On The Rising Price of MMO Subscriptions
An anonymous reader writes "With the ever rising price of online games and special offers like Anarchy Online's free trial where you can play free until September for $9.95. I've been wondering - how much do people feel is too much to pay for an online game? The 'normal' price used to be $9.95 per month, and EverQuest is now $12.95 a month, with Star Wars Galaxies, City Of Heroes and others at $14.95. How much do increasing monthly fees affect your playing habits, and does the price of an MMO subscription affect which game you might choose to play?" Perhaps schemes such as the Sony Online All Access subscription are a possible solution?
Make the price too high, and them fellas might have to leave the basement to try to raise the cash to play.
Nobody wants that, now, do we?
nn
"It's a wonderful idea. But it doesn't work." -- Tad Danielewski
This yields a picture of a pasty faced, greasy haired, pear shaped nerd rising from his mother's basement into Boston's combat zone. The mission? Sell enough ass and suck enough cocks for next month's EQ fee, due in a few days.
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