Favorite Programming Language Features?
johnnyb asks: "I'm curious what everyone's favorite programming language features are. I'm looking for both the general and the specific. I'm especially looking for features that few people know about or use, but are really useful for those who do know about them. What are your favorite programming language features?"
"A couple of examples to kick off the conversation:
- Continuations
Continuations are very interesting, because they can be used to implement a number of flow-control features such as exceptions, coroutines, cooperative multithreading, and are better at modelling web interactions. This is a more general feature, but most people use these in conjunction with either scheme or ML.
- Tuple-returning
It is a huuuuge time-saver when languages like Perl allow functions to return tuples. Instructions like '($a, $b, $c) = $sth->fetchrow_array()' is a wonderful thing.
- The flip-flop operator [Perl's '..' operator]
Another perlism that I just think is cool. Read more about it here.
I think's java's concept of anonymous inner classes is simply superb... it enables runtime aggregation of small objects while preventing you from having to create hundreds of named external helper classes to implement the behavior.
It's certainly not an unknown feature, but I couldn't live without it.
DiscDividers tabbed plastic CD dividers: divider cards f
I feel the one of the strongest features of Java (or any language) is a standardized documentation feature (i.e. javadoc) and "readability". Being able to easily understand what another developer's intentions and "gotchas" are is invaluable. Perl, for example, can be obtuse without even trying very hard.
.. and now, 50 rebuttals from the Perl crowd.
It's simple: I demand prosecution for torture.
Next I love ruby's block system, especially for stuff like this.It comes in super handy for a ton of stuff. Especially when I'm doing XML.
Also, there is another thing that I first discovered in pythonSave me a temporary variable, w00t.
Lastly, its not really a language feature, but in any object oriented language I love being able to serialize the objects. It's so simple to use pickle or any other serialization library and just write objects out to file or network. I never have to design a binary file format ever again. It's even better when you use Ruby and you can marshall objects into XML or YAML with a single method. Then you've got a human readable and editable file format that you can magically transform into objects again later. Super useful.
The GeekNights podcast is going strong. Listen!
This is less of a favorite feature, and more of a feature I wish we had. What about having the representation of the language independent of the code itself? I think this will eventually happen and could really revolutionize things. I believe the inklings of separating 'physical' representation from the code were there in some languages like Algol 60 and CS work in the 1960's, but it never caught on (perhaps hindered by other features of those works?).
... then ..."? Better yet, really like Perl's "$_"? If you want it to be displayed like this, turn it on. Otherwise, say you don't like this feature, and it will automatically replace the "$_"'s (either implicit or explicit) with the variable to which it refers. Again, no problem.
In a little more detail, suppose I write a C program. It will have lots of functions and conditionals with their "blocks" surrounded by braces.
But what if I prefer my "blocks" to be started and ended by brackets instead of braces. Better yet, what if I am tired of typing these and would like indentation to control this. Or whatever -- start end commands, if you like. The point is that these are minor sytactic idiosyncracies, and we all have preferences. Why not store the code in an underlying format (XML would be okay, were it not for the bulk of it)? As long as there is a one-to-one correspondence between all possible representations, you could view it however you want.
And so on for all syntactic features. Prefer "if-fi" construction to "if () {}"? Or "if
At this point, I feel like I am repeating myself, but let me continue for a little bit. It would let each user have his/her personal favorite representation. We already let them control the colors of their syntax highlighting, lets take it a step further.
Hell, if you want to use a graphical viewer for those C programs, akin to LabView, go for it! Or (in my opinion) a much better graphical programming environment with a graph structure. The point is: you write it how you want and save it. It appears to another coder how he/she wants it to appear, but the content is exactly the same.
In short: why isn't this done? It seems like a spectacular step in unifying programming languages a bit, and letting each user tailor his preferences while maintaining compatibility. As long as there was simple one-to-one correspondence, the translation from physical representation to underlying code and back would be quick and fairly easy to handle. Are there any modern projects which attempt this? Or *any* which attempt it with some success?
