Storytelling For MMO Games Discussed
Thanks to GameRifts for its interview with television and videogame scriptwriter Lee Sheldon regarding the state of writing/story in online gaming. Sheldon, who has most recently worked on Cyan's URU: Ages Beyond Myst, is asked "Do you see good, even epic story lines, becoming a core feature of MMORPGs in the future?", and responds: "Yes, and sooner rather than later... The big question of course is whether [developers will] continue to spend all their money on high quality art and programming and treat the writing as a hobby anyone can do. Without the same commitment to quality as in the other elements that make up an MMORPG the writing will continue to fail miserably."
One of the main reasons I keep going back to playing certain single-player RPG's like Fallout, Betrayal at Krondor, Planescape: the Torment and Baldur's Gate is the excellent storyline, worthy of any movie. Maybe if any MMORPG had a good storyline, I would check it out ...
With all that being said, I think that if the writing comes up in terms of quality, these games are poised to take off in popularity far greater than they currently enjoy.
I hate liberals. If you are a liberal, do not reply.
Yes, because everyone who plays Final Fantasy just raves about the character advancement paths, noone ever mentions the story. They ought to just cut that part out.
Sure, anyone can write a story. It takes talent to write a good story, especially good dialog. I don't know the qualifications of the guy interviewed, but if he has any prior professional writing experience I'd give him a far better chance that the average Schmoe.
As for the don't play for the story thing- umm, no. Other than in MMOs, noone plays to mindlessly choose from the spell of attack menus. They play to see the game world, to interact with it, to see the story unfold. We had RPGs without stories back in the 80s- they were called "Dungeon Crawls" and they aren't made anymore.
I still have more fans than freaks. WTF is wrong with you people?
"Do you see good, even epic story lines, becoming a core feature of MMORPGs in the future?"
This would be the same game that cancelled its MMORPG component after customers had already bought copies but the MMORPG component hadn't shipped yet?
Surely, to have a meaningful opinion on the subject, you should actually have been involved in the area you claim expertise on and actually stayed with it through to completion.
Next people like George W. Bush will think their failing to do their service in the National Guard qualifies them to make decisions as Commander-in-Chief.
What kind of an insane world would that be?!
I couldn't agree more strongly, this is the single most prevailing reason I've quit playing every MMORPG. The most recent being EVE, a typical day was like:
"Concentrate all fire on the forward apoc."
"OMGWTFPWN N00B, GO4 RAVEN 1ST!!!"
Stupid character names and dialog from stupid people are doing nothing but pulling the genre down for anyone who wants to actually have some sort of role playing related fun. At least back in the day on muds they'd be banned for not role playing.
The only game company I know that takes pride in their writers and actually has full time positions for "Writers", "Senior Writers" and "Lead Writers" (taken from their jobs page / game credits) is BioWare (http://www.bioware.com).
Granted their games are not MMORPGs but story driven CRPGs - from what they say on their forums, they are very proud about that. Also they got the IDGA Writing Excellence Award this year for KotOR.
I tried to find other companies that have the luxury(?) of employing full time writers, but I failed...