Slashdot Mirror


Videogame Nostalgia Isn't What It Used To be

Thanks to GameSpy for its 'Pixel' column discussing the dangers in letting videogame nostalgia run unchecked, as the author explains: "Number one: Just because it's old, doesn't mean it's particularly good. And number two, loosely based on Sturgeon's Law: 90% of all video games ever made are either mediocre or crap." He gives an example: "Case in point: A little PlayStation game called Gunners Heaven. It was a very early Japanese release by Sony... [and] the American import magazines covered it a bit and described it as a Gunstar Heroes clone", but the game, once acquired, "was thoroughly mediocre", showing "the dangers of unchecked nostalgic anticipation."

34 of 88 comments (clear)

  1. Unchecked anticipation by aridhol · · Score: 4, Insightful
    the dangers of unchecked nostalgic anticipation.
    As opposed to, say, unchecked brand-name anticipation, unchecked graphical anticipation, or unchecked Christmas release anticipation.
    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  2. True, true... by ersgameboy · · Score: 5, Insightful

    I'm a big retro-gamer, but I agree. I love the NES and most of the other systems from that time period, but I admit that many of the games that were made then are for historitcal interest only. (Deadly Towers, anyone?)


    However, I still think retro-gaming is important for the industry. Older games, like old movies, should be respected, studied and preserved for future generations.

    1. Re:True, true... by FlipmodePlaya · · Score: 4, Interesting

      My take: I'm all in favor of classic game remakes, it's just that many tend to go wrong. Whether it's pricing (Capcom releasing half decade old RE games on the GC at full price), or poor quality porting (Sega's DC Smash Packs), the majority of them seem to go wrong. Some even manage to be overambitios, such as the GBC port of that SNES DKC game, putting games on hardware they're too advanced for, despite their age. However, for every one of those there is a Zelda Bonus Disk (I speak of the promotional GC one) that does our nostalgia right.

    2. Re:True, true... by MagicDude · · Score: 2, Insightful

      Capcom did release the megaman anaversary collection; 10 megaman games on one disc, and the opening price is only $30. That's a good price for nostalgia. Capcom's not all bad apparently.

    3. Re:True, true... by Graftweed · · Score: 4, Insightful

      Why is it that you can walk up to any book store and pick up titles that were written centuries ago, or purchase movies that date as far back as 1912.. and yet you can't even play a game anymore that came out 5-7 years ago?

      One might argue that it's due to technical reasons, but that's no excuse is it?

      Why do we find ourselves donating our precious time hacking away at emulators and virtual machines when it should be the people who made the games in the first place that should be supporting them? Does the game industry hold their own products in so little regard that it has already decided that future generations can't enjoy them?

      Sure, there's the odd overpriced nostalgia pack put out every now and then, but that's just a drop in the ocean.

    4. Re:True, true... by ClosedSource · · Score: 2, Informative

      "I love the NES and most of the other systems from that time period, but I admit that many of the games that were made then are for historitcal interest only. (Deadly Towers, anyone?)"

      There were no other viable game systems during the glory days of NES. The introduction of the NES marked the end of the classic video game period.

  3. Lemmy get this straight... by Anonymous Coward · · Score: 5, Funny

    One guy gets hyped up about some old Japaneese game he'd never even played before, solely based on the fact that people - including paid reviewers which are probably the worst source of info on the planet - compared it to a similar game he enjoyed. A couple years later, he buys it, finds out its crap... and suddenly nostalgia is a danger to everyone.

    Excuse me while I go hit my head against a wall for an hour.

    1. Re:Lemmy get this straight... by Anonymous Coward · · Score: 5, Funny

      Man, I remember when I was a kid, I used to hit my head against the wall all the time, it was so much fun.

      When I read your post I wanted to try it again, so I banged my head against the cinderblocks and hurt myself.

      I tell you, nostalgia can be a dangerous thing!

  4. Damned wipper snappers by Asicath · · Score: 5, Insightful

    Holy case of RTFA batman. The reveiwer is compaining about some japanese game that he had never played. This is a case of over-hype, not nostalgia. For Nostalgia distortion to take place, you must have had at least played the damn game once. And for the record a game that was made for the the playstation cannot inspire nostalgia yet. Now Contra, there was a game, they just dont make em like they used to.

