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Sony Online Giving Away Everquest Trilogy Trials

mattwarden writes "With the release of EverQuest 2 slowly approaching, Sony Online has decided to provide a free PC download of EverQuest Trilogy that comes with 30 days of free gameplay. [EverQuest Trilogy is EverQuest Classic, plus two expansion packs, The Ruins of Kunark and The Scars of Velious.] However, you are restricted to one server, which seems to be designated as the freebie server (which somewhat brings up memories of eating at the kids' table). Cautionary note: EverQuest can be highly addictive. Consume in moderate dosages."

3 of 56 comments (clear)

  1. Originality by hoferbr · · Score: 5, Interesting

    Sony will have to work hard to make Everquest2 successful. I know they're the kings of MMORPG, but I think that Everquest2 lacks something when compared to World of Warcraft or even City of Heroes. Those two games don't rely on graphics; they have original, imaginative design and art. Take a look at these screenshots. I think I have seem those scenes before.

    1. Re:Originality by deanj · · Score: 4, Interesting

      EQ2 isn't even out in beta yet, so I guess I'm wondering how you can compare all those. Are you saying that EQ2 will just be about graphics, and nothing else? Is that how you're drawing the comparisons? One could make a great argument that the Gothic II scene you cited is just a rip-off of EQ1.

      I've played CoH, and it's OK for what it is, but I have to wonder how it'll do in the long term. I did like the "I want to screw around for about 20 minutes" factor that CoH has.

      The real key here is the game play. Nethack and rogue had awful "graphics" (if you can even call what they had "graphics"), but the playability of those was just great.

      Star Wars Galaxies was an original look and feel at least as original as WoW, if you look at it from the "already established genre" stance. Game looked great. The gameplay just bites in that game.

      Bottom line, it can look as pretty as you want, but if the game play isn't there....who cares?

  2. Failure was assured by metamatic · · Score: 4, Interesting

    It seems as though Sony wanted EverQuest for the Mac to fail. They didn't bother creating a demo version or offering trial accounts, they charged $50 for the software, they restricted users to a special "Mac ghetto", and then after a couple of months they announced they wouldn't be doing any more work to fix bugs or add more content.

    It's hard to see what else they could have done to ensure failure short of putting stickers on the box saying "Don't buy this".

    --
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