Ultima X - Odyssey Development Cancelled
eToychest writes "According to a post by David Yeeon on the front page of the official EA site, PC MMO title Ultima X: Odyssey has been cancelled. The post reads: 'As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project.' It's too bad, but perhaps it was for the best." GameSpot sketches out the background, explaining: "The [August 2003-announced] game went through an evolution when its design and development staff were recently moved from EA's Austin, TX studio to the company's main Redwood Shores campus... UXO was to have picked up where the Ultima IX storyline left off", and GameSpy adds that the new Ultima Online expansion pack "will be officially revealed later this month at an EA press event."
Another day, another cancelled MMO game. We should stop reporting MMO's that get cancelled and start reporting the ones that don't!
-Dizzle
"I most likely AM so interested in myself."
They did the same thing (if not worse) UO2. Origin/EA/Whatever it is, has turned into a flakey company lately, that just can't deliver a good MMO to the market.
If they would just start releasing the source to these games after the trash them, life would be so much better.
Next up... Ultima: Not Gonna Happen.
Tibbon
tibbon.com
I think this makes Ultima Online 2 the only game in history to be cancelled twice, no?
Philip Sandifer's academic website
As far as I'm concerned, and I believe many others would agree with me, the series died at the end of Ultima 7.
:)
The add on does not count in my book.
...for me anyway: Ripping the disk out and throwing it across the room with a cry of disgust, with box soon to follow, and uninstalling the damn buggy piece of crap. I even put up with Ultima 8 because it had an interesting story. But U9 was just unplayable. And that's just on the technical side. On the artistic side, it betrayed the story by breaking continuity -- what the hell did the Avatar do when he came out of the Etheral plane, giving up literal godhood to return to Britannia, then seeing the Guardian's face engraved on the mountain, dragons flying overhead ... did he go back home and get a ham sandwich and forget?
Bah. A pox on you, Lord British.
I've finally had it: until slashdot gets article moderation, I am not coming back.
I am very pissed off at this, and EA for continously cancelling good games. Anyways to topic: This isn't an MMO, it is not UO2, it was supposed to be more of a 3D diablo. Where you could team up and get zones with friends to fight in, and build up a character to eventually a pvp world.
Everquest is still king of MMORPG and unfortunately i donth think that UO is going to get much closer to it. When EQ2 comes out it is rumoured to be far better than anything around and in dev at the moment although sony are going to keep EQ1 online for extended periods of time also. Lineage2 is the Asisn strongline atm but in a PvP environment it is not really the same thing.
WTF - Speak in acronyms already, i can't figure out what you mean otherwise boss
...that is, they probably didn't want to cannibalize that cash cow of theirs to feed another world. I believe that was pretty much the reason why they canned UO2 way back when.
----- Wtcher Dragon, UDIC
To me, one of the high points of my career was working on Ultima 5 and 6. (And some of the more obscure spinoffs, like the Gameboy Ultima I got to design). I started out as a fan, buying Ultima I right when it came out. I met my best friend 'Manda when she was hired to work at Origin, and she started out as a fan too - a huge admirer or Ultima IV. To me, the series was always about what Richard's vision was for the next game to be. Sure, he did worse with some of them, better with others, but all together the whole series, 1 through 9 (as well as Savage Empire, Martian Dreams, Serpent's Isle, and Ultima Online) were the results of his ideas and vision for what he wanted them to be.
Seeing an Ultima X that was made by someone else would be, for me, a little like seeing Peanuts comic strips done by someone other than Charles Schulz. He managed to keep that from happening to Peanuts, though the syndication company tried to make that happen. A lot of other comic strips HAVE been moved over to other creators when the original artist retires and/or dies, and I always found the results a little unsettling. Not that I'm against it, if that's what the creator wants. But in this case, I'm glad that the main numbered Ultima series will stand in gaming history as the results of one man's work and vision and game design over a period of 20 years or so. (And a lot of us who helped him do it, yes, but primarily they're the games he wanted to make, the way he wanted them to be made).
Now if somebody could just tell me why the name "Atari" will never die, I'd be a happy cat. My personal theory is it's been bought and sold so many times it's turned into a vampire-mummy-zombie-liche. Yeah, that must be it. (Did you know Eugene Jarvis, creator of Defender and Robotron and more, used to work at Atari before hooking up with Williams? So did Steve Jobs. Ok, enough pointless digression. Bye bye Ultima X.)
Furcadia - A free online game with user created content, DragonSpeak scripting, & more.