    1. Re:Damned wipper snappers by Kris_J · · Score: 2, Insightful

      It is a wonder that a link to that article got greenlighted. I miss the old Slashdot.

  5. If it's broke but generating adviews, don't fix it by BollocksToThis · · Score: 5, Insightful

    This article is about the level of uselessness I've come to expect from a Gamespy article.

    Claiming that nostalgia is somehow to blame for lame knockoffs is as retarded as claiming Richard Simmons is responsible for bombing Iraq (well, maybe he is, that PRICK).

    The "90% of everything is crap" rule certainly applies to old games, but we didn't waste our childhoods on the crap games, so we don't get nostalgic about them.

    --
    This sig is part of your complete breakfast.
  6. Giving old games their due by jvmatthe · · Score: 3, Interesting
    Due bashing, that is.

    I've been on a bit of a tear myself, playing old games and finding them deficient. First it was Double Dragon on the NES, which I had at one time thought was pretty ok, but now realize is awful. Then there was Prince of Persia (again, NES), which is a neat idea, but way too long. Then Deceptor on the Commodore 64, which I had always wanted to finish. I played through it, beat it, and found that the ending was absolutely terrible. Then Into the Eagle's Nest, another Commodore game, that is really not worth the effort. (As a generous human, however, I'm making a series of maps for it just so other people don't have to suffer.) And then DragonStrike (back on the NES) which turns out to be a terrible version of a classic Commodore 64 game I'd always wanted.

    Fortunately, these are all cheap games, so I'm not really out a ton of money, but it is truly disappointing to see how cruddy the past was and I didn't have the sense to realize it.

    The above summarizes a couple weeks of posts, but if you care to read the longer versions: Double Dragon, Prince of Persia, Deceptor, Into the Eagle's Nest, DragonStrike.

  7. The best part of the article by cgenman · · Score: 4, Funny

    The best part of the entire article is that the sentence "I officially veered off the path of rational thought and entered the dreaded forest of unthinking nostalgia," appears next to an ad for Star Wars Galaxies.

    "How could it not be worth getting?"

  8. This holds true for more than just video games... by howman · · Score: 3, Interesting

    Designers call it 'going back to the hitory closet' when they use past styles as a basis for new designs. Good ideas are good ideas no matter what skin you put on them. FPS games work because the genre works, although there are some memorable wish I could forgets, most follow the same concept, kill an opponant from the killers point of view, and that concept works.
    Does anyone remember a video game called, I hate to give my age away by bringing this one up, Jane of the jungle? Not the best game but it had some cool quirks, such as if you didn't do anything for a period of time, jane would start to tap her toe waiting for you, if you still did nothing for about a min, she would look at her watch.
    It would be nice to see some more interesting things like this happening in games, not that I think they would be better for it, but it would show a level of having fun with the game while creating it.
    Sorry about that side track... where was I? Oh yeh, Nostalgic works well for things that were clasic due to some form of non-marketed love by people. The new beetle and the new mini are proof of that, Harleys have stayed basically the same for ever, but what do you think the chances of a nostalgic 80's K-car doing well.
    Back to games.
    Xaxonn for the coleco was pretty cool as was donkey kong, but you don't see many ripoffs of xaxonn do you? Why is that? Because the genre of 3D that the game was advanced for in it's day has gone well beyond what xaxonn did. Now a 3D FP donkey kong would rock as a nostalgic new game. Super Mario or Mario Cart not withstanding

    --
    flinging poop since 1969
  9. modern "ports" by SanityInAnarchy · · Score: 3, Interesting

    What I want to see are more modern versions of old games. I don't know to what extent this has been done, but I personally loved Duke 3d, and I would love to play through it on a newer engine.

    I'm thinking Tenebrae, only more so. Gameplay pretty close to the same, although levels might be a bit more complex (since it'd actually be fully 3d) -- but mind-blowing graphics.

    Basically, what I'm hoping Doom 3 will be. In fact, Valve has promised to port Half-Life to the Source engine -- hope that gives us a souped-up replay of HL.

    In other words, it's the opposite of what people usually mean when they say "videogame nostalgia" -- the original, pixellated version, or a new, pixellated sequil, which is only marketable (maybe) because it runs on a mobile device (Metroid Prime on GBA, say).

    Has this been done too much? Would there be a market for it? Would people take offense at a modern FF7 with english voice-acting?

