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How Microsoft Develops Its Software

crem_d_genes writes "David Gristwood has a post on his blog that notes '21 Rules of Thumb - How Microsoft Develops Its Software', on which he will elaborate at TechEd in Amsterdam next week. It was derived from interviews with Jim Mccarthy, also of Microsoft. Gristwood: 'As someone who has been involved with software development for over two decades, the whole area of how you actually bring together a team and get them to successfully deliver a project on time, is one worthy of a lot of attention, if only because it is so hard to do. Even before I joined Microsoft, ten years ago, I was interested in this topic, having been involved myself in a couple of projects that, I shall politely say, were somewhat less than successful.' Tips include such features as 'Don't know what you don't know.'; 'Beware the guy in a room.'; 'Never trade a bad date for an equally bad date.'; and 'Enrapture the customers.'"

3 of 816 comments (clear)

  1. Enrapture the customers by ideonode · · Score: 5, Funny

    Enrapture the customers

    Shouldn't that be shrink-wrapture the customers?!

  2. Re:My post by tlhIngan · · Score: 5, Funny

    I never thought "too much money on hand" is a problem, at least to me. It usually is the other way around.

  3. Re:Worth considering... by gyratedotorg · · Score: 5, Funny

    I don't think anyone would stoop so low as to say they put out the WORST product out in the market.

    well, ill say one thing. microsoft's windows me was definately one of the best operating systems around when it came to drawing white text on top of blue backgrounds.

    --
    Gyrate Dot Org - "Where high-tech meets low-life"