This is starting to get funny. This is exactly what happened around 2 years ao when they cancelled the MMOG Sequel to Ultima Online that seemed like it was going to great. Are these guys high?
Syntax error: loose != lose, affect != effect, then!=than
Heres all the details on the twining development, distruction and even Lord British's take on everything, here we go:
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t ion=p ostmessage&boardid=1&id=0&threadid=117 25
t ion=p ostmessage&boardid=1&id=0&threadid=194 91
t ion=p ostmessage&boardid=1&id=0&threadid=234 89
t ion=p ostmessage&boardid=1&id=0&threadid=235 74
a sp?id= 1523s .asp?i d=1524o ts.asp?i d=1526
t ion=p ostmessage&boardid=1&id=0&threadid=240 83
t ion=v iewthread&threadid=30105
A CT Interview with Ralph Koster.
x .asp? id=1100
Ultima Online 2 Announced [September 23, 1999, 11:28 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Lord British Moves On [March 30, 2000, 6:15 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Ultima Online: Third Dawn Announced [November 10, 2000, 12:45 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Ultima Worlds Online: Origin Canceled [March 21, 2001, 3:56 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Lord British on Origin [March 23, 2001, 11:47 am EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
UO2 'wake' held in Austin March 29, 2001
http://www.gamespydaily.com/news/fullstory.
http://www.gamespydaily.com/news/screenshot
http://www.gamespydaily.com/news/screensh
Wich included burning af almost all the documents to do with UO2
Lord British Interview [April 09, 2001, 1:31 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Then apparently legal threats from McFarlane lead to this compromise:
UO: Lord Blackthorn's Revenge [October 31, 2001, 1:29 pm EDT
http://www.bluesnews.com/cgi-bin/board.pl?ac
Ultima X: Odyssey Announced [August 22, 2003, 10:22 am EDT
3/21/2004 Origin: The Final Goodbye
http://www.wumple.com/index.php?p=23
With many things burnt from Origin, including docs, pictures and various artifacts.
Ultima X Odyssey Cancelled [June 30, 2004, 10:19 pm EDT
A bit of reading, I know, but it very interesting read on the history of UO2/OWO, UO, Lord British and EA/Origin from Late 1999 on to now.
Edit: Just found this: http://www.newyorker.com/fact/content/?010528fa_F
and just to sum it up:
http://www.gamespydaily.com/screenshots/inde
At this point the cancellation of yet another MMO effort isn't really news anymore. This can be attributed to a number of things, but two of the most important may be
1. The great expense of MMO development and support
2. Consolidation within the games industry
The first is pretty obvious as it takes millions of dollars and almost as many years (it seems) to develop an MMORPG. Then it takes money for servers and bandwidth to support the game.
The second is important because consolidation means less competition. This makes it easier for companies like EA and LucasArts to cancel even hotly anticipated titles.
So I pose the question (probably not original), will fans have to band together to create and support their own MMO's? The development of such games is no small task, but if the development of FPS mods and total conversions is any clue, then there is talent and dedication out there for this task. Next if a distributed support model can be developed wherin gamers and other interested parties donate computing resources in some kind of Seti At Home meets BitTorrent sort of fashion, then the effort could be successful.
Yeah, its pie in the sky, but we seem to be on the road to only a few MMOs to choose from. So as time goes on, DIY may be the way to go.
To the making of books there is no end, so let's get started
I'm getting tired of seeing cookie cutter FRPG art. UOX Odyssey had a style to it. There's so few games being made in the states that have their own even slightly unique look and feel. I'm not asking for amazing art or technical skill, I just want some effort put into making a fully realized world with a consistant and interesting appearence. Anyone can take the latest whizzbang graphics cards and pump out a shinny, generic mess (Halo comes to mind, but then again it's a FPS). It takes effort to make something that's fun to look at long after the hardware is obsolete.
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Hi Actally an OSS MMORPG project is already ongoing. The Planeshift project started end of 2000/ early 2001 and development is still going strong. If you want to help them go take a look at their recruitment page For example, a the moment they are looking for 2D and 3D artists as well as Background/setting team members. It's been a while since I haven't tested their game (more than a year) so I won't comment on it, but the best thing is to head over there and try it yourself ;)
Be aware thought that it is an ongoing project, so don't go there looking for a finished game :)
... the assholes went out of their way to buy and then kill Earth and Beyond.
I'm STILL bitter about that. There are simply no good space-oriented MMORPGs out, period, since the sunset of EnB. SWG assuredly does not count, and EvE is boring as hell.
+++ATH0