    --
    Don't thank God, thank a doctor!
    1. Re:modern "ports" by Man+of+E · · Score: 4, Funny
      I personally loved Duke 3d, and I would love to play through it on a newer engine.

      Be careful what you wish for, you might have to wait FOREVER!

      --
      Ceci n'est pas une sig
  10. Re:If it's broke but generating adviews, don't fix by gmhowell · · Score: 4, Funny

    90% of everything is crap

    Like slashdot stories (and editors) and gamespy articles. Funny how that works.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  11. Defender and Frogger remakes by Gary+Destruction · · Score: 3, Insightful

    I liked the Defender remake for GameCube, but I'm also a hardcore Defender fan. The Defender remake holds so true to its original that unless you like shooting aliens and rescuing colonists all the time, you're going to get tired of it quick. In one way that preserves the game, but in another it limits it.

    Frogger's remake tried to do things a little differently, but there's only so much you can do with a jumping frog.

  12. The Quaility Quota by ObsessiveMathsFreak · · Score: 4, Insightful

    90% of all games are mediocre or crap.

    I'll agree with this statement. Although I will add that the signal to noise ratio on gamestore shelves has gone down in recent years.

    The retro gaming phenomenon is more than just simple nostalgia though. The truth of the matter is, today, a random sample of 20 NES/MS/SNES/MegaDrive games, would probobly fare better than a random sample of 20 PS2/GC/XBox titles. It turns out that just 'having' better graphics, more buttons and more music does not a better game make. A lot of recent titles would not hold a candle to the best of 8/16 bit gaming. But that's to be expected. Dispite whatever era a game is made in, the fact that it's good won't change.

    Retro gaming is really picking up recently. Perhaps it's due to the availability of emulators, or a ready supply of old SNES cartridges. However I think it sends out a signal that people aren't very impressed with the current lineup of games out there. If customers are willing to seek out 10/15/20 year old titles in preference to your spanking new one, I think that should get some people thinking. Were these game actually better? What made them so? Are people dissatisfied with games whose primary selling point is a Hollywood atmosphere of better graphics and music?

    Games in the 80s and early 90s could offer only poor 2D and pretty awful 3D graphics. Their music was shackled to the limitations of MIDI tunes, and even the controllers offered little enough buttons for control. Without having the cushion of cinematography to fall back on, there really was only one place developers could engage the player. In the gameplay. Add most of them made a fair stab at it. Contrast this with *shudder* Gran Turismo or FIFA, whose sole selling point is graphics and snazz.

    There will always be great games that shine out through the layers, but I feel the percentage of such games has decreased, simply due to the fact that there are more games being made. The quota of quaility games does not increase linearly with the amount of developers, alas. I just wonder how this will affect the outlook game players have on the industry and games in general.

    I suppose it's like the evolution of cinema really. Initially you needed a danm good story and actors for a play/movie to be successful. Although these still help, and the best movies by definition have these, they are not a requirement for movies to make it big time. So I guess it's the same for games in a way.

    --
    May the Maths Be with you!
    1. Re:The Quaility Quota by Have+Blue · · Score: 2, Insightful

      A lot of recent titles would not hold a candle to the best of 8/16 bit gaming.

      Obviously. But what about the best recent titles?

      I think that Sturgeon's Law has always been in full effect, past and present, and the only reason there appear to be more good games in the past is that the bad ones have been so well forgotten they're hard to find even with research.

  13. Gamers today are spoiled by Anonymous Coward · · Score: 4, Interesting

    I agree with the essential thrust of the argument, although not with the author's means of making his case (there are better arguments to bring up than some obscure Japanese remake).

    A lot of gamers just don't really how good we have things today. As far as gaming goes, the "absolute stinker" is all but obsolete. Sure, you get some complete duds from Valusoft and the like (cf. the somethingawful reviews), but when you buy a game today, you are pretty much assured of decent production values, a reasonable length game, decent graphics and a certain degree of gameplay depth. When we talk about "bad" games these days, we generally have titles like "Enter the Matrix" in mind. Mediocre though these are, they are still, to the dispassionate observer, actually better than any "classic" games of their equivalent genre.

