Counter-Strike For Source Engine Shown In South Korea
Thanks to CS-Nation for its discussion of the first public showing of Valve's team-based FPS Counter-Strike: Source, including new screenshots and videos, as "the first playable exhibition of it [was held] this weekend in Seoul, Korea." An earlier CS-Nation news story has comments from an attendee, who suggests: "It isn't really different from the way you would feel while you're playing current CS. New physics and graphics are obviously improved, but it wasn't really enough to make me shock in awe." However, he does argue: "The graphics, of course, [are] absolutely excellent. I think the new de_dust2 is the map that can show the real power of [Half-Life 2 engine] Source."
It isn't really different from the way you would feel while you're playing current CS. New physics and graphics are obviously improved, but it wasn't really enough to make me shock in awe.
I wonder if it's going to be the same for HL2...
The IT section color scheme sucks.
my question is, will there be interactive environments? can i shoot out the lights to provide a cover of darkness, adding even more of a stealth element? i sure hope so, if not with official maps im sure source is powerful enough that usermade ones will come with something of that kind...