Sony Online Giving Away Everquest Trilogy Trials
mattwarden writes "With the release of EverQuest 2 slowly approaching, Sony Online has decided to provide a free PC download of EverQuest Trilogy that comes with 30 days of free gameplay. [EverQuest Trilogy is EverQuest Classic, plus two expansion packs, The Ruins of Kunark and The Scars of Velious.] However, you are restricted to one server, which seems to be designated as the freebie server (which somewhat brings up memories of eating at the kids' table). Cautionary note: EverQuest can be highly addictive. Consume in moderate dosages."
I just noticed that, for a one time fee of $10, you can get an account on Second Life. You cannot, however, own land, and you get less income than a monthly payer.
Sony will have to work hard to make Everquest2 successful. I know they're the kings of MMORPG, but I think that Everquest2 lacks something when compared to World of Warcraft or even City of Heroes. Those two games don't rely on graphics; they have original, imaginative design and art. Take a look at these screenshots. I think I have seem those scenes before.
It seems as though Sony wanted EverQuest for the Mac to fail. They didn't bother creating a demo version or offering trial accounts, they charged $50 for the software, they restricted users to a special "Mac ghetto", and then after a couple of months they announced they wouldn't be doing any more work to fix bugs or add more content.
It's hard to see what else they could have done to ensure failure short of putting stickers on the box saying "Don't buy this".
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
I gave up on MMORPG's after EQ/AC/DAoC, all were fun, but too addictive, and more importantly, constantly forced me to group for advancement. I neither had the time nor desire to group with (predominantly) prepubescent idiots and socially-challenged ego freaks who i would have been forced to group with all the time. Why can't i play online and go solo? All I really wanted was to enjoy the experience of exploration/advancement/story/etc, but NOT be forced to do it with some stupid group after you leave the baby crib zones. Its just lame. not everyone is a sheep that wants to follow others around.
sigs suck
I say Mac owners stick it to Sony by making a compatible branch of Everquest Server Emulator or other EQ server emulation software (links?).
The Ultima Online server emulator community is thriving now that RunUO is around. Huge indie servers like In Por Ylem have a couple thousand users. They had to upgrade to a dual Xeon server and are on a 100mbit connection which is supported by PayPal donations because of the load.
Of course, for UO the clients are still upgraded which is not the case for EverQuest on Mac, but I'm sure there can be substantial server side improvements using existing content and client quirks.