    So why does nostalgia still sell games and influence opinions? First of all, I think there's the gradual diminution of the "wow" factor. A lot of people who rave about classic games do so on the basis of happy memories of playing that game during childhood. Back then, games were pretty much a new thing and the "wow" factor could be achieved by a game having more than 8 sprites on screen at the same time, or actually managing to scroll smoothly. The "wow" factor basically seemed to die in the mid-late 90s. Doom was mind-blowing... it drove forward graphics and gameplay far beyond anything we'd seen previously (including in Wolf3d). Quake felt like a bit of a step back in terms of gameplay to most of the non-hardcore crowd, but the engine was fairly jaw-dropping. Quake 2 and the first generation of 3d accelerators were impressive, but already, the impact just wasn't the same. The next "milestone" was Quake 3... well... it did have curves. I think a lot of people go back to try classic games in the mistaken belief that they'll be able to recapture the sense of exhileration they used to get when a game really impressed them. Problem is, it just isn't there any more. Our standards have gone to high.

    The second and more depressing reason behind ostentatious nostalgia for classic games is one-upmanship. You see this a lot on slashdot. There's a school of though which goes that if you played a game long before it was "big", you are inherantly superior and have some kind of divine right to look down on those who have only played the sequels. Refuse to play anything more recent than Doom? That clearly makes you superior to people who play the Quake series, but inferior to those who refuse to play anything with colour graphics. I often wonder how many gamers got into the Final Fantasy series with VII or X, and then went back and forced themselves to play through IV or VI, so they could join in when their friends started moaning about how it all went downhill from VII onwards, even though they don't actually agree (not that they would admit this).

    Classic games *are* important and need to be preserved. Like the old silent movies, they represent the birth of a new medium. However, it's not as if I'd even consider watching a silent movie every day.

    1. Re:Gamers today are spoiled by AuMatar · · Score: 2, Insightful

      The absolute stinker is obsolete? Well, i'd name every FPS game ever made, but I just dislike the genre. But have you played Daikatana? The last Tomb Raider? Your own example Enter the Matrix- I'm sorry, but it stunk as bad as the worst of the old school games. Don't let the flashy graphics fool you. It looks better, but the gameplay is as sucky. Game Length? If it weren't for cutscenes I'd have beaten Xenosaga in a day. Still hugely hit or miss.

      I've been doing a lot of retro gaming these days. I recently played the old school FInal Fantasys on an emulator. Loads of fun. I also remember not even finishing FFX because it got so annoying (walking down a street from 1 cutscene to another with no gameplay between).

      Then I pulled out the Marios. Super Mario 3, Super Mario World. Damn they were still fun. Mario 64, Super mario Sunshine- eh.

      To be fair, I pulled out the Zeldas too. I'd put Ocarina of Time up there. Probably better than the original, on par with Link to the Past. So it is possible, just not easy to beat the old games.

      I think the problem with todays games is exactly the fact that their too produced. They put so much into it, that they can't afford to fail. So they stick to the formulas to avoid risk. There's no new ideas to be had in gaming. Or they stick a bunch of sideline crap for you to do to pad out the content (Sunshine is an example of this. Ok, the plots not moving along- lets do random levels until it does. Oh, we have nothing to add here- lets add a 3D jumping puzzle!)

      The other problem is that because they're so produced, they feel the need to add every gee whiz feature. Lets face it- most of the games coming out today would be better in 2D. 3D adds to some genres, but definitely not to all of them. Check out the recent Marios for example. Lovely- 3D jumping puzzles. Not the most fun thing even in 2D. Now not only can I fail because I overjump, underjump, or miss my timing, I can also miss to the left, to the right, or because my camera wasn't quite straight and due north wasn't. Oh, or because of the "realistic physics" the surface was too cuved and I slid off. Yeay, I get to start all over again.

      Give me the old school Marios. Give me the old school Final Fantasys. Tekken, Soul Caliber? Pah, give me Street Fighter 2 in any of its incarnations. Developers these days have become so woorried about graphics, mmatchhing features, and buzzwords that they've lost the magic. And a lot of people are feeling this, thats why the retro craze is occuring.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Gamers today are spoiled by Anonymous Coward · · Score: 2, Insightful

      Daikatana a complete stinker? Hardly. It was a mediocre game, which was rightly ridiculed because of the hype it had built up and the hype surrounding its release. It wasn't dismal, though. The second and third episodes were quite fun (the weapons weren't so unusable and the level design was a huge improvement over the first episode's). The Tomb Raider games are bland shovelware, blatantly copying the earlier and more successful titles, but if you'd never seen or played the genre before, you'd think the latest title was pretty good. Enter the Matrix got repetative pretty fast, but then, so do 99% of classic games and there was a lot more eye-candy than you get with those. I'd take it over Double Dragon or Final Fight any day. Not played Xenosaga, so can't comment on that.

