Interplay Pitches Fallout MMO, Despite Dearth Of Cash
Thanks to Yahoo! for reprinting an Interplay press release discussing Interplay's latest financial results, ruminating on possibilities for the embattled publisher. Although "the Company reported a net loss of $.9 million" for the quarter, a relatively small amount, Interplay's detailed financial statement reveals: "We currently have no cash reserves and are unable to pay current liabilities. The Company cannot continue in its current form without at this time obtaining additional financing." However, CEO Herve Caen is bullish about prospects, explaining: "We are now pursuing several options to fund our entry into Massively Multiplayer Online Gaming with titles including Fallout", a positive step, according to "...initial feedback from our investment bank and ongoing dialogue with others in the gaming sector." We've previously covered Interplay's recent financial woes.
...another MMOG in an already massively saturated market. Thanks Herve, keep on nailing that coffin shut.
Oh brother...not THAT old topic again..
"FallOut On-Line" aka FOOL
Part of what makes Fallout, Fallout, is its turn-based strategy. That goes away in a MMORPG.
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When it passes more laws until it makes everyone a criminal it has made the mistake of placing the intent on the "Letter of the Law" over the "Spirit of the Law."
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ALL civilizations eventually collapse. Are you that ignorant and arrogant to assume that yours won't?
I really liked the early Fallout games (1 and 2), and it's a real shame to see this happening. I just can't see Fallout succeeding in an MMORPG market. Not enough people, serious capital is required for MMORPG creation, the Fallout "world" is largely spoofs and future views of the existing world -- it's not like, say, the Star Wars world, where you have a really unique and interesting world. Fallout was big because it did a *good implementation* of a post-apocalyptic world, not because nobody has done such a world before. Given that, and the fact that Fallout isn't *that* visible, I don't know why Fallout would be such a valuable piece of IP to build a game around.
The existing Fallout engine is, frankly, behind the times WRT MMORPGs -- I think that a new MMORPG is likely to have to be 3d. That means that just about everything has to go out the window. Instead of making a "Fallout MMORPG", it'd be just as easy for a company that wants to do an MMORPG to make a "Brand X Post-Apocalyptic MMORPG".
May we never see th
I have an amazing idea. Why not make the fucking game people actually want instead of making all these spinoffs that on one's going to like ? I love the Fallout series, and even enjoyed Tactics, but I'd never buy or sign up for a Fallout Online. If they do it, it'll probably be an even bigger flop than Fallout: BOS, mainly because it would cost them so much more to make...
Look, folks. The real success behind Fallout was the story, the aesthetic, the locations, and the fact they put it together with some pretty good attention to the important things like gameplay. Remember that the original plan for Fallout was simply as a GURPS-based game that got re-worked near the end of development into the SPECIAL system that -did- work very well.
The real problem with this kind of development would be if they went and tried to make it turn-based-MMORPG. Then we'd just have to kill them all.
If they do something similar to a City of Heroes environment, without the mind-numbing quest for items and other crap like you have in more traditional MMORPG places, it'd go over quite well.
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They don't have the cash flow (or capital up front) to sustain an MMOG. They don't have the trust of gamers any more. Hell, all their good employees have left the company (Troika)!
Herve, if you're reading this, YOU NEED TO MAKE FALLOUT 3. This will bring in the cash you so desperately need to keep your company afloat, respect from the industry, and a leaping point to resurrect Interplay. The market is saturated with up and coming MMOGs that are going to suck the online market dry - City of Heroes is here, Matrix Online and World of Warcraft are coming, not to mention EQ2, PLUS all the MMOGs currently ON the market. There's no room for you online, but there are some of us who have been waiting years for a proper and wonderful RPG. You've got the freaking goose that lays golden eggs - out with them already!
Condemnant quod non intellegunt.
I'd give it even odds that Interplay is just fishing for investments to try and save the farm. Isn't it odd that it is only now after years of cries for a new fallout game they propose one but insert the buzzword "MMORPG"? One has to wonder if they are trying to show potential investors they have a viable product with heavy fan demand (eg. Look at level of interest in a new fallout game over the years, its a license to print money!!! Its one of those "lucrative" MMORPGs like UO or EQ no less!!!) Sounds custom fit for an investor pitch to me. I can't help but think Interplay is completing the slow implosion that has occured over the years with less and less blockbuster projects.
The idea of a Fallout MMOG is not a bad one. The problem is two fold though. First, Fallout can not be Everquest. If you want to appeal to a broad audience and actually make a hit, they will need to take a risk in terms of game play. What that translate to could be debated forever, but the simple fact of the matter is that they need a breakout hit that smashes some rules. Maybe it means no leveling, maybe it means some new style of game play. Who the hell knows. If we knew the answer they would already be building it.
