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Videogame Nostalgia Isn't What It Used To be

Thanks to GameSpy for its 'Pixel' column discussing the dangers in letting videogame nostalgia run unchecked, as the author explains: "Number one: Just because it's old, doesn't mean it's particularly good. And number two, loosely based on Sturgeon's Law: 90% of all video games ever made are either mediocre or crap." He gives an example: "Case in point: A little PlayStation game called Gunners Heaven. It was a very early Japanese release by Sony... [and] the American import magazines covered it a bit and described it as a Gunstar Heroes clone", but the game, once acquired, "was thoroughly mediocre", showing "the dangers of unchecked nostalgic anticipation."

14 of 88 comments (clear)

  1. Unchecked anticipation by aridhol · · Score: 4, Insightful
    the dangers of unchecked nostalgic anticipation.
    As opposed to, say, unchecked brand-name anticipation, unchecked graphical anticipation, or unchecked Christmas release anticipation.
    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  2. True, true... by ersgameboy · · Score: 5, Insightful

    I'm a big retro-gamer, but I agree. I love the NES and most of the other systems from that time period, but I admit that many of the games that were made then are for historitcal interest only. (Deadly Towers, anyone?)


    However, I still think retro-gaming is important for the industry. Older games, like old movies, should be respected, studied and preserved for future generations.

    1. Re:True, true... by FlipmodePlaya · · Score: 4, Interesting

      My take: I'm all in favor of classic game remakes, it's just that many tend to go wrong. Whether it's pricing (Capcom releasing half decade old RE games on the GC at full price), or poor quality porting (Sega's DC Smash Packs), the majority of them seem to go wrong. Some even manage to be overambitios, such as the GBC port of that SNES DKC game, putting games on hardware they're too advanced for, despite their age. However, for every one of those there is a Zelda Bonus Disk (I speak of the promotional GC one) that does our nostalgia right.

    2. Re:True, true... by Graftweed · · Score: 4, Insightful

      Why is it that you can walk up to any book store and pick up titles that were written centuries ago, or purchase movies that date as far back as 1912.. and yet you can't even play a game anymore that came out 5-7 years ago?

      One might argue that it's due to technical reasons, but that's no excuse is it?

      Why do we find ourselves donating our precious time hacking away at emulators and virtual machines when it should be the people who made the games in the first place that should be supporting them? Does the game industry hold their own products in so little regard that it has already decided that future generations can't enjoy them?

      Sure, there's the odd overpriced nostalgia pack put out every now and then, but that's just a drop in the ocean.

  3. Lemmy get this straight... by Anonymous Coward · · Score: 5, Funny

    One guy gets hyped up about some old Japaneese game he'd never even played before, solely based on the fact that people - including paid reviewers which are probably the worst source of info on the planet - compared it to a similar game he enjoyed. A couple years later, he buys it, finds out its crap... and suddenly nostalgia is a danger to everyone.

    Excuse me while I go hit my head against a wall for an hour.

    1. Re:Lemmy get this straight... by Anonymous Coward · · Score: 5, Funny

      Man, I remember when I was a kid, I used to hit my head against the wall all the time, it was so much fun.

      When I read your post I wanted to try it again, so I banged my head against the cinderblocks and hurt myself.

      I tell you, nostalgia can be a dangerous thing!

  4. Damned wipper snappers by Asicath · · Score: 5, Insightful

    Holy case of RTFA batman. The reveiwer is compaining about some japanese game that he had never played. This is a case of over-hype, not nostalgia. For Nostalgia distortion to take place, you must have had at least played the damn game once. And for the record a game that was made for the the playstation cannot inspire nostalgia yet. Now Contra, there was a game, they just dont make em like they used to.

  5. If it's broke but generating adviews, don't fix it by BollocksToThis · · Score: 5, Insightful

    This article is about the level of uselessness I've come to expect from a Gamespy article.

    Claiming that nostalgia is somehow to blame for lame knockoffs is as retarded as claiming Richard Simmons is responsible for bombing Iraq (well, maybe he is, that PRICK).

    The "90% of everything is crap" rule certainly applies to old games, but we didn't waste our childhoods on the crap games, so we don't get nostalgic about them.

    --
    This sig is part of your complete breakfast.
  6. The best part of the article by cgenman · · Score: 4, Funny

    The best part of the entire article is that the sentence "I officially veered off the path of rational thought and entered the dreaded forest of unthinking nostalgia," appears next to an ad for Star Wars Galaxies.

    "How could it not be worth getting?"

  7. Re:If it's broke but generating adviews, don't fix by gmhowell · · Score: 4, Funny

    90% of everything is crap

    Like slashdot stories (and editors) and gamespy articles. Funny how that works.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  8. The Quaility Quota by ObsessiveMathsFreak · · Score: 4, Insightful

    90% of all games are mediocre or crap.

    I'll agree with this statement. Although I will add that the signal to noise ratio on gamestore shelves has gone down in recent years.

    The retro gaming phenomenon is more than just simple nostalgia though. The truth of the matter is, today, a random sample of 20 NES/MS/SNES/MegaDrive games, would probobly fare better than a random sample of 20 PS2/GC/XBox titles. It turns out that just 'having' better graphics, more buttons and more music does not a better game make. A lot of recent titles would not hold a candle to the best of 8/16 bit gaming. But that's to be expected. Dispite whatever era a game is made in, the fact that it's good won't change.

    Retro gaming is really picking up recently. Perhaps it's due to the availability of emulators, or a ready supply of old SNES cartridges. However I think it sends out a signal that people aren't very impressed with the current lineup of games out there. If customers are willing to seek out 10/15/20 year old titles in preference to your spanking new one, I think that should get some people thinking. Were these game actually better? What made them so? Are people dissatisfied with games whose primary selling point is a Hollywood atmosphere of better graphics and music?