      The "FFX is all cutscenes" argument is pure and simple nonsense; the worst kind of the one-upmanship I talked about in my original comment. The cutscene density is fairly high as you go along the "main plot", but there are huge gaps between a lot of the scenes and there's more stuff to do away from the plot than I've seen in any of the other FF games (well... aside from X-2 and XI). I tried playing the early Mario games again the other month and really couldn't understand what I'd ever seen in them. I was bored after 10 minutes. In fairness, I don't particularly like the newer Mario games either.

      If you're complaining about lack of content, classic games are often truly awful. The older Final Fantasies demand you spend much more time fighting the same monsters over and over and there's generally less plot to relieve the monotony. In fact, if you're complaining about a lack of new ideas, you'd also do well to steer clear of the Final Fantasy franchise for use as illustration, given that they completely rework the combat and character mechanics for every game and that FFX had one of the most innovative character-development systems I've seen in an RPG.

      Every one of the arguments you use is a typical "l33ter-than-thou" so-called gaming purist cliche.

    3. Re:Gamers today are spoiled by YaRness · · Score: 2, Interesting

      Or they stick a bunch of sideline crap for you to do to pad out the content (Sunshine is an example of this. Ok, the plots not moving along- lets do random levels until it does. Oh, we have nothing to add here- lets add a 3D jumping puzzle!)

      if you're making this complaint about super mario sunshine, then you are completely missing the point of the game. the plot is secondary in importance at best. did you play through the original super mario bros. just to finish out the plot?

    4. Re:Gamers today are spoiled by CronoCloud · · Score: 4, Insightful

      Oh I agree. Haven't seen a "totally awful in every way" game in years.

      Recently I went back and played some oldies, some of them held up, some of them didn't. Some games just "work" even if they aren't perfect. And that applies to games of any era.

      My Opinions:

      It's a rare platform game that works well in 3D. Super Mario 64 doesn't, but the Spyro games did.

      3D seems to be working better for adventure games.

      RPG's and adventure games age better than other games

      1 hit and you're dead shooters not fun: Zanac

      Shooter with energy meter and similar gameplay, fun: The Guardian Legend.

      Free roaming and exploring helps a game it's why Super Metroid has aged so well. (Still my favorite SNES game)

      Hack n' Slash dungeon games never grow old and they have found their true audience on the consoles.

      Music is an important part of the game experience. Catchy memorable music can make a good game, great.

      Analog sticks are a good thing as are 100% remappable controls.

      Final Fantasy VII is the best FF overall, pay no attention to those "the older ones are better" fanboys. However VI, IX, and X are right behind it.

      Ports of games are not necessarily bad things. The NES version of Might and Magic: Secret of the Inner Sanctum is an excellent game.

      Sequels can be better than the originals. I liked Dark Cloud but hit a brick wall in character advancement and the game became tedius. I was having to spend all my money on water, healing foods and repair powder. I was also having to sell weapon upgrade gems to help pay for stuff. The UI also needed work, with some very small and hard to read fonts. Dark Cloud 2 does not have these problems and is simply a much better game. I've actually told people to ignore the first game and just play the second.

      UI is VERY important. If a game is hard to read and or too complex for it's own good it is less fun: Saga Frontier or to a lesser extent Final Fantasy XI

      There you have it.

    5. Re:Gamers today are spoiled by AltaMannen · · Score: 2, Funny

      Oh I agree. Haven't seen a "totally awful in every way" game in years.

      Oh yeah? You must have missed this one then...

    6. Re:Gamers today are spoiled by analog_line · · Score: 2, Insightful

      Tekken, Soul Caliber? Pah, give me Street Fighter 2 in any of its incarnations.

      Excuse me? Are you serious?

      I mean yeah, sure, I played the hell out of Street Fighter 2, Mortal Kombat, Samurai Showdown, Fatal Fury, Marvel Vs Capcom, KoF, and all those kinds of games way back when, but for you to seriously claim that Street Fighter 2 and it's old-school clan are anywhere near the quality of Soul Calibur, Tekken, and Virtua Fighter, as straight up fighters, you're deluding yourself.

