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"Evolved" Caches Could Speed the Net

SpaceDilbert writes "According to New Scientist, evolutionary algorithms could make many network caches twice as efficient. This article describes a study carried out by a US researcher and two German academics, who "evolved" algorithms to determine what data should be held at a cache and for how long."

33 of 195 comments (clear)

  1. Caching by Zorilla · · Score: 5, Funny

    According to New Scientist, evolutionary algorithms could make many network caches twice as efficient.

    That's easy, just cache 4 boobs at a time instead of two

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  2. Algorithms by th1ckasabr1ck · · Score: 4, Interesting
    Pablo Funes of US company Icosystem and Jürgen Branke and Frederik Theil of the University of Karlsruhe in Germany used "genetic algorithms", which mimic Darwinian evolution, to develop strategies for internet servers to use when caching data.

    It would be interesting to see exactly which algorithms they are talking about here. I wouldn't be surprised if they drew some ideas from garbage collection algorithms also.

    1. Re:Algorithms by bunyip · · Score: 5, Funny

      I wonder if they evolved logic to counter the slashdot effect. 1. Scan slashdot.org for new stories every five minute. 2. Scan new story for links. 3. Cache those pages.

      That would be the "suicide algorithm". As the server goes up in flames from the Slashdot-effect it brought upon itself, it would become the first cyber recipient of a Darwin Award.

      Alan.

    2. Re:Algorithms by spektr · · Score: 4, Funny

      I wouldn't be surprised if they drew some ideas from garbage collection algorithms also.

      I suppose you're the clever garbage man from the Dilbert cartoons. Because as an engineer I don't really get the connection between garbage collection and caching algorithms. Now that we have covered the first two frames of the cartoon - what's in the third frame where the garbage man makes me feel ashamed by explaining some complicated concept of engineering?

    3. Re:Algorithms by ahem · · Score: 4, Insightful
      ...as an engineer I don't really get the connection between garbage collection and caching algorithms. ...

      It seems to make sense to me, if only because the two are complimentary problems. Caching is figuring out what stuff is valuable so you keep it around. GC is figuring out what stuff is valuable so you can throw away the rest. Kind of like in probability where it's easier to figure out the likelihood of something not happening and then subtracting from 1 to figure out how likely it is to happen.

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    4. Re:Algorithms by ezzzD55J · · Score: 5, Insightful

      Humbug, the big difference is: in GC there's perfect knowledge about what you want to throw away (unreferenced or only circularly referenced objects), and the problem is how to find out efficiently.. In caching the whole problem is to figure out which objects to keep, and beyond that, efficiency is no problem.

    5. Re:Algorithms by laudney · · Score: 4, Insightful

      Garbage collection problems are far easier than caching problems in networks. There are many reasons. The most important one is that in garbage collection, 'references' are basically 'pointers'. An object that's not pointed to by any other objects is considered garbage. And don't forget, in garbage collection, you can even 'stop the world'!

      By contrast, in caching, 'references' are 'client requests', which are unpredictable and highly variable. Furthermore, on busy networks, there is seldom a moment for you to 'stop the world' and 'evolve' for a while!

      In the story, people use network simulators and randomly generated requests. Since network simulators are notoriously simplistic and inaccurate, and caching is heavily influenced by real-life workloads, I'm interested to know whether their algorithm is applicable in reality.

  3. What makes a good cache? by YankeeInExile · · Score: 5, Insightful

    Well, I have found one flaw in the methodology:

    The starting population of algorithms was tested on the simulator using randomly generated requests.
    I would think this would breed out of the caching system any affinity to locality-of-reference.

    One of the things I did each morning when I was running a cybercafé was "prime" the Squid cache by running a little script that did a wget -p on all of the URLs in the portal page, and a few sites that were not. And it definitely did improve performance for most users.

    One of my unrealized dreams would be some sort of speculative-fetch algorithm for Squid that would basically do a breadth-first fetch on a page while the user was busy reading it.

    Of course in my not-so-humble opinion, the biggest problem with any caching system is the population of websites that, through either malice or incompetence develop content that is cache-hostile, and call it "experience enhanced".

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    1. Re:What makes a good cache? by Short+Circuit · · Score: 4, Insightful

      What you get out of the breeder shouldn't be what you put into production.

      Assuming you can still read the code, you're still going to want to put in common-sense improvements that the GA's didn't discover.