On a somewhat related note, is it possible to put a "hook" to a comment in the code, and with the proper viewer have that comment displayed along with the code (say when you click the "hook", move your mouse over it, or drag the "hook" to a "comment box")? If this last paragraph doesn't make sense, please ignore it.
Ruby blocks, lambda functions, lazy evaluation.
:)
And C++
Marxist evolution is just N generations away!
Just to confuse people do this:
main() {
int x;
int y[2];
x=1;
y[1]=10;
printf("%d\n", y[x]);
printf("%d\n", x[y]);
}
What will happen?
My favourite thing is languages that can execute strings of their own code.
:= &("{ || nVar += 43")
For example, clipper can do this via blocks:
cVar
Python has the same thing via "exec":
>>> b
NameError: name 'b' is not defined
>>> exec "b=2"
>>> b
2
This means you can build up strings of code at runtime and execute them, or store field-specific database logic in another database table, and fetch it when needed.
C# is not quite so convenient - you have to build up a complete class and compile it, but it can all be done in memory at runtime so it's just a little more work. Clipper and python can both affect the current scope directly (which can be both bad or good, I suppose).
I believe ruby has blocks similar to clipper (probably better), but I don't use it, so I'm not sure. I also don't use perl, so I have no idea if it supports this...
This sig is part of your complete breakfast.
Functions as first class citizens, that is functions can be returned from functions and provided as arguments as functions. The basis of the functional paradigm and it makes life much much simpler.
Pattern matching (some ML:)
fun has_a [] = false
| has_a 'a'::_ = true
| has_a _::xs = has_a xs;
Simple elegent functions requireing much less if_then_else's.
Automatic garbage collection and bounds checking: enables me to write the code to do the job, not the memory management.
Polymorphic typing: I can write general functions:
fun contains x [] = false
| contains x x::_ = true
| contains x _::xs = contains xs;
That will work with any type for which equality is defined.
These are the reasons I hate C for general programming. The most important thing is efficient algorithms, without them no amount of low level optimization will help. With good algorithms, functional languages are now normally at least as fast... (and much much easier to debug and even verifiable).
From non-functional languages, the object model is wonderful when used properly.
Smalltalk & co's complete environment is a nice feature.
I also have a soft spot for BBC BASIC with its speed, interactivity and simplicity. These are combined to allow windowed applications including at least one web browser and anyone can start programming simple programs (which is missing from most modern computers)
Then there's the specialist languages. They have all sorts of nifty features (Mathematica is a good example) but I wouldn't expect them in an everyday language.
This is not the issue it was ten years ago, but one feature I absolutely want tightly integrated into my language is robust string handling. I still like perl's best (although perhaps only because I know it best). It simply seems to be more tightly integrated into the language as a whole.
"He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
Hey, johnnyb, where else have you posted this question? When you get answers, will you analyze them and post your conclusions? It could be interesting.
A lawyer & digital forensics examiner. Also an expert on open source software (OSS).
But after the adjustment, I've truly grown to love its spartan clarity and simplicity. I can hardly stand to look at the redundant brace-littered syntax of Java, C or Perl now.
Mike
"Not an actor, but he plays one on TV."
1) I must be incrementable.
2) I must be dereferenceable.
3) You must get from begin to end in a finite number of steps.
4) The type you get when dereferencing I (I's value type) must be comparable to V.
Because of this, you can use the same find function to search through arrays, lists, vectors, maps, sets, strings, streams, and more, even though none of them inherit from each other or implement a common interface in the OOP sense.
Additionally, there's no complicated syntax for the user of the library:The great thing about abstraction is that it avoids duplication. Avoiding duplication lets you test/debug/prove correct once for greater reliability. Once you wrap your head around this simple example, you'll be surprised how deep the rabbit hole goes.
Ranum is citing this as an example of a way that existing tools -- such as GCC -- could be enhanced in such a way that programmers using currently popular languages (C/C++) would have a better security safety net without having to be retrained in practices (like checking for buffer overflows) that while obvious are still under-utilized in most software. The whole article is interesting reading, but this remark about Perl's taint mode seems like one of the best concrete examples of a modern protective language feature.
