumps and A shoots. Also, the remixes that are supposed to play in "Navi" (enhanced) mode were removed due to space restrictions. Many people dislike the remixes, so it's less of an issue, but still worth knowing about.

  20. That was a really nice analogy though by Anonymous Coward · · Score: 0

    Even if it doesn't relate to videogames.

  21. Re:On the topic of a good game... by Anonymous Coward · · Score: 0

    No wonder there are problems, if Atomic Planet is involved.

    That studio has done nothing but sully Capcom's name with their sucky, buggy porting jobs in the recent past. Well, there goes my purchase, Capcom. You should have done this simple porting shit yourselves.

    BTW, the only good thing Atomic Planet has ever done is introduce the instantaneous drop in the GBA version of Puzzle Fighter. If you and your friends choose to use it in Vs. mode, it takes the game to a whole other level. And if you choose to use it in the regular modes set to hard, beating Akuma is actually something that a good player can pull off once in a blue moon, instead of never. :)

  22. If it flops.... by kmhebert · · Score: 2, Funny

    They can take care of it the old fashioned way.

    --
    Regular Meta Moderators are not more likely to get mod points.
  23. Good post (mod up) by superultra · · Score: 1

    Great post.

    And what you experienced is why the print media, and the major media sites like IGN and Gamespot, are the ones who really have to start exhibiting the same ethics you demonstrated. Obviously, they're not, as the recent future publishing & atari fiasco has hit the fan, and as the bribery becomes more and more paraded (like the recent Lucasarts Battlefront tease).

    The editor of Computer Games magazine wrote an editorial in this month's issue echoing much of what you and I said (pg15, "In Praise of Praise"). I think you'd find interesting. "If you believe that one of the duties of the press is to be on the side of its readers as opposed to solely cheerlead for the industry, the press is failing to hold up its end of the bargain," Bauman writes. Sadly, what with the decline of the PC in terms of market influence, I'm not even sure if Computer Games is a large enough publication to really make a dent in the practices of the gaming media. Again, here's hoping.