    Games in the 80s and early 90s could offer only poor 2D and pretty awful 3D graphics. Their music was shackled to the limitations of MIDI tunes, and even the controllers offered little enough buttons for control. Without having the cushion of cinematography to fall back on, there really was only one place developers could engage the player. In the gameplay. Add most of them made a fair stab at it. Contrast this with *shudder* Gran Turismo or FIFA, whose sole selling point is graphics and snazz.

    There will always be great games that shine out through the layers, but I feel the percentage of such games has decreased, simply due to the fact that there are more games being made. The quota of quaility games does not increase linearly with the amount of developers, alas. I just wonder how this will affect the outlook game players have on the industry and games in general.

    I suppose it's like the evolution of cinema really. Initially you needed a danm good story and actors for a play/movie to be successful. Although these still help, and the best movies by definition have these, they are not a requirement for movies to make it big time. So I guess it's the same for games in a way.

    --
    May the Maths Be with you!
  9. Gamers today are spoiled by Anonymous Coward · · Score: 4, Interesting

    I agree with the essential thrust of the argument, although not with the author's means of making his case (there are better arguments to bring up than some obscure Japanese remake).

    A lot of gamers just don't really how good we have things today. As far as gaming goes, the "absolute stinker" is all but obsolete. Sure, you get some complete duds from Valusoft and the like (cf. the somethingawful reviews), but when you buy a game today, you are pretty much assured of decent production values, a reasonable length game, decent graphics and a certain degree of gameplay depth. When we talk about "bad" games these days, we generally have titles like "Enter the Matrix" in mind. Mediocre though these are, they are still, to the dispassionate observer, actually better than any "classic" games of their equivalent genre.

    So why does nostalgia still sell games and influence opinions? First of all, I think there's the gradual diminution of the "wow" factor. A lot of people who rave about classic games do so on the basis of happy memories of playing that game during childhood. Back then, games were pretty much a new thing and the "wow" factor could be achieved by a game having more than 8 sprites on screen at the same time, or actually managing to scroll smoothly. The "wow" factor basically seemed to die in the mid-late 90s. Doom was mind-blowing... it drove forward graphics and gameplay far beyond anything we'd seen previously (including in Wolf3d). Quake felt like a bit of a step back in terms of gameplay to most of the non-hardcore crowd, but the engine was fairly jaw-dropping. Quake 2 and the first generation of 3d accelerators were impressive, but already, the impact just wasn't the same. The next "milestone" was Quake 3... well... it did have curves. I think a lot of people go back to try classic games in the mistaken belief that they'll be able to recapture the sense of exhileration they used to get when a game really impressed them. Problem is, it just isn't there any more. Our standards have gone to high.

    The second and more depressing reason behind ostentatious nostalgia for classic games is one-upmanship. You see this a lot on slashdot. There's a school of though which goes that if you played a game long before it was "big", you are inherantly superior and have some kind of divine right to look down on those who have only played the sequels. Refuse to play anything more recent than Doom? That clearly makes you superior to people who play the Quake series, but inferior to those who refuse to play anything with colour graphics. I often wonder how many gamers got into the Final Fantasy series with VII or X, and then went back and forced themselves to play through IV or VI, so they could join in when their friends started moaning about how it all went downhill from VII onwards, even though they don't actually agree (not that they would admit this).

    Classic games *are* important and need to be preserved. Like the old silent movies, they represent the birth of a new medium. However, it's not as if I'd even consider watching a silent movie every day.

    1. Re:Gamers today are spoiled by CronoCloud · · Score: 4, Insightful

      Oh I agree. Haven't seen a "totally awful in every way" game in years.

      Recently I went back and played some oldies, some of them held up, some of them didn't. Some games just "work" even if they aren't perfect. And that applies to games of any era.

      My Opinions:

      It's a rare platform game that works well in 3D. Super Mario 64 doesn't, but the Spyro games did.

      3D seems to be working better for adventure games.

      RPG's and adventure games age better than other games

      1 hit and you're dead shooters not fun: Zanac

      Shooter with energy meter and similar gameplay, fun: The Guardian Legend.

      Free roaming and exploring helps a game it's why Super Metroid has aged so well. (Still my favorite SNES game)

      Hack n' Slash dungeon games never grow old and they have found their true audience on the consoles.

      Music is an important part of the game experience. Catchy memorable music can make a good game, great.

      Analog sticks are a good thing as are 100% remappable controls.

      Final Fantasy VII is the best FF overall, pay no attention to those "the older ones are better" fanboys. However VI, IX, and X are right behind it.

      Ports of games are not necessarily bad things. The NES version of Might and Magic: Secret of the Inner Sanctum is an excellent game.

      Sequels can be better than the originals. I liked Dark Cloud but hit a brick wall in character advancement and the game became tedius. I was having to spend all my money on water, healing foods and repair powder. I was also having to sell weapon upgrade gems to help pay for stuff. The UI also needed work, with some very small and hard to read fonts. Dark Cloud 2 does not have these problems and is simply a much better game. I've actually told people to ignore the first game and just play the second.

      UI is VERY important. If a game is hard to read and or too complex for it's own good it is less fun: Saga Frontier or to a lesser extent Final Fantasy XI

      There you have it.

  10. Re:modern "ports" by Man+of+E · · Score: 4, Funny
    I personally loved Duke 3d, and I would love to play through it on a newer engine.

    Be careful what you wish for, you might have to wait FOREVER!

    --
    Ceci n'est pas une sig