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U.S. Marine Corps Enters Videogame Arena

Thanks to GameSpot for its initial impressions of squad-based Xbox/PC FPS Close Combat: First To Fight, as it's explained: "The United States Marine Corps is looking to get into the [game licensing/development] action with Close Combat: First to Fight, a project it is working on with Destineer, a company formed by several ex-Bungie employees [and who also own MacSoft]." Apparently, in this Gathering-published title, a reboot of the Close Combat strategy game series: "You'll command a four-man fireteam of marines engaged in intense urban combat in a yet-to-be-named city in the Middle East", and the article author muses: "It may sound a lot like Full Spectrum Warrior... [but] instead of commanding the fireteam from third person, you'll actually play in first person as the fireteam leader."

2 of 12 comments (clear)

  1. Sounds really similar to SOCOM... by Arkhain · · Score: 1, Offtopic

    ...only without using the headset to sell. Honestly, the only new 'gimmick' that sets it apart from other squad-based tactical shooters is, well, Marines, I guess. Nobody's done them yet, at least, not ground marines. Sure, Space Marines, been there, done that, gatted that Tyranid/Zerg/Alien/etc, but marine Marines, shooting terrorists?

  2. Re:USMC / Marine DOOM by identity0 · · Score: 0, Offtopic

    Oh yeah, I remember Marine Doom - I don't think I ever played it, but I was inspired by a article on it to create my own 'realistic' Doom .Wad.

    It featured the Nazis from the Wolfenstein levels of Doom 2 in a bunker-type building, with terrace-like hills and such. I found that the Doom AI could not stop the Nazis from killing each other through friendly fire :P Plus, I could not stop myself from including those mutant spider-things with the plasma canons. So, if the War on Terror turns to fighting Nazis and biomechanical spiders with frickin' plasma cannons, I'll be ready :)

    Point being, make sure the simulation is close to real life before you make it a training tool.

    P.S. I used Ben Morris's DCK(Doom Construction Kit) to create the map. Morris went on to create WorldCraft for Quake and he got a job at Valve, where WorldCraft became the internal level editor for Half-life. They were the coolest level editors I ever used, and I must give props to Mr. Morris. If you ever have to do level-editing give WorldCraft a try : )