DO NOT LEAVE IT IS NOT REAL
> #1 Garbage collection. a.k.a. automatic memory
> management. Not very sexy, but by far the single
> biggest productivity boosting feature of any
> language. I hate housework. It is just a waste of time.
Garbage collection does not free you from memory management. It simply converts one kind of problem into another: namely it eliminates accesses of unallocated memory, but it creates memory leaks instead. The thing is, it is not always easy to figure out when you no longer need a block of memory. That's with garbage collection it is supposed to be good practice to "free" your pointers anyway, by assigning NULL to them. Why they can't just use STL containers instead, I don't know.
> #2 No pointers, no buffer overruns, no memory
> corruption. Related to the first point. Memory
> corruption is just so hard track down. You can
> keep your pointers
You won't have any memory corruption if you don't use arbitrary indexes to access your arrays. For example, when iterating over a container, you run your iterator from ctr.begin() to ctr.end(); no corruption possible. The other cause of memory corruption is using unverified data to directly access your arrays. That happens when you ask the user for a number and then use it to index; this is wrong in so many ways, I can't even begin to list them all. Verify your data, and you will not have any data corruption.
> #3 Stack traces. Not a language feature per se,
> but it takes a lot of the drudge work out of
> debugging.
#include
backtrace_symbols()
> #4 Python's 'for' loop for iterating over the
> contents of a list or array:
>
> for thing in myarray:
> mutate(thing)
#define foreach(t,i,c) for(t i = c.begin(); i #5 Dictionaries, a.k.a. associative arrays. It
> just makes a lot of problems much much simplier
> and faster to solve.
map m;
> Sure, most other languages
> have dictionaries available as a class, but when
> they are seamlessly built into the language you
> use them as easily as any other primitive '
> datatype.
You can use map as easily as any other primitive data type of the same category: as an array.
m["january"] = 31;
cout "january has " m["january"] " days" endl;
Just because you can write it that way, does not mean you should. Should you blame makers of underware for letting you put it on over your clothes? Just because Superman can do it, does not mean you should.
Actually what I'm wanting to do, eventually, is write a book about great programming constructs people have probably never heard of, or don't understand well.
My last book took me 3 years to find the spare time to finish, so I don't suspect I'll have this done anytime soon.
I was originally going to just analyze scheme's features, but then I realized that many languages have features that need to be recognized, too. my original outline was going to be:
* Memory Management
* Symbolic programming - an intro to Scheme
* Functional Programming & Functional Programming Patterns
* Closures and higher-order functions
* Advanced Flow Control w/ Continuations
* Compile-Time programming 1: Macros
* Compile-Time programming 2: Partial Evaluation
* Compile-Time programming 3: C++ templates
* Lazy evaluation
* Lazy data structures
However, if I decide to open it up to other languages, I have no idea how I'm going to organize it or even how I will decide what to include.
Anyway, it was originally posted just to Advogato, but then I remembered that the only threads on Advogato that get any real response are flame-wars, which is sad because Advogato could be a real cool place. Then I thought "you know, this would make a good 'Ask Slashdot' as well. However, I don't expect the quality of responses on Ask Slashdot to be as good, although I expect there to be a LOT more of them.
Engineering and the Ultimate
I think this is one of those rites of passage all experienced programmers probably go through. At some stage, your experience of different languages gets to the point where you understand that the underlying concepts transcend the syntax of any specific language. A natural next step, particularly if you've seen the sort of parsing graphs used by compilers, is to assume that throwing out the "awkward" text syntax in favour of some whizzy graphical scheme will make things much easier. Some people have even done PhDs on this subject.
Unfortunately, when you try it in practice, you find it's not nearly as clear-cut as you thought. Like all that nasty, unnecessary punctuation found in many programming languages, it turns out that using a concise, precise text format is often far easier both to read and write than any graphical alternative. What can be done in one line of regex in Perl takes a whole screen of graphical representation via flow charts and state machines.
I wish you luck in your exploration of graphical alternatives, but I'm afraid the odds are pretty heavily that after a while, you'll come full circle, and understand that all that nasty "bracket crap" is there for a reason, and has survived for decades because that reason is sound.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.