Swingin' Ape Takes Over StarCraft Ghost Development
Thanks to IGN PS2 for its news story discussing Blizzard's appointment of developer Swingin' Ape Studios, creators of Metal Arms: Glitch In The System, who will "henceforth develop StarCraft: Ghost, the oft delayed third-person action / adventure adaptation of Blizzard's acclaimed RTS franchise." The story notes: "Just two weeks earlier it was announced that Nihilistic, Ghost's former developer, would no longer be at the helm of the project. Nihilistic's departure was said to be the result of timing issues", and furthermore reveals: "Swingin' Ape will in the future collaboratively develop multi-platform titles with Blizzard based off Blizzard licenses."
I've heard in Korea Starcraft is huge and still doing well, but these days we have very little to hear about Starcraft excpet for the news of delay. When was the last title from Starcraft franchise released? Moreover, Ghost is not RTS and further delay will decay its prospect badly to the degree it has no sense to have "Starcraft" in its title.
On their site they only list one title, Metal Arms for Xbox, GameCube and PS2.
This is interesting in the context of working with Blizzard for multi platform release. Blizzard has previously made commitments to concurrent Macintosh and Windows releases of their games. With these new guys on board there may be a possibility , to my knowledge, the first simultaneous all console and Mac/Win release ever.
Blizzard should take over the project themselves. I think that no other company will live up to their standards. It seems that the game got screwed before this years's E3.
From the Penny-Arcade post:
"What we saw at this year's E3 seemed almost unrelated to the game that had so drawn me in initially. Both the guy demonstrating it (and indeed, the game itself) actively distanced what it was doing from that earlier, stealth based iteration. The graphics seemed to have taken a turn for the worse."