Java3D Source Code Released
mrp101 writes "Over the past few months (aka year) the future of Java3D has been in question. Not too long ago Apple announced a port to Mac OS X, but still no official update from Sun. A few weeks ago Sun announced that they were going to release the source code and begin collecting comments for version 1.4/2.0. And today they delivered, right before the JavaOne conference. The announcement can be found here(1) and
the CVS here(2). The code includes the core scenegraph, the vector math library, and Sun's own add-on utility libraries."
I'd like to think that under the hood Java3D uses whatever hardware accelerated 3D technology is available on the current system.
So whether Java is "just another 3D library" or an abstraction layer to truly make cross-platform development easier depends on the quality of the VM.
Java FP may run well on Sparc, but do you know anybody who owns a Sparc machine? I presume my university's got a few of them, but absolutely nobody I know uses them for their own machines. And that's the crux of the issue. It's fine to say that x86 is the inferior platform and all, but the fact of the matter is that it's the platform that the vast majority of end-users use.