    2. Re:What makes a good cache? by AKAImBatman · · Score: 3, Interesting

      I'm actually a bit surprised that neural nets haven't yet entered common usage. In theory, such a net would be far more "intelligent" (sort of) in making decisions.

      e.g. This page looks a lot like a truly dynamic page, so let's not cache it. Over here, this is dynamic, but only slightly so. Let's cache it and index the most likely path the user will take.

      Have CS researchers given up on the neural net approach, or are the nets still far too unstable for real world use?

    3. Re:What makes a good cache? by Short+Circuit · · Score: 3, Interesting

      I actually wrote a paper on those in middle school. The problem with them is that the larger ones are very difficult to tune.

      It turns out that if you have more than three layers (in other words, if you have any layers between the input and putput), you run into proplems in training when the network doesn't work as well as you want it to perform, but furthur cycles of your training algorithm don't seem to make it any better.

      The comp.ai.neural-nets FAQ was my primary source for that paper. Read that if you're interested. (I felt like my brain went numb after a while back when writing the paper.)

    4. Re:What makes a good cache? by a_ghostwheel · · Score: 3, Informative

      There are other types of neural networks than just standard back-propagating ones. Linear vector quantization is much better at solving classification problems (ART-based algorithm should be good too). Problem is that in many "on-the-surface" problems have better specialized solution than just a generic NN or GA brute-force approach. This situation led to drastic decrease in funding for NN research.

  4. Algorithms by bchernicoff · · Score: 3, Funny

    I wonder if they evolved logic to counter the slashdot effect. 1. Scan slashdot.org for new stories every five minute. 2. Scan new story for links. 3. Cash those pages.

  5. what about worm traffic? by garcia · · Score: 3, Interesting

    From what I can tell a good majority of the traffic that my machine receives is worm traffic. Would these genetic routines be setup to disregard those as cache data? If that's the case would they be setup to just block that data?

    That alone would save me quite a bit of traffic as people on my subnet hit me constantly with their infected machines.

    66.41.161.120 hit my machine 57 different times (that isn't individual requests, that's total times).

  6. LRU Rules by Mirk · · Score: 5, Informative
    There's a good reason why LRU caching (least recently used) is so widespread, and that is that it's very very hard to come up with a sophisticated algorithm that outperforms this very naive one.

    For the uninitiated, elements are added to an LRU cache until it fills up; thereafter, whenever a new element is added, space is made for it by throwing away the least-recently used one. Note, least recently used, not the least recently added, i.e. the oldest, since an element that was cached long ago may be used all the time, and so be well worth its place in the cache. For example, consider the company-logo image that your browser caches when you visit a new site and that is embedded in every page on that site. However old it gets, it's likely to continue to be used while you're on the site. As soon as you move to another site, it gradually shuffles its way down the deck until it falls off the bottom - which is precisely what you want.

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    1. Re:LRU Rules by rossjudson · · Score: 3, Informative

      ARC caches fairly handily outperform LRU. When LRU is appropriate they adapt towards it. When frequency is important they adapt towards that.

    2. Re:LRU Rules by Fzz · · Score: 4, Informative
      ARC caches fairly handily outperform LRU.

      Thanks for the pointer. Here's a link to some background on ARC, and a paper describing the algorithm. Looks like an interesting algorithm.

  7. Not DNS by artlu · · Score: 3, Interesting

    It already takes forever for DNS changes to propagate through every network, which can be extremely frustrating when you have a high bandwidth domain. There definitely needs some optimization on the DNS front.

    GroupShares Inc.

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    1. Re:Not DNS by Short+Circuit · · Score: 3, Informative

      If I'm not mistaken, the DNS RFC takes into account the fact that domain records will be cached. That's why the records have expiration and refresh times on them.

  8. bittorrent tie in? by Chuck+Bucket · · Score: 4, Interesting

    I"ve always wondered if something along the lines of cache complimented with a Bittorrent type of scheme couldn't help speed up the internet. that way bits would be mirrored all over, and a server could pull them in faster since more servers did less work each.

    just something I'm thinking about today, well, that and the Kerry/Edwards pairing.

    PCBRwer342$#

  9. Next Gen Networking? by arieswind · · Score: 5, Interesting

    From the article:
    He[Pablo Funes] suggests networks might in the future be designed to work out who deserves the most help for themselves. "Sophisticated network behaviours might implement rules for reciprocity and trust," he says. "And conversely, for not cooperating with other others who try to abuse our resources."

