Japanese Not That Interested In Online Videogaming?
Thanks to Video-Fenky for its weblog entry detailing the results of a Japanese survey about online gaming. When asked: "Have you ever played a premium online game?", 54.3% of the 300 Japanese net users surveyed said "No, and I have no plans to", increased from the previous year's survey and "now the majority." In addition, the question "What do premium online games need to become more popular?" elicits 56.0% suggesting "Better prices", and 20.3% want "Better payment systems." Apparently: "The [Nikkei-relayed report] concludes that while Japan's net infrastructure has improved greatly over the course of a year, work remains to be done on more useful payment systems and more interesting content."
The survey actually says that 50 some odd percent of japanese are disinterested in "premium" online games. "Premium" online games include Evercrack, Unfair Online, etcetera. This does not include XBox live, by far the best thing that has happened to online gaming. You'll note that XBox live is also not as successful in Japan as it is in other places, largely due to the XBox not being as successful in Japan. *
Overall, though, I can't say that I disagree with the assertion... The American MMPO premium game (with a few exceptions) was refined perfectly into The Sims Online: a game where social interaction collides with repetitive, trivial tasks to produce something roughly devoid of fun... certainly not fun enough to warrant a monthly fee. Now, if you take a Japanese consumer and put them down in front of Everquest, a largely english RPG appealing to American sensibilities about personal responsibility, bootstraps, yadda yadda, do you think it will resonate with them? Do you think it will resonate with them enough to convince them to pay A: 50 dollars for the application, B: 15 dollars every month, and C: 50 more dollars every 6 months for the expansion pack?
Furthermore, if you look at Japanese RPG's vs American RPG's, the American RPG's are about hard work and character building through self-improvement. Japanese RPG's on the other hand are about fulfilling the destiny of becoming the savior of the world. I've played a lot of Role Playing Games in my day, and I can't think of a single Japanese developed game in this genre where the character wasn't pre-ordained to become the savior of the would through birthright or destiny... A Superman complex, if you will. American RPG's are filled with characters that rose to heroism in the face of adversity. Like Batman. Characters that are normal people who do extrordinary things because of the circumstances they find themselves in. This distinction, while slight in a movie or single-player realm, is significant in online RPGs. You can't have 100,000 characters running around who are all Jesus. Even in City of Heroes everyone is just a normal, hardworking crime fighter.
I'm not saying that no games have cross cultural appeal, but delivering what the Japanese normally want impossible in a MMPORPG. Add in the fact that MMPORPG atrophy is high (most of the people I know have played a MMPORPG, and gave it up due to waning interest), and we can't even get right what "we" want. I'm sure that Japan will someday become a bastion of online gaming equivalent of Korea, but they need more Japanese developers than just SEGA and Square trying to push the boundaries and explore what makes the games appeal to the Japanese gamer.
* Full disclosure: I've come to respect the XBox, but I would hate to see my favorite pastime handed to a serially convicted monopolist.
The ______ Agenda
I'm a bit bewildered by how we got from the figures in the article to the conclusion that "the Japanese aren't interested in online gaming".
54.3% wouldn't be interested in a "premium" online game. I can only assume this refers to subscription based titles such as Everquest, Star Wars Galaxies and Final Fantasy XI. This leaves 45.7% who potentially would be. These figures do not sound massively out of line with the figures in the US and European gaming markets. By their very nature, as well as their reputation, subscription-based massively multiplayer games are going to exclude a pretty large section of the gaming market. In particular, penniless students are going to be put off by the price, under-18s are going to be put off by the fact that many of them require a credit card for subscriptions (which usually then involves getting dad to pay) and then you've got the people who just plain prefer another genre.
Final Fantasy XI has a huge Japanese player base, despite broadband being pretty much essential for it. I've said for some time that the reasons that the Japanese don't tend to play online games as much is that they just don't get online games marketed at them. The PC and the X-Box, which are far and away the most popular (and in my opinion, the best) platforms for online gaming have a negligable presence in the Japanese market, by virtue of the nature of the games sold on them. When Sony/Squenix finally sold a game that both appealed to Japanese tastes and required online play, the results were spectacular. For Nintendo to continue to ignore the potential of online gaming in Japan is nothing short of madness.