So, what they need to do is to take a big risk. They need to make something new and original with this great title. In other words, they need money. The problem is that they don't have any, and the project they are going to need to make this worthwhile is going to be very risky. No one is going to want to invest in a risky hit or miss project from a dying company. Everquest in Fallout skin is just not going to cut it, and it isn't going to make money.
Honestly, I think Interplay is dead. They don't have the money to take the risks they need to take, and they are not going to get the money they need to take such a risk. I think the best thing to do is patiently wait for Interplay to break up and sell off their property and release their programmers. Hopefully, after everything is done falling apart a good gaming company will have the Fallout title and some good programs will find their way along with that title.
That doesn't totally suck and has the magic storylines of the original series. I love turn based games, but frankly, they are going the way of the dodo and I want Fallout 3 to succeed in the mss market so it can stay alive. A Fallout MMO would be hard to do. Key to the whole Fallout feeling is being the Chosen One and wandering the wilderness alone, ala Mad Max. I don't want to play a fallout game with folks spamming "selling power armour, 100k caps!" in the center of every town. Fallout was all about the mystery of discovering a wonderfully crafted, funny, post apocalyptic world, alone. Bring the magic back one more time folks.
Sure, it would fuck up the franchise. Sure they're doing it for the money. Blah blah blah.
But it would be fun.
Aren't we all sick of the current mmorpg's now? I could care less about elf's and dwarves, and wookies...finding a magic key, or collecting gold coins to by a new sword with a +1 bronze gem that makes me immune to the common cold.
I want an mmorpg where you don't fit things, you fight for survival. Imagine having clans of players, in a DANGEROUS, screwed up after-world, fighting each other just to survive. Imagine leading the warriors of your clans, in the night, to the other guys shack, killing or abducting they're women, slitting the men's throats, stealing they're necessities, ETC, JUST TO live another week! That would be thrilling. And? no/barley any computer npc's. Hell EQ, that warcraft thing (god I hate blizzard, make a Linux port you lazy sluts) starwars.. it's all coop doom with swords and a couple thousand space marines. Coop doom wasn't (that) fun! Dammit, these games remind me of the sims.
In Fallout Online, you band together, traveling the wasteland, salvaging useful scraps, not finding them in chests next to a dead gnome. I'm talking about a SAVAGE online experience, where you can get pissed off, angry, and travel the wasteland, sometimes solely on revenge. Or from an order from your clan leading. You can over through your clan leader (provided it's in the public favor, aka mutiny. You can start your own clan in a shack in the dessert, convert some homeless people, (not that you would start out homeless, but it's a possibility), arm them, and attack a nearby town, in the dead of night, kill a local shop keeper (think shady town), and turn the place into your own military-grade bunker. Advance, take your clan, make it into a battalion. Army. (think brotherhood of steel) Form legions, alliances, with common interests, secretly generated by the world. Forge new technological advantages. Advanced weaponry, hardened armor. Take over.
Or possibly form a neutral facility, helping strangers, in exchange for favors that will help the community etc.
I'm sick of wacking rats with sticks. Gimme a damn gun and shove me in a deadly world. Fallout Online.
"However, CEO Herve Caen is bullish about prospects.."
Should read: However, CEO Herve Caen bullshits about prospects...
Uh, $.9 million is actually quite a large amount of money, especially when you have 0 dollars to your name (or company).
A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
The first two were moderate hits, meaning they made a profit. So did they continue, No. Not hip enough.
Fallout 3 the rpg? Gone.
Companies that cancel modest earners for high risk games that never happen deserve to go out of bussiness. Both these games would have been bought by a steady fanbase, enough to ensure a profit and could have been small hits even large hits.
Turning Fallout into an online RPG might be intresting but so far MMO has been less then a success in profit terms. Even the massive sony is struggling with SWG. What the hell kinda chance does interplay think it has?
Oh well another game company going down the drain. Hardly a newsitem sadly. Still funny, a lot of those who went down turned away from small nich games that made small profits to try big fps mass audience games. And died. Read the story of sierra. A lesson to be learned by those who still cling on? Unless we want to end up with EA owning the gaming industry?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I never played the existing Fallout series of games, but a friend did show me the aftermath of the toilet explosion when he loaded up one of his savegames. I can only think an MMO would be worthwhile if you could make the room as brown as it was while some other living, breathing player's character was in there as well.
It would be cool if it didn't suck.