    The future of network security? Imagine the next computer virus outbreak: Every network in the world could recognize the virus type activity and allocate them lesser or zero resources, maybe sending them a "Virus detected, please run antivirus software or contact your IT Department" notice, and detecting outside attacks from viruses and automatically flagging them as unsafe, and not give much(or any) attention to traffic from or to that site

  10. the details of their method by Dezer · · Score: 5, Interesting

    Actually, I do genetic algorithm / genetic programming research at the university of michigan. It's unlikely that these guys are using genetic algorithms to develop a new algorithm, but are rather using an existing algorithm and *tuning* the associated parameters using a GA. Given a list of parameters, GA's work by finding the best combination of parameters. As a result, the settings could be constantly tweaked (say on a daily/hourly basis) and different servers could still have different regional settings. My only problem with the concept is that it still depends on the tuning of pre-existing algorithms... but still - the results they share (2x improvement) is encouraging.

  11. Al Gore is a great contributor by hugesmile · · Score: 4, Funny
    evolutionary algorithms could make many network caches twice as efficient

    Once again, Al Gore has his hand in the shaping of the internet.

    I'm sure everyone in the Slashdot community will miss him - even if you didn't enjoy his work, there's no denying his contributions to popular culture. Truly an American icon.

  12. A note on hill-climbing by Animats · · Score: 5, Informative
    Genetic algorithms are methods for optimization in bumpy spaces. The basic goal is "find x such that f(x) is maximized". As optimization algorithms, they should always be tested against the two simple optimization algorithms - basic hill climbing, and random search.

    If the search space is not dominated by local maxima, basic hill climbing (go for the best neighboring value) will work. And it will be fast. If the function is differentiable, it can be orders of magnitude faster than other methods, because you can use a variant of Newton's Method.

    If the search space is small, random search (just guessing) will work by exhaustively searching the space. This is obvious, but tends to be ignored in academic papers all too often.

    This discussion also applies to neural nets and simulated annealing.

    Now this article at least describes a problem for which a GA might actually be useful. Many such articles don't. But they haven't demonstrated that you need a bumpy hill-climbing algorithm.

    This is why, despite all the hype, GAs, neural nets, and such aren't used all that much. The search space has to have the right properties. Not too small, not too big, bumpy, but not too bumpy.

  13. Legos and Tron mentioned in his thesis by the+frizz · · Score: 3, Informative
    The article link is light on details of the evolution algorithm, but Pablo Funes's home page has the text of his thesis on Evolution of Complexity in Real-World Domains. It talks about his use of evolving algorithms on topics like designing the strongest lego brick structure and playing Tron. Very cool, but not its application to caching.

    The is even a link to an online Tron game where us humans can play versus his evolving algorithms. The win/loss stats for his algorithm is approaching even. Given that humans can also evolve in the Tron game play, I imagine that the algorithm will have a head start over the new influx of slashdot visitors and start to win more often than not over the next week. I never got to play though. The SQL db to mange the stats was already down then I tried.

  14. Re:*sigh* by NialScorva · · Score: 4, Informative

    Evolution is the change in allele frequencies over time. Pure and simple, that's all it is. Check any evolutionary biology book. The notion of giraffes sprouting gills is absurd and not even remotely what evolution is except in the creationist strawmen. What prevents a whole lot of small changes from adding up? No one has discovered a barrier or any reason that this wouldn't occur. It's like saying that water can move grains of sand, but there's no proof that a lot of water will eventually erode a beach.

    The evolutionary algorithm will have a range of all possible algorithms that can be developed, so in a sense it is limited to "test various algorithms", though it would be testing all possible algorithms. Similarly biological evolution is limitted to testing various imperfect self-replicators, meaning all possible imperfect self-replicators. It is further constrained by the current state, but then that's the problem with non-biological GAs as well, the King of the Hill effect.

  15. Re:*sigh* by Conspiracy_Of_Doves · · Score: 3, Informative

    ANY environmental adaptation of genetic code over multiple generations is evolution. It does not have to be a major change. BTW, creationists are the only ones that make a distinction between macro-evolution and micro-evolution. If fact, creationists are the only ones that I have ever heard use the terms.

  16. Re:*sigh* by The+Cydonian · · Score: 3, Insightful
    I'm presuming you come from a biological background, but allow me to say this:- evolutionary programming is more about using evolution as a metaphor rather than modelling evolution per se. This I gathered after endless conversations with my (gastroenterologist) dad and (plant pathologist) mom on my research work in my final year of college.