I refuse to pay money to tie myself to a monopolic service-provider that overcharges, and that I have to pay to to have any use of my purchase.
Yes, that'd kill the wet dreams of many game-companies, "let's make an MMORPG, and then we can collect not only $50-$70 for the box, but an additional $15 every month from every player !"
Aslong as it stays like it is though, the large majority of gamers will not play MMORPGs. I personally know atleast two dozen people who spend considerable time gaming and buy atleast half a dozen games a year. I don't know *anyone* who has an account with *any* MMORPG. And this despite the fact that many of them like online gaming and frequently play stuff from Starcraft to Counterstrike online.
No shit. Charging $100 for a box and then $10-20 each month for further entertainment is like selling you a house and then charging you rent once you already own it. I vote with my wallet, but not every consumer seems to care. MMORPGs which follow the Ragnarok Online payment scheme have my respect, as they charge only the monthly fee. Likewise, Guild Wars has my respect, as they will charge only the box fee.
But as far as Sony goes, fuck them in the eye.
Karma: It's all a bunch of tree-huggin' hippy crap!
The few people I know that are in Japan (not enough to make any scientific study or anything) don't do online gaming because arcades are still popular.
If given a choice between:
1. Sitting at home on their couch and playing a game online against someone else
-OR-
2. Going down the street to the local arcade and playing a game against someone else face-to-face where the social interaction is there and you can actually see the person
They would choose #2 every time. (Here in America, we have chosen #1, because it's less hassle then actually getting dressed and going to an arcade, hence why the industry is dying over here.)
That's not to say online gaming will NEVER be a success over there, but it's just taken longer than normal, because they're more hesitant to lose the social aspect of gaming. But now that Broadband is getting more and more available in Japanese homes, that might shift.
But even in Korea, where PC Gaming is ruling the day, they still go to LAN Centers to play them rather than play them from home. (But, admittedly, this is more of a money issue than a social issue - it's expensive to get your own rig and a Broadband connection over there!)
But I can understand why people like Nintendo aren't concentrating on online. There really is only a small portion of the audience, even in the US, that plays online. The last number that I heard was that only 10% of Xbox owners also have Xbox Live, and a less percentage of PS2 owners have PS2 online. Out of all of my friends here, I am the only one with any kind of online gaming connection - they're more than happy just to play Halo on Friday nights with their friends...They could care less about online play. So Nintendo's trying to focus on the experience that all 100% of their userbase can enjoy, rather than just the 10% of us hardcore nerds that go online.
If I want a great online multiplayer experience, I'll go on XBL. If I want a great singleplayer experience, I'll play my Gamecube games.
Just because they dont all want it doesnt mean the rest of the world doesn't either.
On a side note, I am japanese and I do want online games
While I lived in Japan, it only costed me about $40US to get an 8 mega bit connection. I was connecting to US server based games with a lower ping than my friends could back in the states.
Almost everyone I knew had a connection, and 12mb were just starting to be advertised. Japan is wired and rocking.
The problem is, most people don't have time to play online games. Kids in school are usually taking after school courses prep'ing for college entrance exams, and salary men usually don't get home until 8 or so.
i used to play a few games online, but the behavior of online people just kills it for me, even in rpg's (i was a subscriber to phantasy star online for a year.) and i can honestly say, aside from the behavior issues, multiplayer with a few friends on the couch next to me is scads more fun than online (i still occasionally pull out phantasy star online for gamecube and play that, not online, but with a few friends, split-screen, and have more fun than I did playing it online.) the difference betweeen online or split-screen/lan multiplayer is significant: its just more fun with people in the same room as you! thats why halo is so popular: it sets up a good activity to design a get-together around.