Shin Megami Tensei Nocturne And Tokyo Culture
Thanks to QuarterToThree for its article discussing the cultural relevance of forthcoming PS2 RPG Shin Megami Tensei: Nocturne, being released later this year in the States by creators Atlus. The author notes: "As some movies and novels are undoubtedly based around the various subcultures which spring up in these popular cities, MegaTen's soul is firmly based in Tokyo and some of the subcultures therein", and continues with regard to the mature plots of the series: "MegaTen games [which include U.S.-released side-story Persona 2], but more specifically the main series in Shin Megami Tensei, are concerned with weighty, thematic, thick, convoluted moral themes. It organizes modern and old religions and mythologies into areas where people insecure in their beliefs might be uncomfortable." In a related article, 1UP has an interview with MegaTen series composer Shoji Meguro, including samples of his work for Shin Megami Tensei: Nocturne.
It's good to see this series finally getting another chance to come over. Persona 2 was an interesting and unique game, and the main series has always been famous for giving an unprecedented amount of choice to players, it's really too bad it hasn't been released in America.
(Although those wishing to play Shin Megami Tensei I and II with emulators can look over at agtp.romhack.net)
My only fear for the game is that it'll be censored into oblivion for it's American release.
I've heard some of the scenes in the game are quite bloody and gory, and well, the theme's of the series arn't something I can imagine flying well in America... I mean this is a series where you can literally kill God. If all turns out alright it should be a wonderful RPG release though.