    Most computer scientists loosely use the term "evolutionary programming" to talk about algos that have inherently unpredictable ("emergent") results rather than modelling actual evolutionary processes observed in nature, although that's also a fair part of it all. (Incidentally, I also believe the "Science" topic assigned to this story is wrong for this reason.)

    The meta-algo is evolutionary programming in that the algo fianlly "developed" by the meta-algo is apparently result that isn't immediately apparent, indeed, one that perhaps unpredictable by humans.

  17. Re:*sigh* by Laxitive · · Score: 3, Interesting

    If you had studies GAs, you would know that GAs do "create" new information that doesn't exist in the original solution set (i.e. any given generation of potential solutions).

    GA systems both propogate "good" information, as well as generate and test new information incrementally across generations. Of course, this is done within whatever limitations you choose to impose on the solution set (i.e. if you're using a fixed N-bit string to represent entities in the solution space, then you'll search across all 2^N possible solutions in the N-bit string space).

    Fundamentally, GAs are just a way of searching a solution space for good solutions. They are slow, but can tackle a more diverse set of problems easier than the traditional backpropogation-based neural network. I would consider neural networks to be more in line with your description of an 'adapting' learning algorithm.

    The following analogy can only be taken so far, but you can compare backpropogation-based neural networks to be akin to hill-climbing algorithms - you start from one solution, move some limited distance towards what you think is a better solution. For a neural network with N vertices, you can think of neural network learning as hill-climbing in an N-dimensional space over whatever field used to specify edge weights.

    GAs, on the other hand, do a much more disparate search over any solution space. And it is surprising how well it finds near-optimal solutions even for problems where the relation between solutions is complex and non-intiuitive (e.g. minimums for seemingly chaotic functions).

    -Laxitive

  18. Re:This seems a little...selfish by droleary · · Score: 4, Interesting

    "Priming the cache" and "doing a breadth-first fetch on a page" are both things that create *more* network traffic on the off-chance that it might save some number of microseconds for the user.

    More traffic isn't necessarily bad. While what you say is true, you fail to note that user-initiated traffic is done in bursts. Just like your CPU is idle >95% of the time, so is your network connection. So all users benefit, both in real and perceived performance, when there is a steady 100% utilization.

    So everyone just grabs what they can get and everyone is worse off.

    Again true, but naive. What would be better is if there were a mechanism to prioritize the pre-fetch cache. Every page has one link that is pretty much the most likely next page. Then a secondary link, and so on. Ideally, a site owner should be able to put that priority list somewhere in the page such that a user agent can start getting it after the current page has loaded and is being read. Otherwise, maybe the user agent can favor new content (i.e., compare this load of Slashdot with the one done five minutes ago and grab the links in the diff). That's a far cry from a mad grab, and would probably benefit all parties involved.

  19. not even close by Anonymous Coward · · Score: 5, Insightful

    Garbage collection is required to be correct, but is allowed to keep extra stuff around as memory permits. Everything that must be kept can be calculated deterministically without future knowledge, and the same holds true for everything that can be discarded. Approximation merely allows the what can be discarded calculation to progress faster. In garbage collection it is not correct to throw out something that will not be used in the future unless it is also unreachable.

    For cacheing there is no requirement of correctness. Performance is improved when things that will be used in the future are kept. There is no correctness requirement for keeping things around, and indeed best performance often requires discarding things that will be used in the future. In addition, there is no way of determining what will be used in the future without knowledge of the future. The correctness requirements of a cache are related to security (don't cache sensitive information) and staleness (don't cache stuff that is too old), but even those may be relaxed rather than strict requirements.

    Fundamentally the two problems are very different, and algorithms that deal are successful in the two different cases will likely be very different.

  20. 50% of all bits by TMacPhail · · Score: 3, Funny

    50% of all bits sent over the internet are 0s. Just cache that and we have a 50% cache hit rate. :)

  21. so far so good but.. by brunokummel · · Score: 3, Insightful

    Caching information can also be used as a backup of data in case the server crashes or has its data compromised by a virus , hacker, whatever you feel like ..
    so what happens if you, for instance, have a security hole in one of your "smart" servers?? or even a breach in the protocol structure (DoS)?

    you could get the server to "breed" algorithms that would stop all servers by either corrupting the data in all servers that are providing the service or just DoS-ing them.

    I guess i'm not yet convinced that this solution is of any good for real world network which the whole structure is based on insecure protocols.
    maybe after IPV6, IPV9, who knows?

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