Suffice to say, there is no way in hell they would ever be able to get any game out in their current state. But as it stands, computer games are like television. Lowest common denominator. This country is full of inbred morons. Cops on Fox. Same with computers. We have Aol. They use it to chat with other idiots, download all the wrong kind of pornography, and look at stupid pictures of some guy with his hand up his ass, their dumb friends, or their friends with their hand up their ass. Gaming is filled with worthless crap, 80 percent. lucas arts cancels another adventure game, realeases 5 star wars titles in the next 2 weeks. There is another grand theft auto missionpack in the works. By the way? How many sims titles were there? Regardless, I'm sure Interplay COULD be doing better, and isnt on their own accord. Yet they made GOOD games, for a specific audience. No lowest common denominator with the Fallout Series. They're doomed. This little insite into what they might be 'working' on is just trying to rejuvinate a spark in now devoid loyal fanbase. It wont happen. If id did, im sure it would be better than everything else in just the setting alone. I doubt it would be like I had described, and I doubt they (the players) could manage a commitiment to a virtual character. (Just thoughts I suppose) But, interplay, if you do decide to do a fallout **PC*** game. Try either Fallout 3, (turn based, society, fixed up enough so that another bomb could wipe it out) as a 3d representation of the 2d game world we once could run in DOS. Or Fallout: Online, a 3d FPS/3PS, with lots of players in a battle field 1942 (hated the game, but it could support many playes) game mechanics, but make everything LARGE (farcry large) maps, with UT assault like objectives. Or just let me take any computer crap you have to get rid of. I really enjoyed fallout. Thank you.
Since they are out of cash, I'm guessing they will liscence Fallout to another company to make the MMORPG. I don't have to tell anyone here that the MMORPG market is over saturated right now. Even if the game is a success we all know they are looking at 4+ years of development which would translate into just another money drain for them -- not what they need right now. An up-front liscence fee from a big company like EA could be the cash injection the company needs. I'm just suprised their whole company hasn't been gobbled up yet.
Whether or not Interplay says they want to make a new Fallout game is irrelevant. The fact of the matter is that they are in deep financial turmoil. They have recently pitched forth several game plans that will probably never come to fruition (a similar promise was made of Descent 4).
It's just the final death throes of a dying company. Let it go, already.
Even though I am not into the whole MMORPG game thing, I like the idea of creating one based upon the Fallout Universe. However, now is not the right time.. Who in their right mind is going to spend the initial $50 or so on buying the game and then put up $10-$15 a month to play a game that, after they have made their built up their character, the game shuts down because the servers were repossessed? Hell, they couldn't even afford to keep the Interplay FORUMS online. They had to shut those down a few months ago. Hell, even the Interplay website doesn't always respond (hows that for a benchmark on system uptime?) For this reason they are not going to get enough subs to get anywhere near an ROI.
While I know that there have already been a few "Herve is an idiot" type posts, it seems like he really does believe that this company is going to make some kind of mythical comeback (he personally recently bought a whole load of shares in IPLY at penny stock prices). Does he know of something or is he just as stupid as we think he is.
To all of the people complaining the "Interplay should just bring out Fallout3 (VanBuren)" Give it up. You will NOT see this title come out any time soon. It will probably show up in a few years after the Interplay IP is sold off to another company (Obsidean? Troika?) Here's to hoping it is a quick death.
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Given how they did with things like Engage Games Online, frankly I'm glad they said no. Interplay did manage to publish some very good games over the years, but their management was always kinda strange as far as I could tell. (Hopefully they don't have enough nickles left in the petty cash drawer to get a lawyer to sue me for saying they were strange. :X)
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I get the feeling the MMOs are the gaming industry equivalent of the .COM companies in the 90s, and we're starting to see the fallout (no pun inteded), with all the announced cancellations. .COM era, alot of money is being thrown at alot of doomed projects.
Once UO and Everquest hit it big, so many game companies drooled at the cash cow of MMOs. So they all scrambled to create their own MMOs to grab a piece of the market. I mean Motor City Online?
Browsing this list of just RPG related MMOs to be released, it looks like too many companies are just grasping at straws. Is there a huge pirate afficionado market just clamoring for an MMORPG to meet their needs? Do we really need another MMO in a high fantasy setting... or 10 more?
These are the most expensive games to develop, and the most difficult to attract players to. These are the types of games that can destroy companies. I am just worried that like in the
You are basically playing the MMO lotto, unless you have a solid license like matrix online, a rabid community asking for a game like City of Heroes; and even then MMO players have become very picky and if the game isn't that good you will have problems like Star Wars Galaxies.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Man I love the Fallout (GURPS?) system. I don't know how they'd transition a tactical, turn-based strategy RPG into an MMORPG though...
MORTAR COMBAT!