      I mean hey, I don't care if you like them more, but to say that the fancy graphics is all the newer fighters have to seperate them from Street Fighter 2 is ludicrous.

      Yes, in some cases the graphics detract from the gameplay. Dead or Alive is the only truly aggregious offender I've run into. Great skill intensive system completely and utterly overshadowed and forgotten about thanks to boobs, boobs, and more boobs bouncing all over the screen. I mean hey, it's cool, but it's a useless distraction when you're trying to play a FIGHTING game. Not a rough sex game, or whatever. Try porn, it's more realistic...sometimes.

      However, the other major series, SoulCalibur, Tekken, and Virtua Fighter, the graphics only serve the game. The fighting genre is one of the few where increased complexity is more often than not a better thing, and these games are leaps and bounds more complex than any game that ever bore the name Street Fighter. Yeah, it's harder for the novice to just learn the few moves and go to town, but that doesn't make the game worse. Street Fighter 2, Mortal Kombat, etc, just plain aren't fun enough to be more than a trip down memory lane for me and my friends. We'll drag out the SNES or Genesis, put them in for awhile, reminisce over how we used to sink hundreds upon hundreds of dollars in quarters on these things in the arcades (which is where most of us became friends), and then go back to playing more interesting games.

      OK, rant over. I'll get on with my life now.

  14. Wow, its an old game, and yet he didn't like it? by iainl · · Score: 3, Insightful

    Firstly, let's not forget that EVERY game gets mixed reviews - Stuart Campbell thinks its still great, for one.

    Secondly, its not nostalgia if you didn't play it first time round.

    Thirdly, do people really expect every old game to be good? I merely hope that the ones that were great still are, and that seems a lot to ask sometimes.

    But this game was a PS1 title, under 10 years old. Is that even old enough to be 'retro'? Is it considered irredeemably nostalgic to buy a DVD of SE7EN or Heat now?

    --
    "I Know You Are But What Am I?"
  15. Re:If it's broke but generating adviews, don't fix by TRACK-YOUR-POSITION · · Score: 2, Insightful
    Yeah, the 90% rule doesn't take into account that gamers always seek out the 10%--and that's what I'd claim, that there was a wider variance in games pre-Playstation (BTW, what's the point of getting nostalgic for a PS1 game? PS2 is exactly the same thing, but better).

    So, while the quality of the average game produced back-in-the-day may been the same or lower, the quality of game actually played by gamers was higher. Or so I suspect.

    Variance is good for consumers, but bad for marketing executives who love consistency. He who pays the piper calls the tune, and people paying the piper can't stop calling for the Lullaby of Mediocrity.

  16. Re:This holds true for more than just video games. by 88NoSoup4U88 · · Score: 2, Interesting
    "Does anyone remember a video game called, I hate to give my age away by bringing this one up, Jane of the jungle? Not the best game but it had some cool quirks, such as if you didn't do anything for a period of time, jane would start to tap her toe waiting for you, if you still did nothing for about a min, she would look at her watch. It would be nice to see some more interesting things like this happening in games, not that I think they would be better for it, but it would show a level of having fun with the game while creating it."

    Most of today's games use that , and it's not only conformed to sidescrollers/platforms only.

    It's seen alot in First person shooters too, and i admit it's very funny to see 'myself' spin around my shotty once and awhile ;)

  17. Hey hey 16k by aWalrus · · Score: 2, Interesting

    Well, the article doesn't present a compelling case or even a decent point, so as to not let this thread go to waste, I suggest you head over to see the hey hey 16k song/animation by the b3ta crew. It's the best tribute to old gaming nostalgia I've ever seen.

    --
    Overcaffeinated. Angry geeks.
  18. Is this person serious? by Dizzle · · Score: 2, Funny

    This person is, get this, getting nostalgic about nostalgia! That's just absurd!

    --
    -Dizzle
    "I most likely AM so interested in myself."
  19. The truth is by LWATCDR · · Score: 2, Insightful

    At least 90% of everything is crap.
    Nintey percent of music, books, video games, movies, televison, and at least 90% of web pages are totaly crap.
    Frankly I like the reto game movment but I find the emulator old game combo to be much more fun than the new twist on old games.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  20. bad call! by geminidomino · · Score: 2, Funny

    Deadly Towers was a great little game. You want to talk about bad games, tho, I got two words for you: "Wisdom Tree"