Future Tactics Writer Interviewed On Unnoticed TRPG
Thanks to NTSC-UK for its interview with scriptwriter Paul Rose regarding Zed Two's tactical RPG Future Tactics, as he discusses some of the issues with current game scriptwriting ("You may think there's nothing wrong with them, but to someone like myself who makes a living out of writing scripts and stories, they set my teeth on edge. Especially when you get developers, or publishers, going on about their Hollywood-style scripts"), as well as the sad demise of Zed Two (then a part of Warthog) just before the game's release ("A big, big shame, given that Zed Two's ethos was to produce genuinely innovative and interesting games.") Elsewhere, Gamecritics.com has a thoughtful review of the PS2/Xbox/GC game, "saddled with poor cover art and positioned as a budget release", but considered "a breath of fresh air" by the reviewer, though NTSC-UK's review is a little more ambivalent, arguing: "It can only be hoped that [the developers'] inventiveness is met with the time and budget to do their creativity justice [in the future]."
First some info about the game: http://reviews.teamxbox.com/xbox/749/Future-Tactic s-The-Uprising/p1
;)
Hm, let's see, how would I like this?
It's a SRPG, starting score 8.
3D graphics, -1.
Includes the word 'Tactics' in the title, -1.
Not Japan-developed, -1.
For the XBOX, -1.
Aliens, -1.
All characters have ranged weapons?, -1.
Final score: 2... quite sub-par.
I don't think I'm going to like it, couldn't find a single point that sounded interesting. Sorry, SPRGs are supposed to be pseudo-medieval with lots of swords and magic