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Counter-Strike Source Beta Set for Late Summer

fistfullast33l writes "Valve has announced via Steam that a Beta version will be launched for Counter-Strike: Source, the multiplayer counter-terrorism mod that will now be updated for release with the Half-Life 2 powering Source engine. It is expected to be kicked off around late summer. Apparently: 'The beta will first be open to subscribers of the Valve Cyber Café Program, and then extended to owners of Counter-Strike: Condition Zero.' Seems like a good time to find out where the nearest gaming parlor is." This move is interesting in light of allegations of Valve bullying cybercafes - we also recently covered the South Korean unveiling of Counter-Strike: Source over at Slashdot Games.

3 of 225 comments (clear)

  1. Die already! by AvantLegion · · Score: 1, Flamebait
    What's your problem, CS?

    It's way past time to die!

    BSD died nice and gracefully - why won't you go? Are you too good for your destiny?

  2. Whoopie. CS... again. by lewp · · Score: 1, Flamebait

    Now give me Half-Life 2 or shut the fuck up.

    --
    Game... blouses.
  3. Am I the only one who loathes this game? by AbRASiON · · Score: 0, Flamebait

    /begin rant/

    You may or may not beleive this but I have to get it off my chest.

    Counter strike sucks balls.

    Here's why.

    I've been playing FPS games since Wolf (I'm 26) - I am fairly good at them - been using the mouse since Duke 3D and normally can beat most of my friends and their friends.

    If I joined a server of any FPS game released in the past 10 years I'd normally be in the top 30% of players on the server in 99% of cases.

    Now, I _LOVED_ action quake 2, I adored and worshipped that game - it was brilliant.
    I also love Quake 3 Urban Terror 2.
    I moved from AQ2 to CS - I don't recall which Beta I did it in but there was a problem.
    (I also loved Half life DM - few people did but I thought it was GREAT)

    These games use "randomisation" code when it comes to shooting the weapons.

    Now as most of us know, just like in real life - in AQ2 you would STOP moving, you would duck (crouch) and aim steady.
    You then fire either semi-auto or 3 round burst into the enemy - and counter the recoil of the weapon, then fire again. This would VERY OFTEN increase your chances of killing the target.
    The game(s) with this code punish the people who run and spray aimlessly in your general direction.

    (hope you're following me so far)

    Now I'm good at games that use this code, AQ2, Q3 UT2 - that one on the Unreal engine and several other "real" games using todays weapons (not lasers etc)

    Why, oh why Oh WHY does this not work in CS?
    Silly thing to complain about perhaps but I can honestly say I find it so frustrating I detest the game.
    I've re-attempted to play the game normally for several days at a time at least once every 6 months for the past 3 or 4 years.
    EACH TIME I have the EXACT same problem - I follow the simple laws of logic when it comes to aiming at my enemy - the same rules which work in other FPS games but it doesn't work - someone LITERALLY runs and sprays an auto at me while jumping and running and hits me - headshot one kill, yet my perfectly aimed shots hit but don't kill.

    Interestingly I have another friend with the EXACT same problem - we're both perfectly good at other games - but when it comes to CS, we die ALWAYS so quickly so often just like we're "n00bs" despite the fact we're both FPS veterans.

    Am I the only one besides he who suffers this with CS?
    Truely the most frustrating game ever. /end rant/